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Author Topic: The Brawl Expansion Project  (Read 2491659 times)
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Don Jon Bravo
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    « Reply #750 on: January 07, 2014, 04:05:59 PM »


    they already have their own slots. just add GIGA'S id to the CSS code, without any .rel or configs and it should work Tongue i haven't been home yet so i couldn't get to making the tutorial or looking at that sdcard from 98Pika yet :/ should be home in half an hour or so
    nope
    that is the whole point of the Giga and Company Engine codes

    by the way do  you know what is the difference between FITC and FCFG?
    its the first bites in the fighterconfig files
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    the98pika
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    « Reply #751 on: January 07, 2014, 04:11:14 PM »


    they already have their own slots. just add GIGA'S id to the CSS code, without any .rel or configs and it should work Tongue i haven't been home yet so i couldn't get to making the tutorial or looking at that sdcard from 98Pika yet :/ should be home in half an hour or so
    That's ok take your time Smiley.
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    « Reply #752 on: January 07, 2014, 04:42:57 PM »


    nope
    that is the whole point of the Giga and Company Engine codes

    by the way do  you know what is the difference between FITC and FCFG?
    its the first bites in the fighterconfig files

    i dont think i have any fighter configs that say FCFG actually.

    it might have been an older version of the fighter config maybe? i honestly dont know lol
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    Don Jon Bravo
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    « Reply #753 on: January 07, 2014, 04:59:44 PM »


    That's ok take your time Smiley.
    pika i didnt really see any mistakes in ur setup
    what oader r u using?
    try rebooting or try using another loader

    Post Merge: January 07, 2014, 05:00:54 PM
    i dont think i have any fighter configs that say FCFG actually.

    it might have been an older version of the fighter config maybe? i honestly dont know lol


    its strange
    i think it only happens when i edit the gkoopa fighter config file
    « Last Edit: January 07, 2014, 05:00:54 PM by Don Jon Bravo » Logged


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    « Reply #754 on: January 07, 2014, 05:06:35 PM »


    ASF. If you see this, I saw that, in your post for your pack, you mention how to add slots to the CSS via hexing. Can you explain how you get those numbers?
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    the98pika
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    « Reply #755 on: January 07, 2014, 05:07:06 PM »


    pika i didnt really see any mistakes in ur setup
    what oader r u using?
    try rebooting or try using another loader
    I'm using Homebrew Channel Gecko OS, and using the retail brawl disc.
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    « Reply #756 on: January 07, 2014, 05:16:38 PM »


    ASF. If you see this, I saw that, in your post for your pack, you mention how to add slots to the CSS via hexing. Can you explain how you get those numbers?

    he explained how to add more costume slots to the characters if that what you mean. achieving the same effect as CBLISS.

    its strange
    i think it only happens when i edit the gkoopa fighter config file

    nope I think its a glitch.

    PW, if you read this, your stock Config templates have a header of FITC, but after saving them with ur config editor it changes them to FCFG Tongue doesn't cause problems, just kinda interesting
    « Last Edit: January 07, 2014, 05:20:14 PM by sammi-husky » Logged

    Don Jon Bravo
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    « Reply #757 on: January 07, 2014, 05:17:41 PM »


    ASF. If you see this, I saw that, in your post for your pack, you mention how to add slots to the CSS via hexing. Can you explain how you get those numbers?
    u mean to add character like cbliss?
    just copy wario's cosmetics lines except for 10, 0A and 0B
    make sure to keep 0C because that closes the loop
    also edit the fighter config file to load more charaters
    00-09
    i posted a pic some pages ago as to where to click for more characters in the fighter config file
    i didnt make a step by step tutorial because no one seemed intested
    « Last Edit: January 07, 2014, 05:20:05 PM by Don Jon Bravo » Logged


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    « Reply #758 on: January 07, 2014, 05:21:39 PM »


    Copy Wario's cosmetics?
    That's not a bad idea...
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    « Reply #759 on: January 07, 2014, 05:23:11 PM »



    PW, if you read this, your stock Config templates have a header of FITC, but after saving them with ur config editor it changes them to FCFG Tongue doesn't cause problems, just kinda interesting
    are u positive they still work?
    because i think only the newest brawlconfig tool does it
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    « Reply #760 on: January 07, 2014, 05:35:22 PM »


    he explained how to add more costume slots to the characters if that what you mean. achieving the same effect as CBLISS.
    I meant adding the cosmetic slots via the DAT and hexing. I can't figure out what numbers are what.
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    « Reply #761 on: January 07, 2014, 05:41:34 PM »


    are u positive they still work?
    because i think only the newest brawlconfig tool does it

    positive. He must know about it because in the op under the title for fighter configs it says (fitc, or fcfg) lol

    Post Merge: January 07, 2014, 06:44:05 PM
    well, i've done all i can think of for transfoming chars. it must be the modules. i can get the modules to load, but something isn't right when they do, here look

    36:02:230 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: File Read  (SD): /private/wii/app/RSBE/pf/module/ft_lucarioex.rel (size:153144 byte, adr:0x91a4d7c0) at 3902
    36:02:258 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:  <<gfModule>> create Instance (adr:0x810897e0  size: 0x0001fd90 text:0x810898ac) 
    36:02:362 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: File Read  (SD): /private/wii/app/RSBE/pf/module/ft_pikachuex.rel (size:212520 byte, adr:0x91a3efc0) at 3910
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ===================================================================
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: -HeapName: OverlayFighter1
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: ===================================================================
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: MemoryPool: < Start:0x81061060, End:0x810a9560, Size:0x00048500 >
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Free              : 0x000286a0
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Max Free          : 0x000286a0
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Alloc Couner      :          1
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Peek Alloc Counter:          1
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Peek Usage        : 0x0001fdc0
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:  Address: <0x810897c0, 0x810a9560> Size: 0x01fda0, Id:0x00
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Memory Block Num:  1
    36:02:375 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: gfModule::create Error : Can't Alloc Heap Buffer 0002bd44 0002bcb8 00033e28
    « Last Edit: January 07, 2014, 06:44:05 PM by sammi-husky » Logged

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    « Reply #762 on: January 07, 2014, 07:20:24 PM »


    Maybe somebody as already explained this but can you change the sfx of a certain character, if so can somebody lead me to the page that it was explained or explain it to me. If not that's fine and thank you for assisting me in whatever way you could.
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    « Reply #763 on: January 07, 2014, 07:50:35 PM »


    Alrighty guys. For those that need help, I see how the victory themes work.

    You see, internally, Brawl's music codes are four hex values.

    As explained in the OP, 0x20 is the line in the SlotConfig.dat that contains the song that points to the victory theme. Specifically, 0x22 and 0x23 are the two values that contain the music.

