lol so i know i said this a thousand times but this time i'm super cereal. This year this place will be overflowing with content for those who do not use either discord or twitter. The only exception is if there are no replies, (everyone probably moved on to one of the two by now) in which case i'll lock the thread and will let it go into an eternal slumber. There's a lot to post so lets get to it
Wanted to start this year of with a release so here's a mod i made not too long ago

^ image leads to download
in-game screens:



Next up is my Ultimate stuff. Still working on the shader/mats. I've gotten much further and they look much better than before. First I've improved/fixed the skin coloring and shading.
I've posted tons of revisions on twitter but here is the final

enlarged final

they now have proper coloring, Ultimate's fake subsurface scattering, and Ultimate's based skin shading
Second, though not final i've also made progress with Ultimate's normal maps. Unfortunately i won't be able to add this in anytime soon. For the normal maps to work i need to generate the z component in the shader. There is not enough space to add it into the shader atm. Currently looking into adding the z component into the blue channel like they use to be. that'll free up the number of stages need to generate it. Anyway here's the progress on that
Third i have no previews to show but i'm still working on trying to get the specular/metals settings to look/act like they are suppose to
Finally, My next project is underway and the progress has been smooth so far. Return ZSS(originally ZSS 2.0) is back. After two years of inactivity
That should be all for now. Probably missed some stuff but it's enough as is lol