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from:

1111 May 6th, 2019

Sm4sh Roy PSA v1.0c by Lillith, Nao-chan with credit to jaystring for original Roy import
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alt .zip link~
https://mega.nz/#!TR0z1KaC!Gyyu5PMTb9_8-a3X0QpViwCZt0kMWa2qf5OMPKardPw

v1.0c:
- A few Flare Blade updates, now it should be even more proper, same for Double Edged Dance.
- A few holes in Roy's hitboxes fixed up. Such as down smash and forward air.

v1.0b:
- Heavy item animations fixed, so now he can hold and toss them properly.
- Final Smash fixed up so the sheathe sound occurs properly now.
- KO sounds fixed up for the separated versions.

v1.0a:
- Back air and Up air animations updated, I'd never actually noticed they were different, oops. Thanks Firelis!
- Animation optimisations for Wait1 and Win1/2/3wait animations so they take up less size.
- Attributes updated more.

Heeeey, Roy!

If you're using the 'Separated' version of Roy, his soundbank ID is 0x000001AD

Necessary codes (Only for 'Separated' Roy!)~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html


Will probably separate PM 3.6 Roy's GFX/SFX too at some point, so uh... look forward to that PM players?

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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