289 August 31st, 2016
Sylux v0.missiles by Placebo, Ryztiq, Afterthought with credit to russmarrs2, the PMDT, those that voted for Sylux, Rundas god rest his soul, and the baby[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Samus]
Thread: http://smashboards.com/threads/project-clone.434936/
The mysterious bounty hunter with no known alliances and burning hatred for Samus and the Galactic Federation, Sylux is done confusing players at the end of Prime 3 and has stepped into the fray.
He comes equipped with stolen technology as usual, but this time he has taken two weapons from the Luminoth, the light and dark beams. The Dark Beam is suited best for defense, while the light beam has great offensive abilities.
His speed and gravity are slightly greater than that of Samus, but his projectiles aren't up to snuff
He seems to have forgotten his Shock Coil... for now...
In-depth change-log and readme will come with the shock coil version.
Open letter to those that can run Hunters PC netplay at a good framerate or have extensive experience with the game's multiplayer, as I want a good grasp of the range and power of Shock Coil as well as differences between when Sylux uses it and when Samus does.
I also need to find out how to remove the freezing on Light Fsmash's second hitbox.
Also, I am a bit worried the light effects are too strong, and if anyone asks me to I'll change them in the shock coil update
The mysterious bounty hunter with no known alliances and burning hatred for Samus and the Galactic Federation, Sylux is done confusing players at the end of Prime 3 and has stepped into the fray.
He comes equipped with stolen technology as usual, but this time he has taken two weapons from the Luminoth, the light and dark beams. The Dark Beam is suited best for defense, while the light beam has great offensive abilities.
His speed and gravity are slightly greater than that of Samus, but his projectiles aren't up to snuff
He seems to have forgotten his Shock Coil... for now...
In-depth change-log and readme will come with the shock coil version.
Open letter to those that can run Hunters PC netplay at a good framerate or have extensive experience with the game's multiplayer, as I want a good grasp of the range and power of Shock Coil as well as differences between when Sylux uses it and when Samus does.
I also need to find out how to remove the freezing on Light Fsmash's second hitbox.
Also, I am a bit worried the light effects are too strong, and if anyone asks me to I'll change them in the shock coil update
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