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« Reply #30 on: October 02, 2013, 05:35:46 PM » |
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Once the cast is done will you accept request for mods?
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« Reply #31 on: October 03, 2013, 10:35:12 AM » |
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Once the cast is done will you accept request for mods?
Not likely. Doing these takes quite a bit of work on our part.
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I'm no longer around. If you really need to get my attention, send a PM
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« Reply #32 on: October 03, 2013, 05:29:35 PM » |
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I have a question. Does this also work for character imports as well?
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E-scope [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] [/url]
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« Reply #33 on: October 03, 2013, 05:40:14 PM » |
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I have a question. Does this also work for character imports as well?
No, it won't. These are retextures of the Brawl models, so unless the hack re-uses the Brawl textures, it won't work.
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« Reply #34 on: October 03, 2013, 06:03:55 PM » |
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No, it won't. These are retextures of the Brawl models, so unless the hack re-uses the Brawl textures, it won't work.
OK just wondering.
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E-scope [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] [/url]
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« Reply #35 on: October 03, 2013, 10:25:08 PM » |
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Is that...?
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« Reply #36 on: October 03, 2013, 11:05:50 PM » |
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Master Sword confirmed as a playable character for SSB Fo- I mean... Venusaur!
Looks pretty slick.
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« Reply #38 on: October 04, 2013, 05:25:17 PM » |
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I can tell it already resembles him in WW HD.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #39 on: October 05, 2013, 12:07:58 AM » |
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"I am not from Smash Wii U/3DS!"
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« Last Edit: October 05, 2013, 12:12:15 AM by Shun_One »
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« Reply #40 on: October 05, 2013, 12:42:52 AM » |
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Tink looking so gooood.
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« Reply #41 on: October 05, 2013, 12:18:19 PM » |
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"I am not from Smash Wii U/3DS!" Oh shi*! Thats it im subscribing!
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« Reply #42 on: October 05, 2013, 12:23:08 PM » |
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"I am from Wind Waker HD!" Fixed.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #43 on: October 05, 2013, 01:10:43 PM » |
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"I am not from Smash Wii U/3DS!" If only tink was trans.
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« Reply #44 on: October 06, 2013, 11:21:22 PM » |
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So, we're at the point where our biggest issue is not being able to add rim lighting for ourselves. If anyone knows how to add rim lighting to characters (and preferably to model imports as well) hit me up with a PM!
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