35 September 9th, 2021
Final There is a Lego on the Floor Destination by Nezha B. Rose, KingJigglypuff with credit to TawaHoda, PanicClinic, Ujico*/Snail's House, PMBR, Mewtwo2000
[Stage - Import - Target Smash]
660 November 2nd, 2014
Abandoned Factory (normal and small sized) by Nezha B. Rose with credit to Mewtwo2000 for the port[Stage - Texture, Vertex, Import - Distant Planet]
No riivo.... ever. Updating for 3.0.
Thanks to Snato Wanto for the vid!
Available in the normal size (big/1st and 3rd) and small (pm2.6b/2nd pic).
The core you see in the pics is animated (its from sonic colors, credit to the uploader from the model resource, Peardian) it spins and it looks natural, but some minor texture glitches occurs.
If you have pm, you can use any of the sizes... but the normal size will desync wifi battles. Rel included, this is the sse rel so it can work over distant planet. It also works over temple and final destination without the rel.
As usual I include the necessary SSP and music for it.
Have fun :) Oh and Pendulum- Witchcraft Brstm included :D
Thanks to Snato Wanto for the vid!
Available in the normal size (big/1st and 3rd) and small (pm2.6b/2nd pic).
The core you see in the pics is animated (its from sonic colors, credit to the uploader from the model resource, Peardian) it spins and it looks natural, but some minor texture glitches occurs.
If you have pm, you can use any of the sizes... but the normal size will desync wifi battles. Rel included, this is the sse rel so it can work over distant planet. It also works over temple and final destination without the rel.
As usual I include the necessary SSP and music for it.
Have fun :) Oh and Pendulum- Witchcraft Brstm included :D
140 February 5th, 2016
Another Battlefield by Nezha B. Rose with credit to Mewtwo2k[Stage - Import - Battlefield]
364 February 2nd, 2015
Another Dimension Destination + by Nezha B. Rose, -SQueen- with credit to -SQueen-, Xenozoa425, Mewtwo2000 and gamegeek81 for the ssp[Stage - Texture, Vertex, Import - Final Destination]
---Project m players! read this!---
This is not my hack, all I did is edit the collisions... this is all -S-Queen-'s and permissions had been asked for me to edit the collisions and upload, oh and the two preview pic are her's. I have no idea if she's Akuti or not cuz the collab function changes the name. So yeah...
Rel included so you can use this over Pirate Ship (I use this for project m [read the "read me"] within)
SSP's included thanks to gamegeek81.
As you can see from pic one, you will not be stuck under the stage when doing up-b, instead you'll slide up, making this stage balanced enough to be playable competitively.
Original stage here:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32707
This is not my hack, all I did is edit the collisions... this is all -S-Queen-'s and permissions had been asked for me to edit the collisions and upload, oh and the two preview pic are her's. I have no idea if she's Akuti or not cuz the collab function changes the name. So yeah...
Rel included so you can use this over Pirate Ship (I use this for project m [read the "read me"] within)
SSP's included thanks to gamegeek81.
As you can see from pic one, you will not be stuck under the stage when doing up-b, instead you'll slide up, making this stage balanced enough to be playable competitively.
Original stage here:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32707
352 April 5th, 2014
Balanced Dark Queen's Castle by Nezha B. Rose, Ryztiq with credit to PMBR[Stage - Texture, Import - Mario Circuit]
1382 May 14th, 2020
Banjo-Kazooie for Project M (Beta) by King Bob Gaming, StarWaffle, SiLLyDJ, Nezha B. Rose, MetalLegacy, Dranakar, Carldacious with credit to davidvkimball, Yohan1044, Shockbound, Simples, SneakyKNG
[Character - Import, Moveset (PSA) - Custom Character]
Special Thanks to the talented team who helped make this possible! Our goal was to make Banjo playable in Smash,
little did we know SSBU would make that possible! Since our goal was met, production was slowed down, and eventually stopped.
Instead of keeping Banjo-Kazooie hidden away, we decided to release what we had so far.
little did we know SSBU would make that possible! Since our goal was met, production was slowed down, and eventually stopped.
Instead of keeping Banjo-Kazooie hidden away, we decided to release what we had so far.
