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Here we go again with this realistic \"animal sounds\".......
Here's the Sound Mod for Super Smash Bros. Brawl if you want to replace DK's realistic gorilla roars and grunts from Brawl with DK's realistic gorilla roars and grunts from Sm4sh and Ultimate.
For me, DK's roars from Sm4sh and Ultimate doesn't sounds bad, but this is not the big deal, because, We doesn't want Mr. Sakurai that the fighting video game is considered \"realistic\". And We want DK, Diddy, Bowser and King K. Rool needs their true voices such like, Grant Kirkhope or Takashi Nagasako for DK, Chris Sutherland or Katsumi Suzuki for Diddy Kong, Kenny James for Bowser, and Chris Sutherland or Toshihide Tsuchiya for King K. Rool.
(Source: Super Smash Bros. for Wii U and 3DS)Here's the Sound Mod for Super Smash Bros. Brawl if you want to replace DK's realistic gorilla roars and grunts from Brawl with DK's realistic gorilla roars and grunts from Sm4sh and Ultimate.
For me, DK's roars from Sm4sh and Ultimate doesn't sounds bad, but this is not the big deal, because, We doesn't want Mr. Sakurai that the fighting video game is considered \"realistic\". And We want DK, Diddy, Bowser and King K. Rool needs their true voices such like, Grant Kirkhope or Takashi Nagasako for DK, Chris Sutherland or Katsumi Suzuki for Diddy Kong, Kenny James for Bowser, and Chris Sutherland or Toshihide Tsuchiya for King K. Rool.




This idea came up when editing the noble 6 voice over xP and it actually fit suprisingly well, actually better than the halo 3 brutes l, which i originally intended to do.
(Source: https://www.youtube.com/watch?v=GJRV5yIRfw8&t=2s)



This only works for Smash 2, if you want it for Project M or SSBB there are others mods compatible with them.
A sound mod that changes DK's gorilla sounds for the ones from Donkey Kong 64.
Just drag it into the folder sfx in smash2\\pf\\sfx
(Source: Donkey Kong 64)A sound mod that changes DK's gorilla sounds for the ones from Donkey Kong 64.
Just drag it into the folder sfx in smash2\\pf\\sfx




(Source: Donkey Kong Jungle Beat)




Preview (Source: Donkey Kong 64)



Preview (Source: Donkey Kong 64)



Preview (Source: Donkey Kong 64)




Want DK to sound like DK? Then you've come to the right hack!
This only works with the Replacement SoundBank Engine code, so go get that first!
(Source: Mario spin-offs/DKCR)This only works with the Replacement SoundBank Engine code, so go get that first!




Preview coming soon. But you should have already played this game if not i am displeased with you.
Preview (Source: )



On the download page, just click onto the Download-button next to the green arrow!
UPDATED: v2 now replaces two high pitched sounds that seemed to be annoying in my opinion.
This .sawnd file replaces Donkeys monstrous sounds with his cartoonish voice he has today (DKCR for example).
It's the first .sawnd file I've ever made so it won't be the best but I'm pleased with it. If necessary, I might do a better version somewhen.
If you're using Sawndz to insert this .sawnd file, just type in 13 into the Group ID.
Since I don't know how to make a proper preview of the sfx, I just post a video of Donkey Kong's gameplay in MK7.
Enjoy! :)
(Source: Mario Kart Wii)UPDATED: v2 now replaces two high pitched sounds that seemed to be annoying in my opinion.
This .sawnd file replaces Donkeys monstrous sounds with his cartoonish voice he has today (DKCR for example).
It's the first .sawnd file I've ever made so it won't be the best but I'm pleased with it. If necessary, I might do a better version somewhen.
If you're using Sawndz to insert this .sawnd file, just type in 13 into the Group ID.
Since I don't know how to make a proper preview of the sfx, I just post a video of Donkey Kong's gameplay in MK7.
Enjoy! :)




This is a rar file with wavs from Freeza in Japanese, if you're planning to do a Freeza psa and need sfx look no more, over 100 of his sfx here for you to use.
If used in a project please collab or credit me.
Don't forget to go into my thread where you can ask me if I'm going to do a certain sfx (I don't do requests but I will tell you if I'm planning on ripping said game) or see whats new:
http://forums.kc-mm.com/index.php?topic=48049.0
(Source: Dragon Ball Z Budokai Tenkaichi 3)If used in a project please collab or credit me.
Don't forget to go into my thread where you can ask me if I'm going to do a certain sfx (I don't do requests but I will tell you if I'm planning on ripping said game) or see whats new:
http://forums.kc-mm.com/index.php?topic=48049.0




You must use sawndz 0.1 to use this
Note:This only works with Sonic with Shadowkong moveset
1 SFX is not edited
(Source: SSBB)Note:This only works with Sonic with Shadowkong moveset
1 SFX is not edited




