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Author Topic: How to make each texture have an own CSS name  (Read 8653 times)
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Kyouma
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    « Reply #15 on: August 24, 2013, 04:21:46 PM »


    yes, the name "blinkinzz" has a curious story... back in 2009, I found a picture of jeff the killer and me and my friends didnt know he was named "jeff the killer" so we just called him "blinkinzz" because that was the filename of that picture so yes
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    Haydn Shaw
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    « Reply #16 on: August 30, 2013, 07:53:49 PM »


    i thought about this and wanted to try it, but never did it. nice job

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    I'm aware of the method, and kind of surprised that so little people implement the names into the CSPs, is there a resource for fonts to make it a little easier?
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    Kyouma
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    « Reply #17 on: August 31, 2013, 08:13:34 AM »


    I dont think so, but thats easy enough! yuou just add a name with a font you like over the picture
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    Staralicious (Gonzales)
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    « Reply #18 on: September 01, 2013, 01:10:20 PM »


    I knew someone was going to post something like this. I actually do this for my character selection menu. I didn't need to read the post to know how to do it. But this will come very handy for those one slot texture hacks.
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