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34 November 18th, 2022

Magma Mine (P+ MC 1:1) by Electropolitan with credit to P+ Team
[Stage - Import - Mushroomy Kingdom]

As featured in T+ 1.0. This stage descends further into the mine as you play, and rises back up. The whole process takes about 2 minutes.

This stage is up to date with P+ 2.3.1. Uses a FD rel.

84 June 1st, 2020

Mushroom Kingdom II WL [P+ 2.11] by Electropolitan with credit to MarioDox, PMDT, P+ Team
[Stage - Texture, Vertex, Import, 2D - Mushroomy Kingdom]

1:1 of P+ Wario Land. Can drag and drop them into your P+ stage folder. Comes with 2 songs. FD base.

124 September 20th, 2020

Mushroom Kingdom / Lineland Road DS [P+ 2.15] by Electropolitan with credit to MarioDox, Ryztiq, xxWutzMercyxx, Syeo, Mewtwo2000, PMDT, P+ Team
[Stage - Texture, Vertex, Import, 2D - Mushroomy Kingdom]

1:1 of P+ Delfino's Secret. Gonna be some gnarly scan lines on the platforms, the Lineland Road alt, not as much. Can drag and drop them into your P+ stage folder. Comes with 3 songs. FD base.

131 May 20th, 2020

Bob-omb Cavern [P+ 2.11] by Electropolitan with credit to P+ Team, russmarrs2, Muggy, Nezha the Scout
[Stage - Texture, Vertex, Import, 2D - Mushroomy Kingdom]

Comes with 3 versions, normal, HD by Muggy, and Night themed by Nezha the Scout. a 1:1 of P+'s Metal Cavern. Comes with 2 songs, uses an FD rel.

107 March 10th, 2020

Mushroomy Trip by MarioDox, DukeItOut with credit to jlclpepe, PMDT
[Stage - Vertex - Mushroomy Kingdom]

Happy #MAR10 day!

Mushroomy Kingdom normally has walkoffs, so I decided to do something different.
This stage features a static platform, but the bricks and blocks still move through normally. The original level is in the background, having a different shade to separate it from the actual platform.

Use the module included to make it work, 2 more are included for who wants only one version of the stage over specific alts or whatever. Instructions in the download.


314 March 10th, 2020

Piranha Plant Heights (Piranha Plant Hazard!) by MarioDox with credit to Hallow, Peardian, PMDT
[Stage - Vertex, Import - Mushroomy Kingdom]

Piranha Plant Pipes Up!

A new hazard comes in, it's the Piranha Plant! This little buddy sleeps at first glance, but when hurt, will wake up and start biting the nearest player to it! Bites you a bunch, throws you off, and then starts coming after you, like an Assist Trophy. But that's not all! Players can keep the Plant safe in their hands by holding it like an item, then unleash it's potential by throwing the pot!

The stage itself is based on the Sky levels of NSMB, but mostly inspired on the NSLU level, Piranha Plant Heights.
The mushroom platform can be jumped from the bottom, but you can't drop from it.

Use the module included, to make the stage work, otherwise, crashes or simply the plant won't work!


86 December 18th, 2019

Mushroom Mix GHZ by Electropolitan with credit to Rayved, Legacy Wolf, StupidMarioFan1, MarioDox, LenSho, PMDT
[Stage - Import - Mushroomy Kingdom]

Very easy stage to compile. I was thinking how there are many great stages in Brawl's vast history of modding, but many have not-so-great layouts for fighting; the original Mushroom Mix being a good example. I considered animating some sprites with this, but with the mesh of games and art styles, I wasn't sure where to pick from, 3D models would probably be best. Any ways, this comes with 5 songs, some UI, and uses an FB base.

154 December 7th, 2019

MK Adventure Revamp (+ Symmetrical & Omega alts) by MarioDox with credit to HeartlessSeph, Mewtwo2000
[Stage - Vertex - Mushroomy Kingdom]


This is a nice stage originally, but it had a few issues here and there. There were ton of stuff blocking characters, too small boundaries and collisions were so off. I also added shadows, a symmetrical alt (cause the platforms aren't alligned with each-other) and a PM FD sized Omega.

They all use a FD module.


110 January 2nd, 2020

[P+ 1:1] Meta Crystal by britipinojeff, soopercool101 with credit to Mewtwo2000
[Stage - Vertex - Mushroomy Kingdom]

Edit: New update that fixes up the duplicate floor a bit to get rid of the shimmering. I was able to find a way to delete part of the duplication and I got rid of the bit of the ground texture that was along the wall before.

