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Author Topic: The Super Sonic Special Pack (For lack of better naming)  (Read 18256 times)
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Kaye Cruiser
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    « on: November 05, 2009, 10:43:33 PM »


    Lazy me is lazy so I'm pasting this straight from Smashboards. XD

    Does this deserve it's own topic? Maybe, maybe not. Doesn't mean I'm gonna stick it in a dead topic for no one to see though. ¦3 *SMACKED*

    Recently over here KC:MM, Chaos and Kyzon finally found a way to have Sonic stand and run like Super Sonic. Spines up and everything. However the one problem was that since it used both a FitMotion and a FitChar.pac, you would have to manually add the correct data from the pac over to whatever moveset you wanted or it wouldn't work correctly. (AKA Sonic floats in place when running. XD) Completely out of boredom and free time, I decided to go ahead and do just that for what I have to say are the four best Sonic movesets made. Super Sonic(By DLoRd333) , CC Shadow (By Jose Gallardo), Mephiles (By Ayzer) and Dark Super Sonic (By Lexx and iChilla0). The original moveset pac by Chaos and Kyzon is there as well, as well as a Brawl+ 5.0RC1 version. Along with that, I got every "Super" related texture out there so far that best resembles the original and stuck em in there for your choosing pleasure.

    In short, I bring you the crappily named Super Sonic Special Pack!

    The Cast:

    Super Sonic:

    Super Shadow:

    Nazo and Super Scourge:

    Mephiles:

    Darkspine Sonic (Why? Because it looks cool this way. XD)

    Perfect Nazo:

    Fire Sonic:

    Dark Super Sonic:

    And of course these textures were made by their respective creators. I only made Fire Sonic. Enjoy. I can't believe how long it took me to finish this post. XD;

    THE ONE SETBACK.

    Except for the original and the Brawl+ version, all of these Superfied movesets will slide quite a bit. It's not enough to kill you 100% of the time unless you're just being completely silly or stupid, but it can catch you and even the computer off guard. I tried to stop it, but nothing worked. If anyone else can, be my guest. :3 Just goes to show you better know what you're doing when you mess with other people's stuff. XD

    Edit: ...Forgot the download link >_> http://www.mediafire.com/download.php?mtnozndumgm
    « Last Edit: November 05, 2009, 11:05:26 PM by Wave Kusanagi » Logged



    kyzon
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    « Reply #1 on: November 05, 2009, 11:05:12 PM »


    wait, what else is there besides original and + ? lol
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    Kaye Cruiser
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    « Reply #2 on: November 05, 2009, 11:06:02 PM »


    wait, what else is there besides original and + ? lol

    ... Mario Facepalm

    Read...it's right there infront of you -_-;

    Super Sonic (By DLoRd333) , CC Shadow (By Jose Gallardo), Mephiles (By Ayzer) and Dark Super Sonic (By Lexx and iChilla0)

    Those 4 movesets with the flying animations in there. -_-;
    « Last Edit: November 05, 2009, 11:12:01 PM by Wave Kusanagi » Logged



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    « Reply #3 on: November 05, 2009, 11:30:12 PM »


    heh.... hhehehehe i fail...
    you know i read that twice and missed all of that...

    well i think i'll take a nap and come back tomorrow with 100% less slip and slide
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    Kaye Cruiser
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    « Reply #4 on: November 05, 2009, 11:39:59 PM »


    No biggie, sorry for getting a little mad. XD; It's just because of how many times I've had to look over that post.

    And that's sweet! Can't wait to see the result. Whenever you do that, could you let me know how you got them to stop sliding around in case I want to add these animations to a moveset of my own? :3
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    kyzon
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    « Reply #5 on: November 06, 2009, 12:34:28 AM »


    ah no problem, i'm going to try and fix everything tomorrow
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    hughie
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    « Reply #6 on: November 06, 2009, 05:00:20 AM »


    CC Shadow needs more special moves. Anyway, this is Kewl
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    « Reply #7 on: November 06, 2009, 07:56:54 AM »


    What about Oizen's Neo Metal Sonic texture?  It looks awesome with the standing animation, and is a really cool texture anyway!
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    « Reply #8 on: November 06, 2009, 09:50:27 AM »


    Never seen or heard of it. Plus it's not really "Super" related anyway. But then again, neither is Mephiles. He's just in there cause he floats, looks like Shadow who was a ripoff of Super Sonic, and his moveset is there.

    Link me to it and I'll add it in when I update it to the second version. :3
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    chaos
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    « Reply #9 on: November 06, 2009, 01:08:05 PM »


    Geez so that what people do when they are bored nowa days
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    freezinboi280
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    « Reply #10 on: November 06, 2009, 01:53:08 PM »


    I'm not sure if any of the PSA's you mentioned above is the same as this one, but I was just wondering if the Motion PAC works for this sonic:


    http://www.mediafire.com/download.php?thlammmxozz


    this is the sonic i'm currently using in my SD Card, along with the Super Scourge texture =]

    it runs/falls VERY slowly lolz
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    « Reply #11 on: November 06, 2009, 02:25:53 PM »


    @ Chaos

    Welcome to the apparently 21 Century bub. XD

    @Freezin

    ...Exactly what is the point of a Sonic moveset that's slow? O_o If it's supposed to be a Super Scourge moveset, you might wanna change that. Super Scourge is faster and stronger than Super Sonic is. His transformation also last a little longer. However, he gets extremely exhausted and immobilized once that transformation ends, which is the one downside. :3
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    Kam
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    « Reply #12 on: November 06, 2009, 03:36:56 PM »


    I have only used the Mephlies part of the pack and I only have one complaint. He can't run in SSE without glitch warping back to the initial running part.
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    « Reply #13 on: November 06, 2009, 03:42:49 PM »


    Damn you 21st century
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    « Reply #14 on: November 06, 2009, 03:49:15 PM »


    I have only used the Mephlies part of the pack and I only have one complaint. He can't run in SSE without glitch warping back to the initial running part.

    Yeah I noticed. It's like that for Super Sonic, Super Shadow and DSS too. -.o Again, I'm not sure at all how to fix that, but I didn't think about anyone using these with SSE either. XD

    Kyzon said he was going to edit them to fix the problems, so maybe that'll be fixed too for version 2. :3
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