101 June 7th, 2020
Ikana Valley CS [P+ 2.11] by Electropolitan with credit to ALM5252, DSX8, Unknown Kokiri, P+ Team[Stage - Texture, Vertex, Import - Hyrule Temple]
48 September 20th, 2020
Desert Colossus DS [P+ 2.15] by Electropolitan with credit to Nezha the Scout, Moblin, soopercool101, davidvkimball, Yohan, Ca$inoWolf, Seycara, MidnightXS, Peardian, PMDT, P+ Team
[Stage - Texture, Vertex, Import - Hyrule Temple]
39 May 23rd, 2020
Land of Giants [P+ 2.11] by Electropolitan with credit to Nezha the Scout, PMDT, P+ Team[Stage - Texture, Vertex, Import - Hyrule Temple]
95 December 26th, 2019
Temple-Loft: a Project M Skyloft 1-for-1 by Cahalan, LazyRed with credit to Brawl Plus, PMDT[Stage - Vertex - Hyrule Temple]
Temple M was transformed into Skyloft for Project M 3.6...
There was one problem though, it lagged a fair amount.
This aims to fix that by going back to the Temple aesthetic while still being true to Skyloft's gameplay as it was in Project M 3.6.
The thumbnail may say tourney despite it being dependent on the region, but I still consider this version tourney viable.
Works over Temple or FD with no module or rel file.
There was one problem though, it lagged a fair amount.
This aims to fix that by going back to the Temple aesthetic while still being true to Skyloft's gameplay as it was in Project M 3.6.
The thumbnail may say tourney despite it being dependent on the region, but I still consider this version tourney viable.
Works over Temple or FD with no module or rel file.
109 December 16th, 2019
Rebalanced Phantom Ganon's Room by Electropolitan with credit to Mewtwo2000[Stage - Import - Hyrule Temple]
45 October 29th, 2019
Fountain of Lanayru by Electropolitan with credit to Skeleton, MarioDox, davidvkimball, Layell, Edwguard Flows, PMDT[Stage - Texture, Vertex, Import - Hyrule Temple]
126 April 30th, 2018
Skyloft (PM: Red Ver.) by MaybeGreg with credit to PMDT[Stage - Vertex - Hyrule Temple]
96 October 5th, 2016
Pokemon HG/SS Sinjoh Ruins by POKE MASTER with credit to E-scope12[Stage - Texture, Import - Hyrule Temple]
Video here: https://www.youtube.com/watch?v=7eQnJqI3lXw
Big thanks to E-scope12 for the nicely rigged Giratina model.
The stage goes over Battlefield with no rel.
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
Big thanks to E-scope12 for the nicely rigged Giratina model.
The stage goes over Battlefield with no rel.
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
384 August 7th, 2016
HUGE Hyrule Temple by turtleclub[Stage - Vertex - Hyrule Temple]
CHARACTER ENTRIES HAVE BEEN FIXED!
One thing I would like to point out is how big Hyrule Temple is already. But wouldn't it be even better if Hyrule Temple was approximately three times larger? This is the hack that makes this a reality. The stage is much more bigger, almost large enough for nobody to even get back up from the very bottom platform. The very bottom platform on its own is nearly as big as Final Destination. It looks like the characters are small instead! And yes, it's the entire stage. I had to remake all of the collisions from scratch, and it went really well. SSS portraits aren't necessary since this simply makes the stage larger.
One thing I would like to point out is how big Hyrule Temple is already. But wouldn't it be even better if Hyrule Temple was approximately three times larger? This is the hack that makes this a reality. The stage is much more bigger, almost large enough for nobody to even get back up from the very bottom platform. The very bottom platform on its own is nearly as big as Final Destination. It looks like the characters are small instead! And yes, it's the entire stage. I had to remake all of the collisions from scratch, and it went really well. SSS portraits aren't necessary since this simply makes the stage larger.
218 December 10th, 2015
North Palace [Zelda II] by Unkown Kokiri with credit to DSX8[Stage - Import - Hyrule Temple]
131 November 20th, 2015
Tower of Guidance over Temple by Ebola16 with credit to Albafika and SJS[Stage - Texture, Vertex, Import - Hyrule Temple]
174 February 21st, 2015
My own take on skies of Lore by madoken, Angelglory with credit to Angelglory Giantfirering27
[Stage - Vertex, Import - Hyrule Temple]
Well i did Love Angelglorys stage, skies of lore, however i thought it was too big and flat so I decided to make a version i personally like more. It's great for 4 player brawls with items.
