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Author Topic: Todd Ingram's Moveset Ideas Thread  (Read 20830 times)
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Element
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    « Reply #60 on: June 04, 2012, 05:58:49 AM »


    Seems weird for a shyguy. Like lucas has a sweetspot for his bair, and you have to get the timing right... not just a spike no matter if it hits or not.
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    Todd_Ingram
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    « Reply #61 on: June 04, 2012, 07:33:05 AM »


    Hm...thinking about it, it does seem a little weird.
    I wanted him to have one meteor smash, but this does seem awkward.
    I'm a little busy right now, but I'll see what I can do.
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    Element
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    « Reply #62 on: June 04, 2012, 08:53:19 AM »


    I'm glad you're listening to my suggestions to help make it more balanced.
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    Todd_Ingram
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    « Reply #63 on: June 04, 2012, 11:56:48 AM »


    Actually, I just got access to a Windows computer and have downloaded Brawlbox/PSA and worked with it a little. Now, I've got much more of a scope of how these things work.

    I'm going to re-do some of the A moves for each character (i don't know anything about coding specials) so they're a lot more possible to actually code, starting with Shy Guy. I'm leaving the dream sets as they are for now, however.
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    « Reply #64 on: June 04, 2012, 02:08:02 PM »


    So you're going to start working on the stuff? Have fun and tell me if you need any help. I'm part of a hack team! My portion of the team is a division called Nemesis! Team Nemesis! I'll make a logo later so that when we put it in our sig. Then you can know who will help you/who to ask for help!
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    Todd_Ingram
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    « Reply #65 on: June 04, 2012, 02:58:38 PM »


    Cool! I'll make sure to check it out.
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    Element
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    « Reply #66 on: June 04, 2012, 06:51:49 PM »


    If you have want more criticism, just make more movesets or adjustments to them and I'll be here.
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    « Reply #67 on: June 05, 2012, 02:13:01 PM »


    Not much of an update, but I took Garchomp out of the OP.
    To me, it felt like I was only doing it because the model was there, and my heart wasn't in redoing it for possibility. I've got a few new ideas floating around in my head, though, so watch out!
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    Element
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    « Reply #68 on: June 05, 2012, 02:25:15 PM »


    Yeah only make movesets that you are actually passionate about. That sounds stupid. And don't limit yourself, for example if you want an animation, don't settle for less and just [censored]ing describe it. Your character will turn out better.
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    « Reply #69 on: June 05, 2012, 02:31:10 PM »


    Yeah, that's more or less what was running through my head.
    I'm probably going to re-do Paper Mario's, decide whether or not to trash Dimentio, and try to think of new ideas.
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    « Reply #70 on: June 05, 2012, 07:15:32 PM »


    Don't trash ideas when you can just make them better! And if you think of better ideas, just use them. Did you say paper mario slams his hammer down and fire comes out? What's the fire got to do with anything? Maybe you didn't say that, I forget.
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    « Reply #71 on: June 05, 2012, 07:53:37 PM »


    The fire had to do with his Fire Drive badge hammer attack.
    I've got two or three new sets in the works right about now, and am trying to see if there's anything to salvage in Super DImentio.
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    « Reply #72 on: June 06, 2012, 06:03:29 AM »


    You know, some things can be fabricated. You don't have to have everything from the game.
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    « Reply #73 on: June 06, 2012, 07:13:17 PM »


    I know, I know. I'll still go over both Paper Mario sets sometime in the near future.
    Until then, a new set is up: ELECTIVIRE!

    Post Merge: June 08, 2012, 08:04:54 AM
    New set up: Black Mage from Final Fantasy!

    Also, check out my signature for a sexy new banner. Might try to spice up the OP a little as well.
    « Last Edit: June 08, 2012, 08:04:54 AM by Todd_Ingram » Logged


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    « Reply #74 on: June 09, 2012, 07:42:10 PM »


    Added numerical values to the sets for deeper comprehension, and made a few routine fixes.
    I'm willing to take requests if anyone has any models they want a set written for. If not, I've got a few things on the backburner I can use.
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