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344
September 3rd, 2011
[Character - Texture, Vertex, Moveset (PSA) - Captain Falcon]http://11eyes.wikia.com/wiki/Ira
I made "Ira" of PC game "11eyes". He is an enemy of the stories.
He is good at close combat to use the martial art for.
Therefore motion is changed.
You use A and B well and decide a combo
I made "Ira" of PC game "11eyes". He is an enemy of the stories.
He is good at close combat to use the martial art for.
Therefore motion is changed.
You use A and B well and decide a combo
273
March 26th, 2011
[Character - Texture, Vertex, Moveset (PSA) - Marth]Kakeru Satsuki is the main protagonist of 11eyes!
He is so cool!!!
so we want to know him
All B and Smash moves has changed
With the sword is lightning effects
The contents is
~~~~~~~~
FitMarth.pac
FitMarth00.pcs
FitMarth01.pcs
FitMarthMotionEtc.pac
MenSelchrChrFace.017.png
MenSelchrFaceB.161.png
MenSelchrChrNm.161.png
~~~~~~~~~~~~
This is our first character, please enjoy it
He is so cool!!!
so we want to know him
All B and Smash moves has changed
With the sword is lightning effects
The contents is
~~~~~~~~
FitMarth.pac
FitMarth00.pcs
FitMarth01.pcs
FitMarthMotionEtc.pac
MenSelchrChrFace.017.png
MenSelchrFaceB.161.png
MenSelchrChrNm.161.png
~~~~~~~~~~~~
This is our first character, please enjoy it
769
September 3rd, 2011
[Character - Texture, Vertex, Moveset (PSA) - Marth]http://11eyes.wikia.com/wiki/Kakeru_Satsuki
I made "Kakeru Satsuki" of PC game "11eyes".
He is very cool.
The balance of "B attack" has improved a little by this version.
I made "Kakeru Satsuki" of PC game "11eyes".
He is very cool.
The balance of "B attack" has improved a little by this version.
3041
July 19th, 2013
[Character - Vertex, Import, Moveset (PSA) - Link]
161
September 30th, 2016
[Character - Other (Effects, Animations, Final Smash, etc.) - Link]Saber's grounded Down-B attack would display other Link model shields backwards. I corrected this behavior by rotating SpecialLw's TateM visible shield frames (abs(X degrees) and (Y degrees)-180). It doesn't look too bad for the original Saber model either.
This download only contains the edited motion file. The rest of the PSA can be found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27924
This download only contains the edited motion file. The rest of the PSA can be found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27924
1257
July 31st, 2012
[Character - Vertex, Import, Moveset (PSA) - Link]I ask of thee...are thou my Master?
Ver 1 AVAILABLE HERE:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27924
Ver 1 AVAILABLE HERE:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27924
1048
November 16th, 2013
[Character - Texture, Vertex, Import, Moveset (PSA) - Donkey Kong]EDIT (O.M.) 11/16/13-
All port glitches have been fixed! :D
Up-B- Now has full control and momentum needed to have a better recovery when blown out of the stage
-Can now be executed on a platform flawlessly
Grabs- Now fully functional!
List of optional codes have been provided in the download to make sure the port works 100% as if the moveset were over Link.
Also, I'm not sure if this works for PAL or NTSC-J yet, but developed .rel may be prepared in the future so Saber can be international :P
---------------------------------------------
Sup people TheBlueBlur is here and Darkfire requested me too do but yeah Saber v1 over Donkey Kong is 99% perfect but theres a glitch and its the grabbing. When you grab you can't grab attack or something like that. I sended a permission to @-nu for uploading and soon he will answer. I don't know how to make the picture smaller :(
All port glitches have been fixed! :D
Up-B- Now has full control and momentum needed to have a better recovery when blown out of the stage
-Can now be executed on a platform flawlessly
Grabs- Now fully functional!
List of optional codes have been provided in the download to make sure the port works 100% as if the moveset were over Link.
Also, I'm not sure if this works for PAL or NTSC-J yet, but developed .rel may be prepared in the future so Saber can be international :P
---------------------------------------------
Sup people TheBlueBlur is here and Darkfire requested me too do but yeah Saber v1 over Donkey Kong is 99% perfect but theres a glitch and its the grabbing. When you grab you can't grab attack or something like that. I sended a permission to @-nu for uploading and soon he will answer. I don't know how to make the picture smaller :(
895
August 22nd, 2013
[Character - Import, Moveset (PSA) - Jigglypuff]The Project Skyward Sword PSA is where i got the .rel from and it works Amazing over jiggs, even the grabs.
*Note,- Crasheds when gets swollowed by kirby* so i just used the Saber PSA instead and kept the skyward sword over link. me and other on the vault tried to port Link b4, and the grabs never worked. but thanks to them, link can go over different pplz.
README Included. READ IT!
i am just the middle man here, putting 2 and 2 together and sharing it. Gotta Give Credit Where Credit is do - Thanks Skyward Sword People.
*Note,- Crasheds when gets swollowed by kirby* so i just used the Saber PSA instead and kept the skyward sword over link. me and other on the vault tried to port Link b4, and the grabs never worked. but thanks to them, link can go over different pplz.
README Included. READ IT!
i am just the middle man here, putting 2 and 2 together and sharing it. Gotta Give Credit Where Credit is do - Thanks Skyward Sword People.
623
April 1st, 2013
[Character - Moveset (PSA) - Ike]
945
September 3rd, 2011
[Character - Texture, Vertex, Moveset (PSA) - Ike]http://11eyes.wikia.com/wiki/Takahisa_Tajima
I made character "Takahisa Tajima" of PC game "11eyes".
He is Pyrokinesist handling flame freely.
Because I change most of the motions,
It becomes the character that is totally different from original Ike.
I made character "Takahisa Tajima" of PC game "11eyes".
He is Pyrokinesist handling flame freely.
Because I change most of the motions,
It becomes the character that is totally different from original Ike.
114
October 6th, 2017
[Character - Texture, Vertex, Moveset (PSA) - Ike]
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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