    Here is a list of the values
    Code:
    26F9 Super Smash Bros. Brawl Main Theme
    26FA Menu 1
    26FB Menu 2
    26FC Battlefield
    26FD Final Destination
    26FE: {Classic clear score screen (after Master Hand)} [NAMELESS]
    26FF Online Practice Stage
    2700 Results Display Screen
    2701 Tournament Registration
    2702 Tournament Grid
    2703 Tournament Match End
    2705 Classic: Results Screen
    2706 "ENDING" {silent} [NAMELESS]
    2707 All-Star Rest Area
    2708 Home-Run Contest
    2709 Cruel Brawl
    270A Boss Battle
    270B Trophy Gallery
    270C Sticker Album / Album / Chronicle
    270D Coin Launcher
    270E: {Classic clear, trophy on table, non-looping} [NAMELESS]
    270F Stage Builder
    2710: {silent} [NAMELESS]
    2711: Battlefield Ver. 2
    2712 Target Smash!!
    2713 Credits
    2714 Ground Theme (Super Mario Bros.)
    2715 Underground Theme (Super Mario Bros.)
    2716 Underwater Theme (Super Mario Bros.)
    2717 Underground Theme (Super Mario Land)
    2718 Airship Theme (Super Mario Bros. 3)
    2719 Castle / Boss Fortress (Super Mario World / SMB 3)
    271A Title / Ending (Super Mario World)
    271B Main Theme (New Super Mario Bros.)
    271C Luigi's Mansion Theme
    271D Gritzy Desert
    271E "MLRPG02" {silent} [NAMELESS]
    271F "MORINOKINOKO" {silent} [NAMELESS]
    2720 Delfino Plaza
    2721 Ricco Harbor
    2722 Main Theme (Super Mario 64)
    2723 Ground Theme 2 (Super Mario Bros.)
    2724 Mario Bros.
    2725 Mario Circuit
    2726 Luigi Circuit
    2727 Waluigi Pinball
    2728 Rainbow Road
    2729 Jungle Level Ver.2
    272A The Map Page / Bonus Level
    272B Opening (Donkey Kong)
    272C Donkey Kong
    272D King K.Rool / Ship Deck 2
    272E Bramble Blast
    272F Battle for Storm Hill
    2730 Jungle Level
    2731 25m BGM
    2732 DK Jungle 1 Theme (Barrel Blast)
    2733 Title (The Legend of Zelda)
    2734 Main Theme (The Legend of Zelda)
    2735 Great Temple / Temple
    2736 The Dark World
    2737 Hidden Mountain & Forest
    2738 "KAZENOSAKANA" {silent} [NAMELESS]
    2739 Tal Tal Heights
    273A Hyrule Field Theme
    273B Ocarina of Time Medley
    273C Song of Storms
    273D Molgera Battle
    273E Village of the Blue Maiden
    273F Gerudo Valley
    2740 Termina Field
    2741 Dragon Roost Island
    2742 The Great Sea
    2743 Main Theme (Twilight Princess)
    2744 The Hidden Village
    2745 Midna's Lament
    2746 Main Theme (Metroid)
    2747 Norfair
    2748 Ending (Metroid)
    2749 Vs. Ridley
    274A Theme of Samus Aran, Space Warrior
    274B Sector 1
    274C Opening / Menu (Metroid Prime)
    274D Vs. Parasite Queen
    274E Vs. Meta Ridley
    274F Multiplayer (Metroid Prime 2)
    2750 Ending (Yoshi's Story)
    2751 Obstacle Course
    2752 Yoshi's Island
    2753 "[censored]IE" {silent} [NAMELESS]
    2754 Flower Field
    2755 Wildlands
    2756 "ATHLETIC2" {Obstacle Course (2751) clone?} [NAMELESS]
    2757 The Legendary Air Ride Machine
    2758 King Dedede's Theme
    2759 Boss Theme Medley
    275A Butter Building
    275B Gourmet Race
    275C Meta Knight's Revenge
    275D Vs. Marx
    275E 02 Battle
    275F Forest / Nature Area
    2760 Checker Knights
    2761 Frozen Hillside
    2762 Squeak Squad Theme
    2763 Main Theme (Star Fox)
    2764 Corneria
    2765 Main Theme (Star Fox 64)
    2766 Area 6
    2767 Star Wolf
    2768 "COMMAND" {silent} [NAMELESS]
    2769 Space Battleground
    276A Break Through the Ice
    276B Star Wolf (Star Fox: Assault)
    276C Space Armada
    276D Area 6 Ver. 2
    276E Pokémon Main Theme
    276F Pokémon Center
    2770 Road to Viridian City (From Pallet Town / Pewter City)
    2771 Pokémon Gym / Evolution
    2772 Wild Pokémon Battle! (Ruby / Sapphire)
    2773 Victory Road
    2774 Wild Pokémon Battle! (Diamond / Pearl)
    2775 Dialga / Palkia Battle at Spear Pillar!
    2776 Team Galactic Battle!
    2777 Route 209
    2778 Mute City
    2779 White Land
    277A Fire Field
    277B Car Select
    277C Dream Chaser
    277D Devil's Call in Your Heart
    277E Climb Up! And Get The Last Chance!
