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Happy #MAR10 day!
Mushroomy Kingdom normally has walkoffs, so I decided to do something different.
This stage features a static platform, but the bricks and blocks still move through normally. The original level is in the background, having a different shade to separate it from the actual platform.
Use the module included to make it work, 2 more are included for who wants only one version of the stage over specific alts or whatever. Instructions in the download.
Enjoy.
Mushroomy Kingdom normally has walkoffs, so I decided to do something different.
This stage features a static platform, but the bricks and blocks still move through normally. The original level is in the background, having a different shade to separate it from the actual platform.
Use the module included to make it work, 2 more are included for who wants only one version of the stage over specific alts or whatever. Instructions in the download.
Enjoy.



Piranha Plant Pipes Up!
A new hazard comes in, it's the Piranha Plant! This little buddy sleeps at first glance, but when hurt, will wake up and start biting the nearest player to it! Bites you a bunch, throws you off, and then starts coming after you, like an Assist Trophy. But that's not all! Players can keep the Plant safe in their hands by holding it like an item, then unleash it's potential by throwing the pot!
The stage itself is based on the Sky levels of NSMB, but mostly inspired on the NSLU level, Piranha Plant Heights.
The mushroom platform can be jumped from the bottom, but you can't drop from it.
Use the module included, to make the stage work, otherwise, crashes or simply the plant won't work!
Enjoy.
A new hazard comes in, it's the Piranha Plant! This little buddy sleeps at first glance, but when hurt, will wake up and start biting the nearest player to it! Bites you a bunch, throws you off, and then starts coming after you, like an Assist Trophy. But that's not all! Players can keep the Plant safe in their hands by holding it like an item, then unleash it's potential by throwing the pot!
The stage itself is based on the Sky levels of NSMB, but mostly inspired on the NSLU level, Piranha Plant Heights.
The mushroom platform can be jumped from the bottom, but you can't drop from it.
Use the module included, to make the stage work, otherwise, crashes or simply the plant won't work!
Enjoy.



Very easy stage to compile. I was thinking how there are many great stages in Brawl's vast history of modding, but many have not-so-great layouts for fighting; the original Mushroom Mix being a good example. I considered animating some sprites with this, but with the mesh of games and art styles, I wasn't sure where to pick from, 3D models would probably be best. Any ways, this comes with 5 songs, some UI, and uses an FB base.



ADVENTURE MODE!
This is a nice stage originally, but it had a few issues here and there. There were ton of stuff blocking characters, too small boundaries and collisions were so off. I also added shadows, a symmetrical alt (cause the platforms aren't alligned with each-other) and a PM FD sized Omega.
They all use a FD module.
Enjoy.
This is a nice stage originally, but it had a few issues here and there. There were ton of stuff blocking characters, too small boundaries and collisions were so off. I also added shadows, a symmetrical alt (cause the platforms aren't alligned with each-other) and a PM FD sized Omega.
They all use a FD module.
Enjoy.



Edit: New update that fixes up the duplicate floor a bit to get rid of the shimmering. I was able to find a way to delete part of the duplication and I got rid of the bit of the ground texture that was along the wall before.
Old Description:
I dunno if anyone cares about having stage alts like I do, but when everyone started using PMBR stages and now the new P+ stage, there hasn't been any stage alts for Metal Cavern.
This one is admittedly a little lazy, I just copied over some objects and mirrored them. The floor is copied over twice for instance so the ground kind of shimmers because of the two objects being in the same place. I haven't really noticed it though, so it might not be an issue.
Old Description:
I dunno if anyone cares about having stage alts like I do, but when everyone started using PMBR stages and now the new P+ stage, there hasn't been any stage alts for Metal Cavern.
This one is admittedly a little lazy, I just copied over some objects and mirrored them. The floor is copied over twice for instance so the ground kind of shimmers because of the two objects being in the same place. I haven't really noticed it though, so it might not be an issue.






