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Author Topic: What 3D Model File Types Does BrawlBox Support?  (Read 1880 times)
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ToddL
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« on: August 02, 2012, 08:28:53 PM »


I thought it was .dae but I made a model in Sketchup, exported it as a .dae and when I imported it into BrawlBox I got a critical error.  Is .dae not the right format?  I know this is common knowledge but I'm having a difficult time finding it for some reason...

Thanks
« Last Edit: August 03, 2012, 02:34:03 AM by ToddL » Logged

Gamma Ridley
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    « Reply #1 on: August 02, 2012, 08:48:54 PM »


    Only DAE files exported from 3DS Max or Brawl Box itself are supported.

    As far as I know.
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    ToddL
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    « Reply #2 on: August 02, 2012, 09:41:34 PM »


    I thought I remembered it being something like that.  Thank you.

    Post Merge: August 03, 2012, 02:33:31 AM
    I thought it was .dae but I made a model in Sketchup, exported it as a .dae and when I imported it into BrawlBox I got a critical error.  Is .dae not the right format?  I know this is common knowledge but I'm having a difficult time finding it for some reason...

    Thanks
    « Last Edit: August 03, 2012, 02:33:31 AM by ToddL » Logged

    toastoftriumph
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    « Reply #3 on: August 04, 2012, 01:16:51 AM »


    I thought I remembered it being something like that.  Thank you.

    Post Merge: August 03, 2012, 02:33:31 AM
    I thought it was .dae but I made a model in Sketchup, exported it as a .dae and when I imported it into BrawlBox I got a critical error.  Is .dae not the right format?  I know this is common knowledge but I'm having a difficult time finding it for some reason...

    Thanks
    Besides the model and UV mapping, were you trying to export anything else? I don't know much about importing stuff into BB or Brawl, but I know lighting and some other stuff isn't supported. Additionally, you may want to check if there are any grouped objects; I believe that might mess things up.
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