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Author Topic: Texture has black dots.  (Read 641 times)
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windhunter7
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    « Reply #15 on: August 05, 2017, 08:22:53 PM »


    Hmm, maybe it's not maegami, then; I know one of them works on any model, though, because I've tested it; what's the material associated with the texture attached to her ponytail part of her hair?

    Post Merge: August 05, 2017, 08:23:30 PM
    AKA, can't really check right now, cause I'm on mobile atm
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    PlayingGames97
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    « Reply #16 on: August 06, 2017, 06:17:32 AM »


    Hmm, maybe it's not maegami, then; I know one of them works on any model, though, because I've tested it; what's the material associated with the texture attached to her ponytail part of her hair?

    Post Merge: August 05, 2017, 08:23:30 PM
    AKA, can't really check right now, cause I'm on mobile atm
    Right, I found it: It was called pony.
    I extracted the pony file and the shader associated with it (Shader1), replaced Wolf's fur material and his shader2 with shader1, and I got the same result the same this time. What if I leave Wolf's shader alone?
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    windhunter7
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    « Reply #17 on: August 06, 2017, 10:45:48 AM »


    Try the Atama material and Shader1; also, instead of directly replacing the material and shader, right click the mdl0 and add a new shader and a new material and replace the new ones with the exported ones, and delete the old ones (and reattach the new shader to the new material and the new material to the polygons; also make sure that the texture set to the material is the right texture

    This should work, because I have only ever run into problems when directly replacing materials and shaders, but I have not yet had problems with replacing completely newly created ones
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    PlayingGames97
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    « Reply #18 on: August 06, 2017, 12:12:07 PM »


    Try the Atama material and Shader1; also, instead of directly replacing the material and shader, right click the mdl0 and add a new shader and a new material and replace the new ones with the exported ones, and delete the old ones (and reattach the new shader to the new material and the new material to the polygons; also make sure that the texture set to the material is the right texture

    This should work, because I have only ever run into problems when directly replacing materials and shaders, but I have not yet had problems with replacing completely newly created ones

    Went back to the file and changed the material's assigned texture to WolfFur, and got the same result.


    HOWEVER, I found what the problem was... for real this time,
    I went and looked at the basic FitWolf00 Head texture, and exported that. As it turns out, BrawlBox cut out parts of the texture, making areas of the png file transparent. So I filled those two holes up with paint.net, and it worked. (This was done with v 0.71)
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    windhunter7
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    « Reply #19 on: August 06, 2017, 12:14:38 PM »


    That's weird, I must admit that I never would have expected that Shocked
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    PlayingGames97
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    « Reply #20 on: August 06, 2017, 12:47:15 PM »


    That's weird, I must admit that I never would have expected that Shocked
    Same, was pretty surprised. Still, thanks for the help Smiley
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