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Author Topic: Ice Angel Adara (OC)  (Read 1124 times)
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« on: December 28, 2014, 09:12:57 PM »

Ice Angel Adara
Here's one of my original characters that I'm going to have made. She's an angel with the gift of ice powers. She only has one wing and it's small anyway so she can't use it, because she left her real wings in heaven.

Character Overview
Adara fights by using her halo, ice powers and a sword that was given to her by her other counterpart.

The halo is a makeshift weapon for quick strikes.
The ice abilities range from arrows, wrist blades and more. They all have a tipper effect similar to Marth's Falchion.
Adara's sword is made for defending, as it freezes foes on contact and reflects projectiles, but she does not use it to just strike foes outright.

What makes Adara unique
Adara's fighting style involves altering her moves with an ' ice charge' that increases their capabilities for a few hits.

All of her smash attacks come out before the charge is activated. That way, the secondary attack can come out as a charged attack. They work similar to Ness' yo-yo attacks.

Many of Adara's attacks also have a 'tipper' effect similar to Marth's strikes from his Falchion.
If you've played Smash 4, some of her smash attacks come out as two strikes in the same motion rather than one hit.

Adara is somewhat faster than Link, as heavy as Pit and moves through the air like Luigi.
She jumps as high as Zelda. She has a mix of fast and slow attacks to find.

A: Adara swings her halo in front of her (she makes motions, but she is not holding the halo physically) in an arc forward and reels it in.
AA: Adara flings the halo back out in a different arc and then reels it in.
AAA: Adara thrusts the halo forward forcefully straight in no type of arc.

Holding A instead of hitting A: After the third halo strike, Adara lets loose a blizzard from behind herself that constantly blows forward and does damage as it pushes foes away.

Side Tilt: Adara brings down her arm in a chop motion (which does not connect with the enemy) and leaves behind a trail of ice particles. Ice crashes in front of her and lingers for a second. It's a slow move but has good damage and is safe since ice particles will hit someone who rushes past the initial blow.

Down Tilt: An altered form of Zelda's dtilt.

Up Tilt: Adara waves her halo above her head back and forth quickly. It does more damage at a certain point in its swing.
Side Smash: Sort of like force palm but the palm is the first strike and the second strike is when the blade in her wrist comes out. It's an ice blade. It has tipper effect. The palm comes out before the smash attack has been charged. The blade is the real smash attack.

Down Smash: Adara tosses her halo and charges it up with ice. She then carelessly tosses it back and forth telekinetically from left to right before it returns to her head. The charged halo sits behind her, causing damage on its own, and when the smash attack is released, the edge of the halo does more damage than the center.

Up Smash: Adara raises her fist and charges it with ice energy. Raising her fist (as a punch) deals very little damage but acts as the first strike. Releasing the smash attack creates an ice spike that blasts upwards  out of her first and has a tipper effect.

Neutral Aerial: Adara rotates and creates a sharp ice blade behind each of her arms. These blades damage the most at the tips. This move is slow, rather than a quick rotation, but comes out quickly and covers a wide range.

Back Aerial: A small cone of ice is sprayed backwards at a slightly diagonal angle. Similar to the Ice Climbers' down B move but it has very little end lag or landing lag. It covers a decent distance away from Adara's hand but is not a ranged attack by any means. Also comparable to Charizard's forward aerial attack.

Forward Aerial: Adara raises her arm horizontally and an ice shard extends out from her sleeve. The initial swing does low damage useful for chasing, but the shard itself extends with a tipper effect. It's possible to achieve both hits during this attack.

Down Aerial: Adara sinks slightly while stomping on a foe's head with one foot. Adara lifts off when connecting with a foe and can do this weak move quickly in succession if the player is skilled.

Up Aerial: Adara bends backwards and creates an ice blade in her wrist. The first hit will do minimal damage but the blades extend further with a tipper effect. She then continues bending backwards into a backflip and returns to her normal aerial animation.

Special Moves
Neutral Special: Adara draws the blade behind her hips and raises it above her head. When the blade has drawn enough power, Adara's attacks are altered. When the charging is canceled or complete, Adara puts the sword back in the sheathe.

Down Special: Adara turns around and half-draws her sword. It's capable of reflecting projectiles that touch the sword as long as the button is held. Making contact with the blade itself when the move is activated will deal damage to and freeze the opponent, in an effect similar to Jigglypuff's 'rest' move. Double tapping the down special command will cancel the defensive technique and become an offensive sword swipe that has a high chance of freezing foes, but Adara takes a long time to put her sword back after the strike. The sword can still reflect projectiles when struck by the sword, but the strike isn't very powerful and Adara takes longer to put it back in the sheathe.

Dash Special: Adara slides across the ground, kicking foes who were in front of her. Tapping B again launches Adara into the air while still slide-kicking. The kick lasts quite a while in the air before Adara can stop sliding and activate another move.

Side Special: Ice flies in from behind Adara's head and fires in front of her, into the ground, similar to Ivysaur's bullet seed. Letting go of the special button makes the ice finish firing and move forward before stopping altogether.

Up Special: Adara vanishes and reappears underneath her halo in the desired location. The halo can only travel so far but can be controlled. Upon arrival, Adara reappears and the halo spins back around and onto her head. It can lightly damage foes but only moves around for a second.

Thanks for viewing. I'll update this with how Adara's model will look when I am finished writing a description. If you're able to offer help with anything then that would really be appreciated!
« Last Edit: December 29, 2014, 03:54:33 PM by 99Lives » Logged


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