1866 November 2nd, 2014
Battlefield (Ultimate Crossover Beta): PM ready by Nezha B. Rose, xxWutzMercyxx with credit to DSX8 and Legacy Wolf, plus Theytah and the PMBR and ArkoGames for the vid[Stage - Texture, Import - Battlefield]
New drop box link. Video will be up soon.
FOR MODIFICATIONS, ASK xxWutzMercyxx FOR PERMISION TO UPLOAD. DO NOT UPLOAD MODIFIED CONTENT WITHOUT HIS APPROVAL!
Original collisions:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31205
I edited the collisions, added a PM camera, and did two alts.
FOR MODIFICATIONS, ASK xxWutzMercyxx FOR PERMISION TO UPLOAD. DO NOT UPLOAD MODIFIED CONTENT WITHOUT HIS APPROVAL!
Original collisions:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31205
I edited the collisions, added a PM camera, and did two alts.
2 April 9th, 2014
Battlefield (Ultimate Crossover Beta): PM ready by Nezha B. Rose, xxWutzMercyxx with credit to DSX8 and Legacy Wolf, plus Theytah and the PMBR.[Stage - Texture, Import - Battlefield]
Original collisions:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31205
I edited the collisions, added a PM camera, and did two alts.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31205
I edited the collisions, added a PM camera, and did two alts.
169 April 1st, 2018
BattlehillZone by Nezha B. Rose with credit to PMBR MarioDox[Stage - Texture - Green Hill Zone]
61 July 30th, 2016
Bin2Jpg (Scout's Backup) by Nezha B. Rose with credit to uncredited creator whos name I cant find[Misc - Other (stuff we forgot)]
This will convert wii snapshots into usable jpg previews for uploading or showcasing your mods.
Tutorial on using it here:
http://forums.kc-mm.com/index.php?topic=69283.msg1278479#msg1278479
(Can be necroposted for questions)
The link in resources is dead. Thats why I uploaded this here.
And if anyone find me who the creator is, let me know.
Tutorial on using it here:
http://forums.kc-mm.com/index.php?topic=69283.msg1278479#msg1278479
(Can be necroposted for questions)
The link in resources is dead. Thats why I uploaded this here.
And if anyone find me who the creator is, let me know.
365 January 29th, 2015
Blue Smash Stadium/ Project M Stadium by Nezha B. Rose, Szasz, LazyRed with credit to Krys9 and Wrath[Stage - Texture, Vertex, Import - Pokemon Stadium 2]
Updated for 3.5, new version added.
This is my recolor of Exblade22 remake of Szasz stage.
I like blue, blue is awesome............ blue is epic. There are two stages here, a blue smash and a blue project m version. I'ts like your normal stadium, but bluer.
Download includes:
4 songs
the two stages
all thee necessary ssp stuff
Exblade22 Original red stadium:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31123
Szasz original original:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31088
I have credited all that has been credited on the other versions. Did I mention that the stadium is blue?
This is my recolor of Exblade22 remake of Szasz stage.
I like blue, blue is awesome............ blue is epic. There are two stages here, a blue smash and a blue project m version. I'ts like your normal stadium, but bluer.
Download includes:
4 songs
the two stages
all thee necessary ssp stuff
Exblade22 Original red stadium:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31123
Szasz original original:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31088
I have credited all that has been credited on the other versions. Did I mention that the stadium is blue?
250 December 31st, 2020
Bob-omb Battlefield by Nezha B. Rose, Flambo237, MarioDox, Puzzled, Survivian, Electropolitan with credit to Flambo, KingJigglypuff, Kirbeast, Layell, CBM Discord server[Stage - Import - Green Greens]
---Clicking picture leads to video!---
Update 12/29/2020
> Fixed Black Bob-omb glitching out due to a quirk with green green hazards, sadly the fix came with a side effect of the black bob-omb no longer jumping on hazard triggers, instead he jumps on a set timing.
>Fixed Flicker on the dirt patch on the FD version of Bob Omb battlefield occurring on console.