    277F Brain Cleaner
    2780 Shotgun Kiss
    2781 Planet Colors
    2783 Fire Emblem Theme
    2784 Shadow Dragon Medley
    2785 With Mila's Divine Protection (Celica Map 1)
    2787 Preparing to Advance
    2788 Winning Road - Roy's Hope
    2789 Attack
    278A Against the Dark Knight
    278B Crimean Army Sortie
    278C Power-Hungry Fool
    278D Victory Is Near
    278E Ike's Theme
    278F Snowman
    2790 "SENTOUONIISAN" {silent} [NAMELESS]
    2791 "EIGHTMELODIES" {silent} [NAMELESS]
    2792 "SMILEANDTEARS" {silent} [NAMELESS]
    2793 Humoresque of a Little Dog
    2794 "BECAUSE" {silent} [NAMELESS]
    2795 Porky's Theme
    2796 Mother 3 Love Theme
    2797 Unfounded Revenge / Smashing Song of Praise
    2798 You Call This a Utopia?!
    2799 World Map (Pikmin 2)
    279A Forest of Hope
    279B Environmental Noises
    279C Ai no Uta
    279D Tane no Uta
    279E Main Theme (Pikmin)
    279F Stage Clear / Title (Pikmin)
    27A0 Ai no Uta (French Version)
    27A1 WarioWare, Inc.
    27A2 WarioWare, Inc. Medley
    27A3 Mona Pizza's Song (Japanese Version)
    27A4 Mona Pizza's Song (English Version)
    27A5 Mike's Song (Japanese Version)
    27A6 Mike's Song (English Version)
    27A7 Ashley's Song (Japanese Version)
    27A8 Ashley's Song (English Version)
    27B3 Title (Animal Crossing)
    27B4 Go K.K. Rider!
    27B5 2:00 a.m.
    27B6 "RADIOTAISO" {silent} [NAMELESS]
    27B7 The Roost
    27B8 Town Hall and Tom Nook's Store
    27B9 K.K. Crusin'
    27BA K.K. Western
    27BB K.K. Gumbo
    27BC Rockin' K.K.
    27BD DJ K.K.
    27BE K.K. Condor
    27BF Underworld
    27C0 Title (Kid Icarus)
    27C1 Skyworld
    27C2 Kid Icarus Original Medley
    27C3 Famicom Medley
    27C4 Gyromite
    27C5 "SPORTSMEDLEY" {silent} [NAMELESS]
    27C6 Chill (Dr. Mario)
    27C7 Clu Clu Land
    27C8 Balloon Trip
    27C9 Ice Climber
    27CA Shin Onigashima
    27CB Title (3D Hot Rally)
    27CC Tetris: Type A
    27CD Tetris: Type B
    27CE Tunnel Scene (X)
    27CF Power-Up Music
    27D0 Douchuumen (Nazo no Murasamejo)
    27D1 "WILDTRACKS" {silent} [NAMELESS]
    27D2 PictoChat
    27D3 "ELECTRO" {Hanenbow's "music" which is just the water noise} [NAMELESS]
    27D4 Flat Zone 2
    27D5 Mario Tennis / Mario Golf
    27D6 Lip's Theme (Panel de Pon)
    27D7 Marionation Gear
    27D8 Title (Big Brain Academy)
    27D9 Golden Forest (1080Snowboarding)
    27DA Mii Channel
    27DB Wii Shop Channel
    27DC Battle Scene / Final Boss (Golden Sun)
    27DD Shaberu! DS Cooking Navi
    27DE Excite Truck
    27DF Brain Age: Train Your Brain in Minutes a Day
    27E0 Opening Theme (Wii Sports)
    27E1 Charge! (Wii Play)
    27E2 "MAINTHEME" {silent} [NAMELESS]
    27E3 Encounter
    27E4 Theme of Tara
    27E5 Yell "Dead Cell"
    27E6 Snake Eater (Instrumental)
    27E7 MGS4 Theme of Love Smash Bros. Brawl Version
    27E8 Cavern
    27E9 Battle in the Base
    27EA "BEATMANIA" {silent} [NAMELESS]
    27EB Theme of Solid Snake
    27EC Calling to the Night
    27ED Credits (Super Smash Bros.)
    27EE Menu (Super Smash Bros. Melee)
    27EF Opening (Super Smash Bros. Melee)
    27F0 "HOWTOPLAY" {silent} [NAMELESS]
    27F1 "DXTERMINAL" {Final Destination's subtly different music when you fight Master Hand in Classic} [NAMELESS]
    27F2 Green Hill Zone
    27F3 Scrap Brain Zone
    27F4 Emerald Hill Zone
    27F5 Angel Island Zone
    27F6 "UCANDO" {silent} [NAMELESS]
    27F7 Sonic Boom
    27F8 Super Sonic Racing
    27F9 Open Your Heart
    27FA Live & Learn
    27FB Sonic Heroes
    27FC Right There, Ride On
    27FD HIS WORLD (Instrumental)
    27FE Seven Rings In Hand
    27FF Princess Peach's Castle (Melee)
    2800 Rainbow Cruise (Melee)
    2801 Jungle Japes (Melee)
    2802 Brinstar Depths (Melee)
    2803 Yoshi's Island (Melee)
    2804 Fountain of Dreams (Melee)
    2805 Green Greens (Melee)
    2806 Corneria (Melee)
    2807 Pokémon Stadium (Melee)
    2808 Poké Floats (Melee)
    2809 Big Blue (Melee)
    280A Mother (Melee)
    280B Icicle Mountain (Melee)
    280C Flat Zone (Melee)
    280D Super Mario Bros. 3 (Melee)