Just thought i'd let you all know, I cant put a preview since i dont have any recording device. But if you want to make one of it your more then welcome to. I have tested this hack and it works for me. So good luck and have fun. :D
Well i decided that i wanted to work on a new Shadow voice pak, i wanted to make a different Shadow voice pak, but i was lacking in the Shadow sound clips, so i just used the original Shadow over DK sounds and made some changes. I take no credit in the moveset, just for me editing the FitDonkey.pac and the motionfileEtc.pac for the taunts and sounds.
Here are the changes so that way you can determine wheather or not this SFX hack is worth it.
Up Taunt - Made a new SFX and kept the original final smash SFX.
Down Taunt - I gave him a voice when he tosses up the Emerald.
Side Taunt - This is the one where i changed the taunt to one of Mastaklo's old Shadow Taunts. I also changed the Voice on here too.
Chaos Control - I gave him a new Chaos Control sound when hes actually using Chaos Control. I still have the old one as his Up B Special though.
Wins 1, 2, 3 - I gave him some win victory voices. Since the original one didnt have any.
This is i think all i changed. Oh and by the way, this Moveset also has that fixed running glitch. Just fair warning, he moves pretty fast.
If you have any questions concerning this SFX, feel free to PM me about it. If something goes wrong with it, let me know and ill correct it.
Preview (Source: )
Well i decided that i wanted to work on a new Shadow voice pak, i wanted to make a different Shadow voice pak, but i was lacking in the Shadow sound clips, so i just used the original Shadow over DK sounds and made some changes. I take no credit in the moveset, just for me editing the FitDonkey.pac and the motionfileEtc.pac for the taunts and sounds.
Here are the changes so that way you can determine wheather or not this SFX hack is worth it.
Up Taunt - Made a new SFX and kept the original final smash SFX.
Down Taunt - I gave him a voice when he tosses up the Emerald.
Side Taunt - This is the one where i changed the taunt to one of Mastaklo's old Shadow Taunts. I also changed the Voice on here too.
Chaos Control - I gave him a new Chaos Control sound when hes actually using Chaos Control. I still have the old one as his Up B Special though.
Wins 1, 2, 3 - I gave him some win victory voices. Since the original one didnt have any.
This is i think all i changed. Oh and by the way, this Moveset also has that fixed running glitch. Just fair warning, he moves pretty fast.
If you have any questions concerning this SFX, feel free to PM me about it. If something goes wrong with it, let me know and ill correct it.



Update - 2-15-2012:
Alright people i just got reported for something dumb. B/ of course i wouldnt have the last few seconds of this video, as i said before i dont have a proper preview video and im not gonna make one for a SFX that last only 2 seconds the most. The whole point of this was just the begining.
Edit: ok guys, i got reported for not having a preview.. (Even though there are plenty of hacks out there that dont have a preview) so i had to go look for one on youtube. It's what he says from the begining to right around a little bit before the 3rd second.
sorry guys. cant really do a preview if my wii's all messed up. but i know it works because i had my gf test it out on her wii.
I thank Jaklub for helping me out with figureing out what to do, and for his notepad he left on Swandz was also a big help. lol
It's nothing big. but i just thought that some people were tired of using the ShadowKong PSA and hearing DK's wiimote voice. well i hope you like it.
(Source: Shadow the Hedgehog)Alright people i just got reported for something dumb. B/ of course i wouldnt have the last few seconds of this video, as i said before i dont have a proper preview video and im not gonna make one for a SFX that last only 2 seconds the most. The whole point of this was just the begining.
Edit: ok guys, i got reported for not having a preview.. (Even though there are plenty of hacks out there that dont have a preview) so i had to go look for one on youtube. It's what he says from the begining to right around a little bit before the 3rd second.
sorry guys. cant really do a preview if my wii's all messed up. but i know it works because i had my gf test it out on her wii.
I thank Jaklub for helping me out with figureing out what to do, and for his notepad he left on Swandz was also a big help. lol
It's nothing big. but i just thought that some people were tired of using the ShadowKong PSA and hearing DK's wiimote voice. well i hope you like it.




This is a update of ssbbtailsfan's Shadow pack over DK.
Damage sounds, Star KO, Missfoots, FuraFura etc. it's all in this pack.
Use the latest sawnd to insert it.
NOTE: SFX ID's still need to be re-arranged.
Preview (Source: Sonic Adventure 2 / Sonic Battle)
Damage sounds, Star KO, Missfoots, FuraFura etc. it's all in this pack.
Use the latest sawnd to insert it.
NOTE: SFX ID's still need to be re-arranged.



This sound pack was requested by psfanatic to be placed over Donkey Kong. This pack goes over the NTSC-U brsar
(Source: Cloud)



This sound pack was requested by psfanatic to be placed over Donkey Kong. This pack goes over the JAP brsar.
(Source: Cloud)
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- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
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- Usability issues (e.g. doesn't work).
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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