I look forward to using this PSA tool. I just hope it doesn't corrupt files like the old BrawlBoxes. D: But knowing you, you probably fixed that already.
If you mean the random file bloating, then yes it seems to be fixed. I had a hunch that it was simply some variables or arrays not being disposed upon opening a new file, which would then double the size of the arrays and corrupt the data. I simply reset all arrays and variables upon opening a new file, and from what i've gathered from using it (and from the minus Backroom using it extensively) it seems to have been fixed.
Anywho, another cool feature for PSA.
i've added a native hex editor to it that can be opened by right clicking on of the nodes in the data tree and clicking "Hex View". Still quite a few optimizations and features i'd like to add to it, but it gets the job done for now. In case people are curious, here is the current changelog i have laid out.
====================================
|************ Change Log ************|
====================================
- v1.4- (?/??/2014)
. Added support to view "Nodes" in the data tree.
. Articles are now fully supported!. (credit to Dantarion and company for tabuu source code excerpts)
. PSA can now open files regardless if they are being used by other programs, however in order to save it must not be in use.
. Data explorer now shows External references.
. Added support for SSE attributes.
. Added the rest of the currently known animation flags
. Added a native hex editor to PSA, specifically for editing data selected in the data tree.
. Added support for param, hitdata, and coll data character nodes.
. Data tree nodes are color coded for type.
- Green = Value list.
- Yellow = Event lists.
- Gray = un-editable.