    280E Battle Theme (Melee)
    280F Fire Emblem (Melee)
    2810 Mach Rider (Melee)
    2811 Mother 2 (Melee)
    2812 Dr. Mario (Melee)
    2813 Battlefield (Melee)
    2815 Multi-Man Melee 1 (Melee)
    2816 Temple (Melee)
    2817 Final Destination (Melee)
    2818 Kong Jungle (Melee)
    2819 Brinstar (Melee)
    281A Venom (Melee)
    281B Mute City (Melee)
    281C Menu (Melee)
    281D Giga Bowser (Melee)
    281E: {silent} [NAMELESS]
    281F Adventure Map
    2820 Step: The Plain
    2821 Step: The Cave
    2822 Step: Subspace
    2823 Boss Battle Song 1
    2824 {SSE Results} [NAMELESS]
    2825 Boss Battle Song 2
    2826 Save Point
    2827 {SSE DK Jungle} [NAMELESS]
    2828 {SSE Luigi Mansion} [NAMELESS]
    2829 {Halberd Interior} [NAMELESS]
    282A {SSE Data Select} [NAMELESS]
    282B {SSE Brinstar} [NAMELESS]
    282C Step: Subspace Ver.2
    282D Step: Subspace Ver.3
    282E {Halberd Moving} [NAMELESS]
    282F: {a very quiet and monotonous noise} [NAMELESS]
    ---All tracks from here on are non-looping and nameless---
    2830 through 283C: {silent}
    283D: {Mario victory music (Mario version)}
    283E: {Donkey Kong victory music (Donkey Kong version)}
    283F: {Zelda victory music (Link version)}
    2840: {Metroid victory music (Samus version)}
    2841: {Yoshi victory music}
    2842: {Kirby victory music (Kirby version)}
    2843: {Star Fox victory music (Fox/Wolf version)}
    2844: {Pokemon victory music (Pikachu version)}
    2845: {Mario victory music (Luigi version)}
    2846: {F-Zero victory music}
    2847: {EarthBound victory music (Ness version)}
    2848: {Mario victory music (Bowser version)}
    2849: {Mario victory music (Peach version)}
    284A: {Zelda victory music (Zelda version)}
    284B: {Zelda victory music (Sheik version)}
    284C: {Ice Climber victory music}
    284D: {Fire Emblem victory music (Marth version)}
    284E: {Game & Watch victory music}
    284F: {Star Fox victory music (Falco version)}
    2850: {Zelda victory music (Ganondorf version)}
    2851: {Wario victory music}
    2852: {Meta Knight victory music}
    2853: {Kid Icarus victory music}
    2854: {Metroid victory music (Zero Suit Samus version)}
    2855: {Pikmin victory music}
    2856: {EarthBound victory music (Lucas version)}
    2857: {Donkey Kong victory music (Diddy Kong version)}
    2858: {Pokemon victory music (Pokemon Trainer version)}
    2859: {Kirby victory music (King Dedede version)}
    285A: {Pokemon victory music (Lucario version)}
    285B: {Fire Emblem victory music (Ike version)}
    285C: {R.O.B. victory music}
    285D: {Pokemon victory music (Jigglypuff version)}
    285E: {Pokemon victory music (Mewtwo version?)}
    285F: {Fire Emblem victory music (Roy version?)}
    2860: {Zelda victory music (Toon Link version)}
    2861: {Metal Gear victory music}
    2862: {Sonic victory music}
    2863: {Game Over music (before choice)}
    2864: {Game Over music (did not continue)}
    2865: {silent}
    2866: {silent}
    2867: {"get trophy" noise}
    2868: {"get rare item" noise}
    2869: {"money cashing" noise (no idea where it's from; spectator? coin launcher?)}
    286A: {"get item" noise (one of them...)}
    286B: {"get item" noise (one of them...)}

    So here's an example. In ASF's pack, the victory theme for Roy was placed over 27A0, which is a song used for Distant Planet. So what I did, using this list, was try and find a value that I wouldn't hear often. I opened up ASF's edited DAT for Roy and changed, at 0x22 and 0x23, "27 A0" to "28 67," which is the sound you hear when you get a trophy. Its corresponding BRSTM name is Z54, so I named my BRSTM to Z54, tested it out by doing a 1P stock match, which lets you win automatically. If you hear your song, you've done it correctly.

    For the BRSTM codes for the "unused" music slots, go here.
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    « Reply #764 on: January 07, 2014, 08:03:55 PM »


    Hey Phantom Wings you mind making a rel file for ness? i need it to port megaman.
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