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« Reply #360 on: January 22, 2014, 05:03:13 PM » |
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1: Twist... Sweep... kick? Wut?
2: Kagemaru's model hasn't been created yet. But its next on the list.
3: Kagemaru could use (on that Naruto site) most normal jutsu (Body Switch, transformatiion, and several different clone jutsu) his favorite jutsu was Flock of Shadows (the jutsu Itachi does when he turns into birds and flys away. On that site, it was a dodging move.) But mostly focuses on Taijutsu. He was a Hyuuga, so everything Neji could do and then some, as well as a multitude of Shadow based jutsu. One jutsu was the ability to materialize YOUR shadow and beat the crap out of it so that you feel the pain. Those things, he can still do outside of that site, I just wont call them 'jutsu' or w/e since he may or may not be an actual ninja in what we're creating.
Our first project is a fight scene between Kagemaru and another character named Gritten. Gritten is a cyborg of sorts... mechanical right arm, and his legs from the knees down are mechanical. The two are going to fight it out for some reason. I'm writing the script at the moment.
The finished product will be a fully animated fight scene with the two of them.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #361 on: January 22, 2014, 08:17:23 PM » |
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1: Twist... Sweep... kick? Wut?
2: Kagemaru's model hasn't been created yet. But its next on the list.
3: Kagemaru could use (on that Naruto site) most normal jutsu (Body Switch, transformatiion, and several different clone jutsu) his favorite jutsu was Flock of Shadows (the jutsu Itachi does when he turns into birds and flys away. On that site, it was a dodging move.) But mostly focuses on Taijutsu. He was a Hyuuga, so everything Neji could do and then some, as well as a multitude of Shadow based jutsu. One jutsu was the ability to materialize YOUR shadow and beat the crap out of it so that you feel the pain. Those things, he can still do outside of that site, I just wont call them 'jutsu' or w/e since he may or may not be an actual ninja in what we're creating.
Our first project is a fight scene between Kagemaru and another character named Gritten. Gritten is a cyborg of sorts... mechanical right arm, and his legs from the knees down are mechanical. The two are going to fight it out for some reason. I'm writing the script at the moment.
The finished product will be a fully animated fight scene with the two of them.
Its like Mario's down smash.
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« Reply #362 on: January 22, 2014, 09:43:06 PM » |
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Sticking his claw in the ground would kinda limit him on turning...
Keep in mind thought that the model has retractable claws. So I COULD give him a move like that though. it just doesn't seem very Wolverine like.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #363 on: January 23, 2014, 01:06:34 PM » |
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Sticking his claw in the ground would kinda limit him on turning...
Keep in mind thought that the model has retractable claws. So I COULD give him a move like that though. it just doesn't seem very Wolverine like.
yea your right lol i would say keep it similar to wolf's down smash. it sorta fits him. but i know you want him to have completely different animations from him
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« Reply #364 on: January 23, 2014, 04:52:04 PM » |
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I think I'll go with a simple claw swipe. In one direction, but low
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #365 on: January 23, 2014, 08:36:47 PM » |
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I think I'll go with a simple claw swipe. In one direction, but low
Oh... I see where you get your name from. Kage=Shadow Maru=common ending to a japanese mans name :O
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« Reply #366 on: January 23, 2014, 10:54:44 PM » |
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This is what im doing with the X model now. Now..... the reason WHY i did the model this way is to try to save space in file size due to all the model changers im going to have. So.... whats y'all opinion on this? be honest.
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« Reply #367 on: January 24, 2014, 12:10:02 PM » |
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impressive,buster looks a little uneven,but other then that,no complaints.
Post Merge: January 24, 2014, 12:13:10 PM should add something to the waste as well,but if your trying to save file size,that model looks good
Post Merge: January 24, 2014, 01:51:58 PM ok now i know why the buster is white,got the hand crossed with it lol,scratch the uneven thing about the buster,looks great
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« Last Edit: January 24, 2014, 01:51:58 PM by Falconpunch1729 »
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« Reply #368 on: January 24, 2014, 09:11:54 PM » |
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impressive,buster looks a little uneven,but other then that,no complaints.
Post Merge: January 24, 2014, 12:13:10 PM should add something to the waste as well,but if your trying to save file size,that model looks good
Post Merge: January 24, 2014, 01:51:58 PM ok now i know why the buster is white,got the hand crossed with it lol,scratch the uneven thing about the buster,looks great
lol ok. I'm pretty much done with the model now. just making recolors.
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« Reply #369 on: January 24, 2014, 09:39:43 PM » |
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The face sure looks pretty flat compared to his entire body. Overall, the model looks pretty nice.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #370 on: January 24, 2014, 11:33:37 PM » |
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The face sure looks pretty flat compared to his entire body. Overall, the model looks pretty nice.
the face isn't flat at all. Post Merge: January 25, 2014, 03:24:15 AM
Just a Preview of model changers i will try to add. The file size is pretty huge so I might have to delete one of them.
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« Last Edit: January 25, 2014, 03:24:15 AM by CaliKingz01 »
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« Reply #371 on: January 25, 2014, 03:40:10 AM » |
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That yellow... seems a bit TOO yellow...
Could you differentiate the hues a bit?
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #372 on: January 25, 2014, 03:55:17 AM » |
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That yellow... seems a bit TOO yellow...
Could you differentiate the hues a bit?
oo i am. imma fix it up more.
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« Reply #373 on: January 27, 2014, 04:35:59 AM » |
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I don't really like the Regular Blue X Colors that much... I would say use the old ones cause they feel more detailed and looks more like X's regular colors.
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« Reply #374 on: January 27, 2014, 11:31:00 AM » |
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i agree with Blase005 on that,the previous version looked more like the TRUE x,however if you continue to use this model for lower file size,or whatever purpose,please do,personally i dont think theirs mucth a difference besides a darker blue.
Post Merge: January 27, 2014, 01:03:04 PM and the armored x looks AWESOME!
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« Last Edit: January 27, 2014, 01:03:04 PM by Falconpunch1729 »
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