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Author Topic: LC-DDM's "I need some dog-gone help" thread.  (Read 8405 times)
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LC-DDM
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    « Reply #15 on: July 18, 2010, 08:06:28 PM »


    10: Is it possible to apply new characters through cloning of characters?

    (Example for an improved understanding of the question above:

    >Clone Marth into new slot [not on top of another character]
    >Apply the full Roy pack on Cloned Marth
    >Get Marth and Roy seperatly)
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    « Reply #16 on: July 18, 2010, 08:26:25 PM »


    not yet I don't think, that would be pretty revolutionary
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    LC-DDM
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    « Reply #17 on: July 19, 2010, 07:01:36 AM »


    Yes it would, as it would heighten the roster number.

    11: Same as 10, but regarding stages instead of characters?
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    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #18 on: July 19, 2010, 09:24:48 AM »


    Yes it would, as it would heighten the roster number.

    11: Same as 10, but regarding stages instead of characters?

    yes
    http://www.smashboards.com/showthread.php?t=254340&highlight=stage+expansion
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    LC-DDM
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    « Reply #19 on: August 13, 2010, 08:18:36 AM »


    12: What is the correct PAL file directory for the in-battle portraits?
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    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #20 on: August 13, 2010, 03:12:53 PM »


    I'm guessing the same as NTSC: RSBP\pf\info\portrite
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    LC-DDM
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    « Reply #21 on: October 27, 2010, 06:19:02 AM »


    13: (Not Brawl Related) My songs seem to cut off after a certain point in Mario Kart Wii. What seems to be the problem with this?

    14: (Not Brawl Related) Does "Family Trainer Extreme Challenge" use BRSTMs? If so, what are their names? I'd like to listen to some proper music while playing a CASUALTY. >_>

    15: What is the filename(s) for editing a trophy's name & description, and what's it's location?
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #22 on: October 27, 2010, 08:56:47 AM »


    Aww man, that would be cool to edit a trophy's name and description.
    That would be useful for trophy hackers.
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    LC-DDM
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    « Reply #23 on: October 27, 2010, 11:11:39 AM »


    :< You mean to say there's nothing about that?! ;_; Curses.

    What about the other two questions?
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

    Segtendo
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    « Reply #24 on: October 28, 2010, 08:47:44 AM »


    I'm not saying it's not possible, I just don't know where to find it.
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    LC-DDM
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    « Reply #25 on: November 04, 2010, 04:03:24 AM »


    16: The custom percentage numbers I've made have a black background in-game, even though in photoshop the background is transparent. What is the cause of this, and is there a fix?
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #26 on: November 04, 2010, 06:24:29 AM »


    3: Max Onslaught's sound data does not allow it to play. Does a fix exist for this?
    I had max onslaught on my PAL version and it didn't play the sounds either.

    This is because it makes use of the NTSC setup of the links to the sounds. In the PAL version those links are different so that's why no sounds are heard at all.

    You'd have to fix the links in order to get the sounds working.


    16: The custom percentage numbers I've made have a black background in-game, even though in photoshop the background is transparent. What is the cause of this, and is there a fix?
    That would depend. Is the file you used a PNG? If so you might want to fix that and use .tga i believe. That should fix it.
    « Last Edit: November 04, 2010, 01:27:20 PM by PrideToBeMe » Logged

    LC-DDM
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    « Reply #27 on: November 04, 2010, 11:04:10 AM »


    By .tar, do you mean a .tga file? o.o
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #28 on: November 04, 2010, 01:26:45 PM »


    By .tar, do you mean a .tga file? o.o
    Yeah that's the one, i always mix them up somehow >.< sorry about that.
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    LC-DDM
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    « Reply #29 on: November 05, 2010, 02:51:25 AM »


    ...the .TGA files don't have any transparency, meaning that I get a white box all around the numbers instead of a black box on the upper part of the numbers
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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