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Author Topic: Bump Maps: Possible?  (Read 20938 times)
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Dr.
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    « Reply #30 on: April 28, 2014, 10:09:02 PM »


    Well... I'm tired and I don't want to write a wall of text so I'll leave these here and comeback later to further explain.

    4-8Mb gifs Ahead, be patient and let them load.


    @Tcll
    ^This is what I'm talking about. If you don't want to further research because it's not proper Normal Maping, that's totally fine. I might look into it sometime, but not right now


    Note: I know these are crappy zoomed-in gifs but my connection is extremly slow to even think of uploading videos to youtube, so deal with it. If you want to take a better look, go to Melee and look at Giga Bowser trophy; or Brawl and take a look at Sages trophy.
    I might edit this if I manage to get my thoughts straight.
    « Last Edit: April 28, 2014, 10:12:08 PM by Dr. » Logged

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    « Reply #31 on: April 28, 2014, 10:15:38 PM »


    that's actually not all that bad for quality... Smiley

    yea, I do see the bump-mapping effect a bit...
    IDK... last place I can look is the materials...

    it's not an NBT model, but it does have an interesting effect >_>
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    « Reply #32 on: April 28, 2014, 10:28:25 PM »


    The only downside: there's only one texture in the Sages MDL0 for the actual body, and that's the ""Bump Map""

    And that's probably why it doesn't look like Bump maping in the sages.
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    « Reply #33 on: April 28, 2014, 10:35:01 PM »


    *subscribe*
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    « Reply #34 on: April 28, 2014, 10:45:08 PM »


    The only downside: there's only one texture in the Sages MDL0 for the actual body, and that's the ""Bump Map""

    And that's probably why it doesn't look like Bump maping in the sages.

    I'm an idiot... I didn't realize, bump map vs normal map

    the difference between them is a normal map actually follows light...
    the bump map only modifies the light no matter what direction you look at it.

    for a bump map, rotate both the model with the light, and nothing should change in appearence if I'm correct.
    where the lighting would change slightly with a normal map.

    the seiges only has a bump map, not a normal map, where G-Bowser has a norml map and a bump map.
    (I havn't actually seen the normal map, but the NBT vectors make me think one exists)
    « Last Edit: April 28, 2014, 10:47:24 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #35 on: April 30, 2014, 08:51:56 AM »



    I'm an idiot... I didn't realize, bump map vs normal map

    the difference between them is a normal map actually follows light...
    the bump map only modifies the light no matter what direction you look at it.

    for a bump map, rotate both the model with the light, and nothing should change in appearence if I'm correct.
    where the lighting would change slightly with a normal map.

    the seiges only has a bump map, not a normal map, where G-Bowser has a norml map and a bump map.
    (I havn't actually seen the normal map, but the NBT vectors make me think one exists)

    Having dealt with such maps in Game Art Assets over here on campus, I can tell you that you that you're correct. Normal Maps react to the lighting, while bump maps do not. It'd be really cool if we could get bumps or normals to work on characters, cause it would increase what we can do with these textures we make and other similar things.
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    « Reply #36 on: April 30, 2014, 10:06:37 AM »


    Having dealt with such maps in Game Art Assets over here on campus, I can tell you that you that you're correct. Normal Maps react to the lighting, while bump maps do not. It'd be really cool if we could get bumps or normals to work on characters, cause it would increase what we can do with these textures we make and other similar things.
    I envy you... lol

    anyways, not just ncrease what we can do, but more show the power of what the Wii can do.

    I wanna try to get Brawl to support the v11 MDL0 format so I can actually give Pika his fur. Tongue

    normal mapping can be used to make his eyes look better and so on...
    (I don't have to explain everything, use your imagination) Tongue

    my knowledge from this also comes from Nexuiz

    I'm just a little curious if the wii could actually support depth sampling
    I forget the term honestly, here's what I mean: (look at the walls and the floor)


    I used to have a GL sample that made a floor look like gold bricks...
    I think it was called oversampling or something...
    « Last Edit: December 01, 2019, 05:50:03 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #37 on: May 06, 2014, 07:50:33 PM »


    Well, I found something interesting while running about, Tcll.

    Look into Environment-Mapped Bump-Mapping?
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    « Reply #38 on: May 06, 2014, 08:00:45 PM »


    Look into Environment-Mapped Bump-Mapping?
    recently no... I've been going off legacy knowledge about it (very little) fo a while...

    I'm currently designing the scene graph of my dual-ended graphic interface...
    (I'm expecting the VIEWER plugin for UMC v3.0 to be able to render CryEngine3-quality graphics upon it's first release)
    ^I've gotten knowledge from Ian Mallet to help me out with this.

    I'll get there though... eventually Tongue


    however, I am interested in your findings Smiley
    « Last Edit: May 06, 2014, 08:02:50 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Velen
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    « Reply #39 on: May 06, 2014, 08:29:39 PM »


    recently no... I've been going off legacy knowledge about it (very little) fo a while...

    I'm currently designing the scene graph of my dual-ended graphic interface...
    (I'm expecting the VIEWER plugin for UMC v3.0 to be able to render CryEngine3-quality graphics upon it's first release)
    ^I've gotten knowledge from Ian Mallet to help me out with this.

    I'll get there though... eventually Tongue


    however, I am interested in your findings Smiley

    Well, my findings sadly only amount to looking around for the types of mapping possible for the Wii, EMBM came up and it sounds interesting.
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    « Reply #40 on: May 06, 2014, 08:32:00 PM »


    Well, my findings sadly only amount to looking around for the types of mapping possible for the Wii, EMBM came up and it sounds interesting.

    well heck, I'm interested Grin
    any sources or cites?? Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Velen
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    « Reply #41 on: May 06, 2014, 08:48:34 PM »



    well heck, I'm interested Grin
    any sources or cites?? Smiley

    Well, Technopedia has a very sparse rundown on it, that may be a place to start.
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    « Reply #42 on: May 06, 2014, 08:54:47 PM »


    ah I think I found it: http://www.techopedia.com/definition/26365/environment-mapped-bump-mapping-embm
    boy this is quite sparce, but I think I understand it...

    I'll have to look up a few other things to fully get the idea Tongue

    I'll get to it when I get to advanced materials Wink
    (the modern materials used in shaders which use more than the 5 basic definitions)

    EDIT:
    here's a better explanation: http://www.anandtech.com/show/298/5
    « Last Edit: May 06, 2014, 08:59:16 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #43 on: May 09, 2014, 04:38:38 PM »


    Falcon has a spec map doesn't he?
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    « Reply #44 on: May 09, 2014, 04:49:57 PM »


    Falcon has a spec map doesn't he?
    yea, but that's just specular... neither bump nor normal

    unless I'm missing what you're pointing at :/
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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