Biting upwards...
You heard that right! Piranha Plant is now in the stage! The knockback scale may not be the same as Smash 64 but still, you can combo into it!
There's still no POW Block...
The teleportation pipes still work though I think I broke the teleportation on the bottom pipe... soo uhh, don't mind that.
Use the module included to make it work correctly, it goes over an expanded stage slot at the moment, can be ported without issues.
Enjoy!
You heard that right! Piranha Plant is now in the stage! The knockback scale may not be the same as Smash 64 but still, you can combo into it!
There's still no POW Block...
The teleportation pipes still work though I think I broke the teleportation on the bottom pipe... soo uhh, don't mind that.
Use the module included to make it work correctly, it goes over an expanded stage slot at the moment, can be ported without issues.
Enjoy!



MKII from Smash 2 gets fixed!
It has some fixes like some uv issues and the bird carpet not killing players and instead dissapearing, it also has PM Stamina fixes and a better camera and lightset for brawl models.
Included are also the NES (original) and SNES (All-stars/Advance) look of the stage.
All of them use a Final Destination module.
Enjoy.
It has some fixes like some uv issues and the bird carpet not killing players and instead dissapearing, it also has PM Stamina fixes and a better camera and lightset for brawl models.
Included are also the NES (original) and SNES (All-stars/Advance) look of the stage.
All of them use a Final Destination module.
Enjoy.



MAJOR EDIT!:1/7/19
------------------------
Added a rain drop texture animation to the ground! It's sorta like
rain hitting the ground but, it's worth a re-download now.
I promise this is the last and final version...
If you liked my HD Kongo Falls stage, I'm 100% sure you'll love this stage more than before!
- New helicopter
- New police car
- New and improved billboard renders done by me
- Stage has global illumination...No (I wish...)
- Rainy version is a lot more wet
------------------------
Added a rain drop texture animation to the ground! It's sorta like
rain hitting the ground but, it's worth a re-download now.
I promise this is the last and final version...
If you liked my HD Kongo Falls stage, I'm 100% sure you'll love this stage more than before!
- New helicopter
- New police car
- New and improved billboard renders done by me
- Stage has global illumination...No (I wish...)
- Rainy version is a lot more wet



Happy Halloween!! New Project M Mod stage.
Sandy Grave from Castlevania Portrait of Ruin, using Mushroomy Kingdom omega.
Custom models added like skulls, platforms and background elements with new lighting, textures and animations. Hope you like!
It goes over STGMARIOPAST, no wifi safe.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber
ENjoy :)
Sandy Grave from Castlevania Portrait of Ruin, using Mushroomy Kingdom omega.
Custom models added like skulls, platforms and background elements with new lighting, textures and animations. Hope you like!
It goes over STGMARIOPAST, no wifi safe.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber
ENjoy :)



Update: Torches are now lit, now contains a .rel to go over Mushroomy Kingdom, now contains cosmetics to add as an L Alt for Metal Cavern in Legacy TE
Overhaul of Xerom's "Mushroomy Underground +" stage. Changes include:
- Improved lighting
- More elevator platforms on the right side of the stage
- Livelier background
- SSS Pictures for both Brawl Minus and Project M
- Now goes over the stage "Mario Circuit" with a .rel.
This stage was originally put together for a cancelled Project M modpack. A number of other stages were created for this modpack, and I intend to release them at a later date.
Overhaul of Xerom's "Mushroomy Underground +" stage. Changes include:
- Improved lighting
- More elevator platforms on the right side of the stage
- Livelier background
- SSS Pictures for both Brawl Minus and Project M
- Now goes over the stage "Mario Circuit" with a .rel.
This stage was originally put together for a cancelled Project M modpack. A number of other stages were created for this modpack, and I intend to release them at a later date.