Update 12/27/2020 PT2
> Added a Battlefield version
> Fixed wierd tree shadows on all versions
> Added New BRSTM (Buoy Base Galaxy (Super Mario Galaxy (Olympic Games Mix)
Update 12/27/2020
> Added a Omega Version
> Added New BRSTM (Gusty Garden Galaxy)
Update 12/25/2020: Fixed Fences having MIP mapping, causing them to have graphical issues on console. (Credit to Puzzled)
Took us 10 months to finish this one, hope it was worth the wait! Alts coming soon!
Be sure to also install the .rel file into the module folder, its what influences the hazards.
Known Bug:
There is a bug on the BG cannon, will shoot twice on its first activation, but only one bubble hazard will hit. This only happens on the first hazard activation, method of fixing this bug is currently unknown.
Update 12/29/2020
> Fixed Black Bob-omb glitching out due to a quirk with green green hazards, sadly the fix came with a side effect of the black bob-omb no longer jumping on hazard triggers, instead he jumps on a set timing.
>Fixed Flicker on the dirt patch on the FD version of Bob Omb battlefield occurring on console.
Update 12/27/2020 PT2
> Added a Battlefield version
> Fixed wierd tree shadows on all versions
> Added New BRSTM (Buoy Base Galaxy (Super Mario Galaxy (Olympic Games Mix)
Update 12/27/2020
> Added a Omega Version
> Added New BRSTM (Gusty Garden Galaxy)
Update 12/25/2020: Fixed Fences having MIP mapping, causing them to have graphical issues on console. (Credit to Puzzled)
Took us 10 months to finish this one, hope it was worth the wait! Alts coming soon!
Be sure to also install the .rel file into the module folder, its what influences the hazards.
Known Bug:
There is a bug on the BG cannon, will shoot twice on its first activation, but only one bubble hazard will hit. This only happens on the first hazard activation, method of fixing this bug is currently unknown.
402 May 5th, 2015
Boggly Woods HD by Nezha B. Rose, Lyn with credit to everyone on the read me, and Arko for the vid[Stage - Texture, Import - Final Destination]
Three versions now in HD:
-Omega: Has no platforms, and boundaries is the same as FD.
-Normal: The middle platform moves up and down in loops of 4 minutes
- Plus: Main stage is flat, horizontal boundaries expanded
Also includes some BRSTM thanks to Lyn!
Video thanks to ArkoGames!
Includes menu stuff for both PM and Brawl, and a .rel over Flat Zone for 2D characters!
The Pirana plant is animated.
Talk to me: http://smashboards.com/threads/mannco-boogly-woods-released.349961/
-Omega: Has no platforms, and boundaries is the same as FD.
-Normal: The middle platform moves up and down in loops of 4 minutes
- Plus: Main stage is flat, horizontal boundaries expanded
Also includes some BRSTM thanks to Lyn!
Video thanks to ArkoGames!
Includes menu stuff for both PM and Brawl, and a .rel over Flat Zone for 2D characters!
The Pirana plant is animated.
Talk to me: http://smashboards.com/threads/mannco-boogly-woods-released.349961/
962 July 13th, 2014
Bomb Omb Battlefield: Pm Re-balanced and Revamped v.1 by Nezha B. Rose, GBC with credit to MSCelik, Riddler, Diddy Kong, PMBR and Booscaster[Stage - Texture, Import - Final Destination]
My inner zen tells me this will probably get blogged. I was right :D
I'll be leaving to the US this 18th, therefore I could not add the finishing details to this stage, if anyone wishes to finish it the right way, go ahead, remember to collab me and GBC for it. I noticed some shadow errors, I'll fix those when I'm back.
Four versions:
Day time: Platforms and no platforms
Night time: Platforms and no platforms
Imported 64 textures for new objects: Booscaster
Main Stage Import and Bomb Omb Battlefield Brstm: GBC
Camera and STPM:
PMBR
? Block vertex import:
Riddler and Diddy Kong
Sky Station Galaxy BRSTM: MSCelik
Special Thanks: Mewtwo2000, Taiko and Shun-One
I'll be leaving to the US this 18th, therefore I could not add the finishing details to this stage, if anyone wishes to finish it the right way, go ahead, remember to collab me and GBC for it. I noticed some shadow errors, I'll fix those when I'm back.
