77 July 5th, 2017
LS-Style ZS Samus by Lucent Shadow with credit to SJS, Albafika, Nanobuds, Kit Ballard[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Zero Suit Samus]
LS-Style Samus, meaning by default, 4 diagonal attacks, a slight buff to above B-Tier level (if needed) and no hitlag. Unfortunately, I couldn't do much this time because both Samus's have next to no space in their files to work with. So nothing groundbreaking here. Also, a couple of her whip attacks still have hitlag for some reason - Nair and Up-B, I think because they're articles? I don't know. I couldn't find their collision data.
She's a bit stronger, but overall not very strong at all. She's actually fairly weak, but she's so quick and nimble that you can go a couple minutes without getting hit if you react and move around fast enough. And she's surprisingly adapt at racking up damage, even if KO'ing is an issue.
This PSA literally made me pick her up and use her as a new main. Did not care for her vBrawl iteration, but this is really fun. With the included, slightly size-optimized textures on the SJS-Albafika-Nanobuds model, it should work well in conjunction with whatever Varia Suit Samus PSA you're using unless it's too large.
She's a bit stronger, but overall not very strong at all. She's actually fairly weak, but she's so quick and nimble that you can go a couple minutes without getting hit if you react and move around fast enough. And she's surprisingly adapt at racking up damage, even if KO'ing is an issue.
This PSA literally made me pick her up and use her as a new main. Did not care for her vBrawl iteration, but this is really fun. With the included, slightly size-optimized textures on the SJS-Albafika-Nanobuds model, it should work well in conjunction with whatever Varia Suit Samus PSA you're using unless it's too large.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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