Update 7-19-16:
Added Menu assets.
_____________________________
-> Stage goes to final destination as default, I have provided the Mushroomy Kingdom .rel for your convenience.
-> With this one .rel, you can place both 1-1 and 1-2 on Metal Caverns/MushroomyKindom without issues.
-> STG_00 will replace Desert version and STG_01 will replace Cavern version (Both of these are HD Metal Caverns on PM),
you can mix and match the numbers to get the cave ver to load up on desert and vice-versa.
-> The Pokemon Trainer versions will feature a platform for your poke trainers to stand on.
-> To rel port to others, use FD as base and convert using a .rel converter.
-> Use ASL tools if you want to use both on a diferent stage.
-> PM 3.6 has a different format for loading stages using .rel, "STGMARIOPAST00_Z/01_Z", "stgmariopast_Z" etc, these are for the alt stages.
Metal Cavern 64 should still work if you decide to load up the alt stage instead, If you wish to have these separated to load up with oressing "L" on the map select:
Make a copy of the module and rename it with adding a " _Z " on the end, then copy and remane the stage you with and also add a " _Z " on the end.
I will plan to make platformed variants for these alt slots eventually.
*Please credit accordingly if you wish to edit and upload.*
~Scout
Edit: Forgot to credit IWG for the fire help. Thanks!
Added Menu assets.
_____________________________
-> Stage goes to final destination as default, I have provided the Mushroomy Kingdom .rel for your convenience.
-> With this one .rel, you can place both 1-1 and 1-2 on Metal Caverns/MushroomyKindom without issues.
-> STG_00 will replace Desert version and STG_01 will replace Cavern version (Both of these are HD Metal Caverns on PM),
you can mix and match the numbers to get the cave ver to load up on desert and vice-versa.
-> The Pokemon Trainer versions will feature a platform for your poke trainers to stand on.
-> To rel port to others, use FD as base and convert using a .rel converter.
-> Use ASL tools if you want to use both on a diferent stage.
-> PM 3.6 has a different format for loading stages using .rel, "STGMARIOPAST00_Z/01_Z", "stgmariopast_Z" etc, these are for the alt stages.
Metal Cavern 64 should still work if you decide to load up the alt stage instead, If you wish to have these separated to load up with oressing "L" on the map select:
Make a copy of the module and rename it with adding a " _Z " on the end, then copy and remane the stage you with and also add a " _Z " on the end.
I will plan to make platformed variants for these alt slots eventually.
*Please credit accordingly if you wish to edit and upload.*
~Scout
Edit: Forgot to credit IWG for the fire help. Thanks!






Update2: Updated Regular stage with updated camera and collision thanks to Ridley.
Update1: Fixed roof texture glitch. Re-download now!
Comes with Multiple versions. SSS Icons included! Enjoy! May cause lag in 4p matches.
Comes with Regular and Omega version. Enjoy the combo with it .rel ported over Mushroomy Kingdom!
Update1: Fixed roof texture glitch. Re-download now!
Comes with Multiple versions. SSS Icons included! Enjoy! May cause lag in 4p matches.
Comes with Regular and Omega version. Enjoy the combo with it .rel ported over Mushroomy Kingdom!






HD METAL CAVERN
A graphics overhaul for the Metal Cavern stage from Super Smash Bros (64). I took a lot of inspiration from chunks of the Hazy Maze Cave in Super Mario 64 because that's where you get the metal cap in the game. I made this version for Project M 3.5. This stage sits overtop Mushroomy Kingdom. Both pac files in the download are exactly the same aside from the file name. You can probably .rel this stage over a bunch of others as well, I didn't test for it though.
Use the included Rel. This stage has been tested overtop of Mushroomy Kingdom to death.
Credits:
Llama Juice: Modeling/Texturing/Importing
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000: General assistance
The rest of the PMDT for polish tweaks and feedback. You guys rock.
Contact Info: llamajuice@gmail.com
A graphics overhaul for the Metal Cavern stage from Super Smash Bros (64). I took a lot of inspiration from chunks of the Hazy Maze Cave in Super Mario 64 because that's where you get the metal cap in the game. I made this version for Project M 3.5. This stage sits overtop Mushroomy Kingdom. Both pac files in the download are exactly the same aside from the file name. You can probably .rel this stage over a bunch of others as well, I didn't test for it though.
Use the included Rel. This stage has been tested overtop of Mushroomy Kingdom to death.
Credits:
Llama Juice: Modeling/Texturing/Importing
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000: General assistance
The rest of the PMDT for polish tweaks and feedback. You guys rock.
Contact Info: llamajuice@gmail.com
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Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
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- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
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- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010