Four versions:
Day time: Platforms and no platforms
Night time: Platforms and no platforms
Imported 64 textures for new objects: Booscaster
Main Stage Import and Bomb Omb Battlefield Brstm: GBC
Camera and STPM:
PMBR
? Block vertex import:
Riddler and Diddy Kong
Sky Station Galaxy BRSTM: MSCelik
Special Thanks: Mewtwo2000, Taiko and Shun-One
99 March 25th, 2015
BowserVania 3.5 (HD Lagless Version) by LunaMaria, Mewtwo2000, LegacyWolf, Nezha B. Rose with credit to Robz, PMBR[Stage - Texture - Luigi's Mansion]
852 May 9th, 2014
Castle Courtyard (PM 3.0) by Nezha B. Rose, Mewtwo2000, Olimario1892 with credit to the PMBR[Stage - Texture, Import - Distant Planet]
445 January 30th, 2015
Castlevania- Bell Tower by Nezha B. Rose with credit to LenSho, Robz and the PMBR[Stage - Import - Luigi's Mansion]
515 October 17th, 2014
Cattle~ Recolors by Nezha B. Rose, Trevula[Character - Texture, Vertex, Import - Ivysaur]
This is the recolors of Trevula's cattle, the white one is not included here. You can find the original, normal cattle here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31298
It works marvelously in pm, no prob about that there, it also works for vBrawl.
CSP of all the characters are included (see last picture)
Cast:
~ Strawberry (red Ivysaur)
~ Herbalife (green Ivysaur)
~ Diet (Blue Ivysaur)
~ Choco (the other Ivysaur that is not the main one, in pm thats purple)
I find making this a very moooooooving experience.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31298
It works marvelously in pm, no prob about that there, it also works for vBrawl.
CSP of all the characters are included (see last picture)
Cast:
~ Strawberry (red Ivysaur)
~ Herbalife (green Ivysaur)
~ Diet (Blue Ivysaur)
~ Choco (the other Ivysaur that is not the main one, in pm thats purple)
I find making this a very moooooooving experience.
214 November 21st, 2017
Chamber of Giants by Nezha B. Rose with credit to UmbraVivens, PMBR for base stage[Stage - Import - Yoshi's Island (Melee)]
75 January 19th, 2022
Chaos Angel by Nezha B. Rose, Layell, Kirbeast with credit to Azel, Dukeitout, amphobius, Moonswirlies, MaxieDaManV2, Deliverance84, The Brickster, Ale64, StarWaffle, SJS, Tryptech, Fireball, WTails358, Survivian, CBM Discord, Remix Discord, P+ Discord
[Stage - Texture, Import - Skyworld]
I was given the blessing from Anothen and KingJigglypuff to use their Dark Samus, this is still in development however, for more Dark Samus and other animation goodness follow Jiggs here: https://twitter.com/KingJigglypuff and Anothen here: https://twitter.com/BlueAnothen
Credits:
-Layell and Kirbeast for massive optimizations and testing
-Discord community for the fantastic feedback
Original Sky Sanctuary credits:
Noserus- https://smashboards.com/threads/noserus-original-custom-stages-sky-sanctuary-3-0-released-now-with-actual-lighting.412286/
Project Plus team for their modifications
Remixed Tracks Credits:
Chaos Angel Suite #1:
Originally named Chaos Angel Zone - Act 1
Made by: amphobius
https://soundcloud.com/swintonmusic/chaos-angel-zone-act-1
Chaos Angel Suite #2:
Originally named Sonic Advance 3 - Chaos Angel Suite [Remix]
Made by: Moonswirlies/ Over-Under The Moon
https://soundcloud.com/overunderthemoon/sonic-advance-3-chaos-angel-suite-remix
Non-Agression:
Originally named Sonic Advanced 3 Remixed - Galactic Aggression
Made by: MaxieDaManV2
BRSTM by: DukeitOut
https://www.youtube.com/watch?v=XhP4Ra8elGg
Rusty Ruin Zone Act 2 (Saturn Ver.):
Originally named Rusty Ruin Zone Act 2 (SEGA SATURN) -2020 REMIX-
Made by: Nicholas Taylor/Deliverance84
https://www.youtube.com/watch?v=XFQiUJEBsbo
Tidal Tempest (Past):
Originally named Sonic CD Remastered - Tidal Tempest Past
Made by: The Brickster with collaboration with Collision Chaos Radio
https://www.youtube.com/watch?v=tBeVGpNTgrQ
Original Tracks Sources:
-Back In Time (Sonic R)
-Rusty Ruin Zone Act 2 (Sonic 3D Blast Saturn Ver.)
-Tricky Maze (Sonic Adventure JP)
-The Last Way (Shadow the Hedgehog)
-Back to Soul (Sonic Fighterts)
-Endless (Old No Vocal)(FNF Vs. Sonic.EXE)
https://gamebanana.com/mods/316022
BRSTM by: Ale64
Credits:
-Layell and Kirbeast for massive optimizations and testing
-Discord community for the fantastic feedback
Original Sky Sanctuary credits:
Noserus- https://smashboards.com/threads/noserus-original-custom-stages-sky-sanctuary-3-0-released-now-with-actual-lighting.412286/
Project Plus team for their modifications
Remixed Tracks Credits:
Chaos Angel Suite #1:
Originally named Chaos Angel Zone - Act 1
Made by: amphobius
https://soundcloud.com/swintonmusic/chaos-angel-zone-act-1
Chaos Angel Suite #2:
Originally named Sonic Advance 3 - Chaos Angel Suite [Remix]
Made by: Moonswirlies/ Over-Under The Moon
https://soundcloud.com/overunderthemoon/sonic-advance-3-chaos-angel-suite-remix
Non-Agression:
Originally named Sonic Advanced 3 Remixed - Galactic Aggression
Made by: MaxieDaManV2
BRSTM by: DukeitOut
https://www.youtube.com/watch?v=XhP4Ra8elGg
Rusty Ruin Zone Act 2 (Saturn Ver.):
Originally named Rusty Ruin Zone Act 2 (SEGA SATURN) -2020 REMIX-
Made by: Nicholas Taylor/Deliverance84
https://www.youtube.com/watch?v=XFQiUJEBsbo
Tidal Tempest (Past):
Originally named Sonic CD Remastered - Tidal Tempest Past
Made by: The Brickster with collaboration with Collision Chaos Radio
https://www.youtube.com/watch?v=tBeVGpNTgrQ
Original Tracks Sources:
-Back In Time (Sonic R)
-Rusty Ruin Zone Act 2 (Sonic 3D Blast Saturn Ver.)
-Tricky Maze (Sonic Adventure JP)
-The Last Way (Shadow the Hedgehog)
-Back to Soul (Sonic Fighterts)
-Endless (Old No Vocal)(FNF Vs. Sonic.EXE)
https://gamebanana.com/mods/316022
BRSTM by: Ale64
369 November 2nd, 2014
Chaos Angel (mirage revamp) by Nezha B. Rose with credit to Project M team, Katakiri for the original balanced GHZ and Magus, SOJ, Mewtwo2000 and others for the major edits they did for project m. And the mirage cast![Stage - Texture, Vertex, Import - Green Hill Zone]
I have created a hack similar to this before, but my lack of profesionalism did not alowed me to finish it. Now, two months later, I have enough knowledge to create this: Chaos Angel Mirage.
Credit to Mewtwo2k for creating the calm destination, I used the sky for this hack. All SSP and music included for your convenience.
Original sunny version here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32781
Credit to Mewtwo2k for creating the calm destination, I used the sky for this hack. All SSP and music included for your convenience.
Original sunny version here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32781
393 April 18th, 2020
Chemical Plant Zone Revamp v1.1 (for Project M) by Puzzled, KTH, Nezha B. Rose with credit to PegasusKnt, Mewtwo2000, LegacyWolf, TheBen, TheUltimateKoopa, and the Smash 2 Team[Stage - Texture, Vertex, Import - Green Hill Zone]
70 July 4th, 2021
Clanker's Cavern v1.5 by Nezha B. Rose, Survivian with credit to Zenith, Soopercool, fudgepop01, MarioDox, eonbot, Starwaffle, Dranakar, Mewtwo2000 and Demonslayerx8[Stage - Texture, Import - Jungle Japes]
ChangeLog:
- Added Rumble Falls 1:1 alt
- Casual Clanker received additional decorations, such as a jiggy, eggs, feathers and honeycombs, all animated.
- Casual Clanker stage lights has been toned down while fog was intensified.
- All of Casual Clanker models where optimized
- Casual Clankers have all their blastzones and offcamera zones extended.
Casual Alt goes over Jungle Japes as a base, but its placed over Great Bay (P+) as an easy way to remove the JUngle Sapes SFX.
The Rumble Falls alt goes over PM (and P+) Rumble Falls with their prepackaged .rels, but on vBrawl goes over Final Destination.
CREDITS
Survivian- Clanker Animations
WTails (wario358)- Texture Upscaling and Water wizardry
Zenith- Banjo- Kazooie Clanker's Cavern Remaster https://www.youtube.com/watch?v=7hiOXOxh5Rs (BRSTM conversion by me)
Starwaffle- Jiggy Model
Dranakar- Notes and Honey model
Mewtwo2k and Demonslayerx8- Certain original assets and settings from Great Bay
Soopercool, fudgepop01, MarioDox, Eon- Researching odd AI behaviour's and aiding in figuring out how to remedy it
- This stage was made for the Water contest in the Custom Brawl Modding server, but due to life, I couldn't participate, still finished it.
- This stage was made balanced around KingJigglyPuffs Swimming engine as well as Brawls default swimming mechanics.
(Fun Fact- Apparently you can put this over final destination without a .rel, but it causes water to no longer be swimable. Not recommended unless you wanna mess around)
~Nez
- Added Rumble Falls 1:1 alt
- Casual Clanker received additional decorations, such as a jiggy, eggs, feathers and honeycombs, all animated.
- Casual Clanker stage lights has been toned down while fog was intensified.
- All of Casual Clanker models where optimized
- Casual Clankers have all their blastzones and offcamera zones extended.
Casual Alt goes over Jungle Japes as a base, but its placed over Great Bay (P+) as an easy way to remove the JUngle Sapes SFX.
The Rumble Falls alt goes over PM (and P+) Rumble Falls with their prepackaged .rels, but on vBrawl goes over Final Destination.
CREDITS
Survivian- Clanker Animations
WTails (wario358)- Texture Upscaling and Water wizardry
Zenith- Banjo- Kazooie Clanker's Cavern Remaster https://www.youtube.com/watch?v=7hiOXOxh5Rs (BRSTM conversion by me)
Starwaffle- Jiggy Model
Dranakar- Notes and Honey model
Mewtwo2k and Demonslayerx8- Certain original assets and settings from Great Bay
Soopercool, fudgepop01, MarioDox, Eon- Researching odd AI behaviour's and aiding in figuring out how to remedy it
- This stage was made for the Water contest in the Custom Brawl Modding server, but due to life, I couldn't participate, still finished it.
- This stage was made balanced around KingJigglyPuffs Swimming engine as well as Brawls default swimming mechanics.
(Fun Fact- Apparently you can put this over final destination without a .rel, but it causes water to no longer be swimable. Not recommended unless you wanna mess around)
~Nez
444 December 10th, 2013
Color Destination by Nezha B. Rose, Mewtwo2000[Stage - Texture, Vertex, Import - Final Destination]
PM 3.0
First image is a gif of all the stages, check it out by clicking it. The space animates to the right!
-Red, blue, green, purple and yellow
Two songs and the portraits included for each stage.
Also check my thread for custom geko backgrounds and strap menu's:
http://forums.kc-mm.com/index.php?topic=61737.15
First image is a gif of all the stages, check it out by clicking it. The space animates to the right!
-Red, blue, green, purple and yellow
Two songs and the portraits included for each stage.
Also check my thread for custom geko backgrounds and strap menu's:
http://forums.kc-mm.com/index.php?topic=61737.15
184 May 10th, 2020
Conpetum by Nezha B. Rose with credit to Uwak![Stage - Texture, Import - Battlefield]
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010