Old Description:
I dunno if anyone cares about having stage alts like I do, but when everyone started using PMBR stages and now the new P+ stage, there hasn't been any stage alts for Metal Cavern.

This one is admittedly a little lazy, I just copied over some objects and mirrored them. The floor is copied over twice for instance so the ground kind of shimmers because of the two objects being in the same place. I haven't really noticed it though, so it might not be an issue.

125 March 24th, 2019

Mushroom Kingdom 64 (Mushroomy Style) by MarioDox, King Bob Gaming with credit to Mewtwo2000
[Stage - Vertex, Import - Mushroomy Kingdom]

Mushroom Kingdom gets abandoned...

Has same collisions as the original MK64 and it has just a different art style overall. Included is the Piranha Plant hazard and the teleportation pipes (the bottom one broke)

Use the module inside (over Custom slot) to make it work.


315 March 23rd, 2019

Mushroom Kingdom 64 Upgrades + Plant by MarioDox with credit to Mewtwo2000
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

Biting upwards...

You heard that right! Piranha Plant is now in the stage! The knockback scale may not be the same as Smash 64 but still, you can combo into it!

There's still no POW Block...

The teleportation pipes still work though I think I broke the teleportation on the bottom pipe... soo uhh, don't mind that.

Use the module included to make it work correctly, it goes over an expanded stage slot at the moment, can be ported without issues.


195 February 20th, 2019

Mushroom Kingdom II Improvements + NES + SNES by MarioDox with credit to AlGeorgeRomo, Smash 2 Dev Team
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

MKII from Smash 2 gets fixed!

It has some fixes like some uv issues and the bird carpet not killing players and instead dissapearing, it also has PM Stamina fixes and a better camera and lightset for brawl models.

Included are also the NES (original) and SNES (All-stars/Advance) look of the stage.

All of them use a Final Destination module.


211 January 7th, 2019

The City of Heroes HD by BraveDragonWolf with credit to DSX8 for the original stage, Storque12 for the Porsche GT model, Yamen3D for the BMW model, JasonOwen for the T-90 tank model, and 3DRegenerator for the Havoc Chopper and the patrol car
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

MAJOR EDIT!:1/7/19
Added a rain drop texture animation to the ground! It's sorta like
rain hitting the ground but, it's worth a re-download now.

I promise this is the last and final version...

If you liked my HD Kongo Falls stage, I'm 100% sure you'll love this stage more than before!

- New helicopter

- New police car

- New and improved billboard renders done by me

- Stage has global illumination...No (I wish...)

- Rainy version is a lot more wet

103 November 2nd, 2018

Sandy Grave - Castlevania by Edwguard Flows
[Stage - Texture, Import - Mushroomy Kingdom]

Happy Halloween!! New Project M Mod stage.

Sandy Grave from Castlevania Portrait of Ruin, using Mushroomy Kingdom omega.

Custom models added like skulls, platforms and background elements with new lighting, textures and animations. Hope you like!

It goes over STGMARIOPAST, no wifi safe.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber

ENjoy :)

128 May 16th, 2018

[UPDATE] Mushroomy Underground Overhaul by Objectionable with credit to Xerom for the original stage, davidvkimball and Skeleton for the Goomba, and Scout for the fire model.
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

Update: Torches are now lit, now contains a .rel to go over Mushroomy Kingdom, now contains cosmetics to add as an L Alt for Metal Cavern in Legacy TE

Overhaul of Xerom's "Mushroomy Underground +" stage. Changes include:
- Improved lighting
- More elevator platforms on the right side of the stage
- Livelier background
- SSS Pictures for both Brawl Minus and Project M
- Now goes over the stage "Mario Circuit" with a .rel.

This stage was originally put together for a cancelled Project M modpack. A number of other stages were created for this modpack, and I intend to release them at a later date.

129 April 24th, 2018

Mushroomy Desert by Electropolitan with credit to davidvkimball, Scout, Skeleton, LlamaJuice, jlclpepe, and the PMDT
[Stage - Texture, Vertex - Mushroomy Kingdom]

A 1-for-1 reskin of Metal Cavern. Here's the alt for the Mushroomy Cavern. Comes with 3 songs and UI.

If you want this stage over both Mushroomy Cavern slots - duplicate STGMARIOPAST_00_X.pac and rename it STGMARIOPAST_01_X.pac

280 December 25th, 2017

The City of Heroes - Final Version [Special Edition] by BraveDragonWolf with credit to DSX8, Storque12 for the Porsche GT model, Yamen3D for the BMW model, JasonOwen for the T-90 tank model, and 3DRegenerator for the UH-60 BlackHawk helicopter and the billboard models
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

It's been completely a whole year since my recent version of this stage. It's bigger and better.

