Home Gallery Resources The Team Rules chat Login Register
Pages:  1 2 3 [4] 5 6
Author Topic: Rigging a Model in 3ds Max from Start to Finish  (Read 21560 times)
0 Members and 1 Guest are viewing this topic.
pikazz
Heroic Kitten
**
Offline Offline

Posts: 2286


Machinimator!

  • Awards Renowned Hacker Good Citizen Pin Collector Helping Hand

  • View Profile Awards
    « Reply #45 on: October 28, 2011, 12:58:46 PM »


    can you answer my question soon? D:
    wanna continue on mewtwo!
    Logged

    Stupid Tinypic :C

    TokoyamiTheDark
    Holy Kitten
    *
    Offline Offline

    Posts: 1394


    常闇 - Everlasting Darkness

  • Awards Heart Container Good Citizen Hey! Listen! Tutorial Writer

  • View Profile Awards
    « Reply #46 on: October 28, 2011, 02:08:48 PM »


    Justin, I have trouble with rigging a model, as sometimes, incorrect bones appears in the wrench thing while the bone I need isn't there. I tried out the tutorial for a T-posed character, but it ended up being a failure in Brawl. Can you please help me? I have at least 3 models to rig, and I'm stuck after placing the bones...
    Logged

    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    StarWaffle
    Pretty much Wafflu
    srs kitten
    *
    Offline Offline

    Posts: 970


    Pretty much amazing

  • Awards Star Hacker Featured Good Citizen Renowned Hacker

  • View Profile WWW Awards
    « Reply #47 on: October 28, 2011, 03:52:19 PM »


    Thanks for the response!   

    Hopefully you can help me with my problem I am having...


    Okay so you know how in your tutorial, you start off with rigging the head. I did that! head moves fine...  but then i move onto other stuff, like say the the spine.  The spine should effect the top half of the body right?  so i make it do that,  but now the head bone isn't rigged how it was before. In fact it doesn't move the head at all anymore, The spine bone has completely taken over.

    So i thought i should do biggest to smallest, Starting with the waist -> then the bust -> then the head. VOILA! it worked.... but then I start editing the ears...  after completing the ears... the head no longer moved them. and the waist no longer moved the head...  IT just keeps forgetting what i did the previous step or rather it over-wrights it.

    What am I doing wrong here?  Is it impossible to have something be completely moved by two separate bones? or are you only aloud to have ONE thing control everything?

    It very frustrating ;-;

    quoted so i don't get forgotten ;-;
    Logged

    Justin712
    Hyper Kitten
    ******
    Offline Offline

    Posts: 252


  • Awards >9000 Dedicated Hacker Tutorial Writer

  • View Profile Awards
    « Reply #48 on: October 28, 2011, 04:16:41 PM »


    Hahaha okay, I'll PM you guys in 3 hours.
    Logged

    If you've got a minute, check out my portfolio!
    I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know!
    I do all of my own modeling, texturing, rigging, and animating.

    StarWaffle
    Pretty much Wafflu
    srs kitten
    *
    Offline Offline

    Posts: 970


    Pretty much amazing

  • Awards Star Hacker Featured Good Citizen Renowned Hacker

  • View Profile WWW Awards
    « Reply #49 on: October 28, 2011, 05:09:06 PM »


    I can hardly wait =D
    Logged

    TokoyamiTheDark
    Holy Kitten
    *
    Offline Offline

    Posts: 1394


    常闇 - Everlasting Darkness

  • Awards Heart Container Good Citizen Hey! Listen! Tutorial Writer

  • View Profile Awards
    « Reply #50 on: October 28, 2011, 05:16:13 PM »


    I hope I get PMed, too. So much difficulties to deal with...
    Logged

    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Good Citizen Pin Collector Helping Hand

  • View Profile Awards
    « Reply #51 on: October 28, 2011, 05:22:01 PM »


    I dont have to get PM or something, I figured it out :3
    Logged

    Stupid Tinypic :C

    Tempo_
    Supreme Kitten
    ********
    Offline Offline

    Posts: 700


    You can't be restrained by common sense!

  • Awards Heart Container

  • View Profile Awards
    « Reply #52 on: October 28, 2011, 05:22:41 PM »


    If only I could figure out my problem. Im srs here
    Logged

    Asbel: "To protect those close to us!"
    Malik: "To be a completely badass!"
    Hubert: "To be a Tsundere nerd!"
    Richard: "To be completely FABULOUS!"
    All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
    -kazemaru95421



    [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]

    Justin712
    Hyper Kitten
    ******
    Offline Offline

    Posts: 252


  • Awards >9000 Dedicated Hacker Tutorial Writer

  • View Profile Awards
    « Reply #53 on: October 28, 2011, 11:37:46 PM »


    Justin, I have trouble with rigging a model, as sometimes, incorrect bones appears in the wrench thing while the bone I need isn't there.

