3058 July 14th, 2013
Melee/64 Expansion V2! by Allav866, FroznHobo, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby with credit to all users whose hacks went into this, and Special Thanks to Mewtwo2000 for his Stage Roster Expansion Tool[Misc - Texture - Menu]
Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.
This doesn't work with Dolphin, because this uses the Stage Expansion code, which doesn't work on the emulator. