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TravixMan Productions
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« on: May 06, 2012, 04:34:17 PM »


I need help on how text hacks. I want to know how to change the text on trophies, because some text is inaccurate. I also want to throw a little fun in each trophy and put them in the correct series of start and latest.
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SomeKindOfMetroid
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« Reply #1 on: May 07, 2012, 10:32:32 AM »


You want \fig\ty_fig_ext_list.msbin. That has all the trophy text.

If you want to change which series a trophy appears in, you'll probably need to edit \fig\ty_fig_data_en.dat, but I don't think anyone knows anything about the structure of that file or how to edit it.
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TravixMan Productions
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« Reply #2 on: May 07, 2012, 08:11:24 PM »


You want \fig\ty_fig_ext_list.msbin. That has all the trophy text.

If you want to change which series a trophy appears in, you'll probably need to edit \fig\ty_fig_data_en.dat, but I don't think anyone knows anything about the structure of that file or how to edit it.

I mean the game they came in, from first to latest. Such as Waluigi = Mario Tennis, Mario Kart Double Dash. And thanks! Smiley
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SomeKindOfMetroid
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« Reply #3 on: May 08, 2012, 08:21:22 AM »


Okay. The game titles are found in \fig\ty_fig_name_list_en.msbin. The way it works is every other line is a trophy name, and the line below that is the games they're found in. So...

Mario                                    <---trophy name
Donkey KongSuper Mario Bros <---series for Mario
Mario Finale                           <---trophy name
Super Smash Bros. Brawl         <---series for Mario Finale

And when they're sandwiched together on one line, that's a line break. You'll see that when you actually select a line to edit it.

Unfortunately, if you change them, the icons to the left which show the system will be mismatched. I don't know what file determines where those are placed, but the textures themselves are in \menu\collecton\Figure_en.brres. You can replace all the MenFigure02Mark.XXs with MenFigure02Mark.00 and then they'll all be invisible in-game.

I have no idea what kind of files Brawl uses to determine how and where textures are actually applied, but I'm sure someone does.
« Last Edit: May 08, 2012, 08:37:13 AM by SomeKindOfMetroid » Logged

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