    Good question. In order to add weight to a bone that isn't in the weight tool window, you actually have to click the bone on that huge list of bones under the skin modifier, then click a number in the weight tool window. That bone will then be added to the smaller list in the weight tool window, and you can continue to tweak the weights. Hope that makes sense.
    Logged

    If you've got a minute, check out my portfolio!
    I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know!
    I do all of my own modeling, texturing, rigging, and animating.

    Tempo_
    Supreme Kitten
    ********
    Offline Offline

    Posts: 700


    You can't be restrained by common sense!

  • Awards Heart Container

  • View Profile Awards
    « Reply #54 on: October 30, 2011, 01:47:31 AM »


    No no no no no no no.

    Argh, the weighting is going to kill me. My model has WAY too many vertices to edit. The hair alone has over 1000. Im srs here

    EDIT: Ooh, I read somewhere that I had to scale the bones, not move them in order to align them with my model. Is that true?
    « Last Edit: October 30, 2011, 02:10:07 AM by Tempo_ » Logged

    Asbel: "To protect those close to us!"
    Malik: "To be a completely badass!"
    Hubert: "To be a Tsundere nerd!"
    Richard: "To be completely FABULOUS!"
    All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
    -kazemaru95421



    [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]

    TokoyamiTheDark
    Holy Kitten
    *
    Offline Offline

    Posts: 1394


    常闇 - Everlasting Darkness

  • Awards Heart Container Good Citizen Hey! Listen! Tutorial Writer

  • View Profile Awards
    « Reply #55 on: October 30, 2011, 04:21:45 AM »


    Good question. In order to add weight to a bone that isn't in the weight tool window, you actually have to click the bone on that huge list of bones under the skin modifier, then click a number in the weight tool window. That bone will then be added to the smaller list in the weight tool window, and you can continue to tweak the weights. Hope that makes sense.
    Thanks, but my models STILL get deformed in Brawl even after those edit. Mind if I send you the model I'm working on?
    Logged

    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    MaxedOut
    Expert Kitten
    ****
    Offline Offline

    Posts: 86


    View Profile Awards
    « Reply #56 on: October 30, 2011, 10:59:50 AM »


    Yo justin, I tried downloading a legal installer through the 'student' thing at autodesk.com. I uninstalled both max 8 and 10 and everything related to them, then reinstalled 10 but not 8. now the importing of DAE's work, except I get this error.



    I have a feeling my problem isn't the uv's entirely, cause I deleated the polygon that was the 'toon outline' around the dangos and they were textured properly on anko's model.
    Maybe Max just can't seperate the toon outline textures from the normal ones?


    Logged

    StarWaffle
    Pretty much Wafflu
    srs kitten
    *
    Offline Offline

    Posts: 970


    Pretty much amazing

  • Awards Star Hacker Featured Good Citizen Renowned Hacker

  • View Profile WWW Awards
    « Reply #57 on: October 30, 2011, 03:03:21 PM »


    I dunno which one it was. but I am having severley less problems with this. I am now using MAX 2011 and BrawlBox exported bones rather than MAX 8 and AiS exported bones.

    Logged

    TokoyamiTheDark
    Holy Kitten
    *
    Offline Offline

    Posts: 1394


    常闇 - Everlasting Darkness

  • Awards Heart Container Good Citizen Hey! Listen! Tutorial Writer

  • View Profile Awards
    « Reply #58 on: October 31, 2011, 02:41:07 AM »


    Justin, I know this seems odd, but I've followed your tutorial from A to Z with a T-stanced character, just because it's eaier to start with. However...once uploaded in Brawl it gets completely deformed. Same thing when I test animations with BrawlBox and a FitMotionEtc file. Somehow I feel like this problem is only happening to me, and I don't know how to fix it... if you or someone else could help me with the problems I have, that would be nice.
    Logged

    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2836


  • Awards Boo! Starstormer Super Saiyan Topic Famous Hacker

  • View Profile Awards
    « Reply #59 on: November 03, 2011, 05:20:26 PM »


    you forgot to mention what bones dont need rigging
    Logged


    Pages:  1 2 3 [4] 5 6
    Print
    Jump to: