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133 January 26th, 2014

Small Temple by dolmonm with credit to Razanak7 who made the retexture
[Stage - Vertex - Hyrule Temple]



The Temple is a too much big stage for me, so I've adjusted the battle area to the upper left section like you can see in the image, the retexture was made before by Razanak7, I think I saw the idea in Project M page but with a different background..

583 September 20th, 2012

Neutral Flat Zone 2 by dolmonm
[Stage - Vertex - Flat Zone 2]



I like this dynamic stage but I hate all these dangerous things that hurts you everytime (the chef, the firemen, the men with chairs, etc, etc..)so I´ve erased all of them,you can fight without interruptions, I hope you enjoy it :)

722 April 30th, 2012

Custom CSS PAL Codes by dolmonm with credit to sputnit262, Y.S., Phantom Wings, Deathwolf, Macopride64 and many others
[Misc - Menu]



Finally pal users can enjoy an expanded css :D
They are some of the custom css codes ported
(specially thanks to Macopride64,who helped me a lot;)
it includes separated zelda/sheik,samus/Zero Suit Samus
and charizard/squirtle/Ivysaur(no independent), the three first codes must be used to work perfectly
Also I´ve included the only code that makes pokemon trainer don´t swap pokemon on death (I hate this a lot #?@X!¬¬)
Idk why the random icon appears like Mario (??) but it works correctly like a random selection for sure
I hope don´t forget to give credit to someone
*Someone reports me that is only codes,well:1)you don´t need to modify the sc_selcharacter.pac,so I don´t need to include the archive,the original one works perfectly;2)I put in this section because the original ntsc-u codes was there(in the last page) by ASF1nk,and 3)more people have put only codes and anybody reported that,
I´d like to use the ocarina codes section but..it always seems to be inactive
Idk if it´s model or not,I´m not perfect ¬¬
but at least I think the codes works perfectly,that´s important,pal users deserved to have custom css like ntsc users,enjoy;)

469 November 11th, 2011

New Pork Small Version by dolmonm
[Stage - Vertex - New Pork City]



I'm sick of this big stage, which is so easy to get lost and so hard to kill someone, so I present a smaller version, without that weird pink killer (but I could not remove the change of lights) or that random limousine, only 3 static platforms and that viking boat :P
I included a brawlbox image but ingame the stage looks as usually

294 October 7th, 2016

Platformed Hanenbow by dolmonm
[Stage - Texture, Vertex - Hanenbow]



I hate that there isn´t firm ground in this place,
too many frustrating self-destructions..o_o
now, you can walk over the water and over
the left branch! so, the only way to kill is by the sides
or sky,
finally, I included a purple background with awesome faces :D
no rels needed, of course

296 November 3rd, 2011

Neutral Warioware by dolmonm with credit to marioking64DS for the new location of the platforms
[Stage - Vertex, Import - WarioWare, Inc.]



I present a version of the original stage without microgames, no more interruptions during the fighting! It goes over final destination without rels or WarioWare with rels,
if you´re ntsc user, just rename it as stgmadein and download this rel http://www.mediafire.com/?f4e3eoba05rzlca
if you´re pal user, just rename it as stgmadein_es(or en, fr, it, etc) and download this rel http://www.mediafire.com/?u7bxjz9xhr33bv9
I´ve only put the image of brawlbox, but it has original textures ingame;)

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