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Author Topic: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012*  (Read 36452 times)
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Ultraxwing
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    « Reply #45 on: January 27, 2012, 10:10:05 AM »


    [COLOE=pink]OMG, this is something worth getting over another character. i believe PIT was ported over DEDEDE correct?

    maybe after this gets its release someone could fix up the issues over DEDEDE? i like GOKU but this has potential =3
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    Uncle0wnage
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    « Reply #46 on: January 27, 2012, 11:56:04 AM »


    I'll try to port him after I'm completely done with him, but he'll always be a better play experience over pit. I'm going to make a full integration pack, with csps, name changes, portraits, victory theme, icons, etc. hopefully a sound pack.
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    Mi$teRC
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    « Reply #47 on: January 27, 2012, 06:45:39 PM »


    I don't mind the addition of end lag to prevent the spamming of the side-B attack, but I think it takes far too long.  I would reduce the speed and reduce the end lag to compensate for this.

    UPDATE 1/29/12

    I played the new version with the grabs and so far, they seem solid enough.  The range does seem a bit much though, especially for the grab happy CPU.  On his back throw, the hand popping up seems out of place, but aside from that, cleaning up the animations a tad the throws will seem complete in my book.
    « Last Edit: January 29, 2012, 02:19:47 PM by Mi$teRC » Logged

    GBC
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    « Reply #48 on: January 29, 2012, 04:04:36 PM »


    is that the model i imported Im srs here
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    Uncle0wnage
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    « Reply #49 on: January 29, 2012, 04:07:00 PM »


    is that the model i imported Im srs here
    @GBC yeah, and? Im srs here
    « Last Edit: January 29, 2012, 04:07:57 PM by Uncle0wnage » Logged

    GBC
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    « Reply #50 on: January 29, 2012, 04:10:02 PM »


    @GBC yeah, and? Im srs here

    >.>

    Awesome Face at psa

    Im srs here at not asking my permission
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    Uncle0wnage
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    « Reply #51 on: January 29, 2012, 04:12:51 PM »


    >.>

    Awesome Face at psa

    Im srs here at not asking my permission

     Oh shi~ at I  forgot to ask

      at would you like to test the beta and be a collaborator???
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    GBC
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    « Reply #52 on: January 29, 2012, 04:14:12 PM »


    Oh shi~ at I  forgot to ask

      at would you like to test the beta and be a collaborator???

    my wii dosent work at the moment so it may take a few days for me to get my new disc drive....and shouldnt i already be collabed?
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    Uncle0wnage
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    « Reply #53 on: January 29, 2012, 04:17:10 PM »


    my wii dosent work at the moment so it may take a few days for me to get my new disc drive....and shouldnt i already be collabed?
    Yeah, I just meant when it was released. Also, no hurry, I'll pm you the beta link.
    Is there any way to add more bones to the scarf/ make his left hand pose-able?
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    GBC
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    « Reply #54 on: January 29, 2012, 04:54:08 PM »


    Yeah, I just meant when it was released. Also, no hurry, I'll pm you the beta link.
    Is there any way to add more bones to the scarf/ make his left hand pose-able?

    no since issac dosent have finger polys and idk how to add bones

    and i cant wait for the link lol
    « Last Edit: January 29, 2012, 07:54:38 PM by GBC » Logged

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    Uncle0wnage
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    « Reply #55 on: February 05, 2012, 11:58:41 PM »


    <a href="http://www.youtube.com/watch?v=2L3f9XTpbIE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=2L3f9XTpbIE</a>


    Venus Lighthouse. Officially A Freaking Awesome Stage. Goes over Final Destination. Is Sexy. Will have recolors for the four lighthouses. Ignore Crappy Dolphin Speed.

    Hype.

    This is also why I haven't been posting this past week.
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    JamietheAuraUser
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    « Reply #56 on: February 06, 2012, 02:07:26 AM »


    I would personally like to see his wait animation changed to look more like GS. This is especially important because I'm of the opinion that his AAA combo could be altered to match his GS fighting stance. I was thinking a shoulder tackle followed by an upperslice and then his regular attack from GS.

    Maybe since Pit has arrows, you could replace them with the Move hand to make it a proper projectile? That way you wouldn't be quite so vulnerable when casting, and it could work as a combo tool. You'd probably need to get coding help with that, though, so that you can't just hax your way to victory with a controllable hand of death™.

    Also do note that I have yet to be able to test this myself, so I don't know exactly how it plays. I can say that Gaia looks pretty good, though it does still need some animation tweaks.

    I can also say that I vote for either Odyssey or Titan Blade as Final Smash. Odyssey in particular would look pretty dang awesome. Cutscene attack GOOOOOO~!

    SideB seems to work pretty well, Force for Neutral B air works as well, though it'd be nice if it could be a projectile (which it can't because Pit only has one). upB apparently cancels into stuff now? That's cool, as long as it doesn't just cancel into downB. Actually, I think it would cool if Retreat on the ground automatically reset him to the position he was at when the match started. Since in the games it resets him to the start of the dungeon, you know?
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    Mi$teRC
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    « Reply #57 on: February 07, 2012, 12:23:54 PM »


    Well, scratch Venus Lighthouse off of my to do list.
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    Uncle0wnage
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    « Reply #58 on: February 14, 2012, 06:03:24 PM »


    Beta release at midnight. That is all.

    Post Merge: February 14, 2012, 10:13:08 PM
    BETA IS RELEASED!!!
    GET IT WHILE IT'S HOT!!!
    « Last Edit: February 14, 2012, 10:13:08 PM by Uncle0wnage » Logged

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    « Reply #59 on: February 15, 2012, 07:58:31 AM »


    Well sir, you've done it.  Isaac is now a playable character in Brawl.  Overall he is a nice character, the wait animation is murder on my eyes though...  But I forgive this as soon as I use Gaia.  I did notice however that since the latest versions, Echo seems to have lost much of it's killing potential.  Maybe it's because I've become rusty due to not having played in a few weeks.

    Now his final smash, what I assume to Megiddo.  I like it's potential, as Isaac is essentially firing down the entire Sun on an opponent, but the move is significantly under-powered as is now.  However, if I recall reading, this is just a placeholder so I will not state much on this until I see the final product.

    And let's not forget the Venus Lighthouse stage.  Absolutely delightful.  I am a little disappointed to see it is a Final Destination clone, however.  Perhaps making it so the lower platforms by the stairs on either side of the stage are playable, or even going as far as integrating those white platforms that disappear.  But, Isaac takes priority and as it stands now, this stage is one of my favorites anyway.

    If you were right next to me, I would shake your hand and offer you a free Slurpee from the 7-11 I work at, but alas, this is the internet.  So all I can offer you is e-kudos.
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