Merry Christmas.

I prefer to battle on the rainy version of this stage...

351 December 25th, 2016

The City of Heroes V3 + TRUE CAMERA ANGLE! by BraveDragonWolf with credit to DSX8
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

Merry Christmas!

What's in this version:

- Added fog (Last version never had it)

- 4 New renders on billboard and 1 render that is \"Re-done\" (Team X)

- Added 2 new custom sign textures

- This stage has the proper camera angle to get the whole background view

147 October 18th, 2016

Doomsday Zone mnnaz05 edit by mnnaz05 with credit to Ac1dSn0w and Oizen
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

An edit to the old Doomsday zone with more of that competitive edge and not just a big FD. Includes some songs with it.

398 July 20th, 2016

Mushroomy Kingdom Omega by Nezha B. Rose, KTH with credit to DSX8, IWG and SJS
[Stage - Import - Mushroomy Kingdom]

Update 7-19-16:
Added Menu assets.

-> Stage goes to final destination as default, I have provided the Mushroomy Kingdom .rel for your convenience.

-> With this one .rel, you can place both 1-1 and 1-2 on Metal Caverns/MushroomyKindom without issues.

-> STG_00 will replace Desert version and STG_01 will replace Cavern version (Both of these are HD Metal Caverns on PM),
you can mix and match the numbers to get the cave ver to load up on desert and vice-versa.

-> The Pokemon Trainer versions will feature a platform for your poke trainers to stand on.

-> To rel port to others, use FD as base and convert using a .rel converter.

-> Use ASL tools if you want to use both on a diferent stage.

-> PM 3.6 has a different format for loading stages using .rel, "STGMARIOPAST00_Z/01_Z", "stgmariopast_Z" etc, these are for the alt stages.
Metal Cavern 64 should still work if you decide to load up the alt stage instead, If you wish to have these separated to load up with oressing "L" on the map select:
Make a copy of the module and rename it with adding a " _Z " on the end, then copy and remane the stage you with and also add a " _Z " on the end.
I will plan to make platformed variants for these alt slots eventually.

*Please credit accordingly if you wish to edit and upload.*


Edit: Forgot to credit IWG for the fire help. Thanks!

163 June 14th, 2016

Mushroomy Kingdom [BBrawl] by jlclpepe
[Stage - Import - Mushroomy Kingdom]

World 1-1: https://www.youtube.com/watch?v=xC3PRcihdUE
World 1-2: https://www.youtube.com/watch?v=vv9FciCf15s

It goes over Final Destination by default. Enjoy!
*The videos are low quality :b

81 March 27th, 2016

Mario Bros U. Castle Remastered (Cless Pack 3.3) by Cless
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

I made my first 3D level and its beautiful!


2920 May 11th, 2015

Mario Galaxy (SmashU) by DSX8 with credit to Ridley for fixed camera
[Stage - Texture, Import - Mushroomy Kingdom]

Update2: Updated Regular stage with updated camera and collision thanks to Ridley.
Update1: Fixed roof texture glitch. Re-download now!
Comes with Multiple versions. SSS Icons included! Enjoy! May cause lag in 4p matches.

Comes with Regular and Omega version. Enjoy the combo with it .rel ported over Mushroomy Kingdom!

677 March 29th, 2015

(SSB4U)Mushroom Kingdom U 《omega》 by CaliburZx with credit to Nintendo/Namo Bandai, SJS, Lyn
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]

Yep, Yep. Note- I Didn't Use The WII U back ground due to some brawl restrictions so I used a custom one by SJS , using Lyn's textures (from mushroom kingdom U).
I do not own the background, Nor the textures.
PM me any problems.

1043 June 24th, 2015

Metal Cavern HD by LlamaJuice, Mewtwo2000, Ryztiq
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]


A graphics overhaul for the Metal Cavern stage from Super Smash Bros (64). I took a lot of inspiration from chunks of the Hazy Maze Cave in Super Mario 64 because that's where you get the metal cap in the game. I made this version for Project M 3.5. This stage sits overtop Mushroomy Kingdom. Both pac files in the download are exactly the same aside from the file name. You can probably .rel this stage over a bunch of others as well, I didn't test for it though.

Use the included Rel. This stage has been tested overtop of Mushroomy Kingdom to death.

Llama Juice: Modeling/Texturing/Importing
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000: General assistance
The rest of the PMDT for polish tweaks and feedback. You guys rock.

Contact Info: llamajuice@gmail.com

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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