Original post: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29811
No longer freezez thanks to Giantfirering27, also he fixed the spawns :D
Original post: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29811
No longer freezez thanks to Giantfirering27, also he fixed the spawns :D
969 October 30th, 2015
Hyrule Temple HD by Edwguard Flows with credit to DSX8[Stage - Texture, Import - Hyrule Temple]
Update 2: Revamp. New specular effect on the roof, character shadow proyection and texture optimization. Wifi Safe. it include CSS.
The Hyrule Temple with HD textures that I made, and others textures imported from the WiiU version.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
The Hyrule Temple with HD textures that I made, and others textures imported from the WiiU version.
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
1470 March 12th, 2015
Temple Omega (SSBFWU) by DSX8[Stage - Texture, Import - Hyrule Temple]
Update3: Updated materials to be close to SmashU data, and replicated fog data.
Update2: Updated every single models with updated colors and extra stuff!
Update: Fixed freeze issue's on most wii users, and added shadow system.
Temple Omega is here. Enjoy floating temple parts in the background. Look closely at the far right temple piece, you can see a shadow applied from the ceiling in front of the wall due to a light map being applied via shader. Enjoy Temple Omega Form!
Update2: Updated every single models with updated colors and extra stuff!
Update: Fixed freeze issue's on most wii users, and added shadow system.
Temple Omega is here. Enjoy floating temple parts in the background. Look closely at the far right temple piece, you can see a shadow applied from the ceiling in front of the wall due to a light map being applied via shader. Enjoy Temple Omega Form!
387 February 14th, 2015
Temple Minus by Pikmin1211 with credit to LazyRed, Brawl Plus Team[Stage - Texture, Vertex - Hyrule Temple]
NOTE: THIS IS NOT MINE, I'M JUST UPLOADING IT. FULL CREDIT TO THE BRAWL PLUS TEAM, AND LAZYRED FOR THE RETEXTURES. With that out of the way, this is the version of temple as seen in Brawl Minus, originally made by the Brawl Plus team. Comes with 4 versions, Ruined, Golden, Snowy and Normal, each with icons and 3 BRSTMs. Designed for use with Project M 3.5.
1058 February 5th, 2014
Snow Temple_Project M by LazyRed, Chuy with credit to viewingthehue for the original texture[Stage - Texture, Vertex, Import - Hyrule Temple]
386 February 5th, 2014
Crashed Frigate_Project M by LazyRed, StupidMetroid with credit to Razanak7[Stage - Texture, Vertex, Import - Hyrule Temple]
1858 February 20th, 2014
Melee Kongo Jungle (FIXED) by Ryztiq with credit to Oshtoby\Mewtwo2000\Canon98[Stage - Import - Hyrule Temple]
UPDATE WITH NEW VERSION ADDED, SCROLL DOWN!
Fixed a few things so that the stage plays better, enjoy!
Changes:
3.0 camera.
Ceiling increased so the stage is less cramped.
Collisions corrected.
Main platform can now be jumped through from underneath.
Camera and death boundaries now evened so that they're not off-center.
NOTE! There's no cannon or hazards like in the melee stage. And there's now a version available without the rock.
That's all for now!
Fixed a few things so that the stage plays better, enjoy!
Changes:
3.0 camera.
Ceiling increased so the stage is less cramped.
Collisions corrected.
Main platform can now be jumped through from underneath.
Camera and death boundaries now evened so that they're not off-center.
NOTE! There's no cannon or hazards like in the melee stage. And there's now a version available without the rock.
That's all for now!
750 July 27th, 2014
Night Eldin Bridge Of Temple Redux (w/rain) by Nao-chan with credit to 44SilverFire, Calamitas, Razanak7, Hotdogturtle, Mewtwo2000 for the textures, and Lordgiratina7000 for the stage model combination[Stage - Texture, Vertex - Hyrule Temple]
Edit 2: I added menu stuff. So now it has the Icon, Preview, and Name.
Edit: Added more rain so hopefully it looks better.
Hello, back with yet another texture, but this time on a stage! I really liked the Bridge of Temple hack that Lordgiratina7000 made, so I decided to combine his hack with 44SilverFire's Temple Redux, and voila, here you all go! Hope you enjoy it as much as I do!
HD out!
Edit: Added more rain so hopefully it looks better.
Hello, back with yet another texture, but this time on a stage! I really liked the Bridge of Temple hack that Lordgiratina7000 made, so I decided to combine his hack with 44SilverFire's Temple Redux, and voila, here you all go! Hope you enjoy it as much as I do!
HD out!
438 December 22nd, 2013
P:M 3.0 Skyloft Temple by Convour with credit to Mewtwo2000[Stage - Texture, Vertex, Import - Hyrule Temple]
Nothing more than a simple upgrade to make this texture playable in P:M 3.0. All credit to Mewtwo2000 for the original texture.
Original: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26910
Original: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26910
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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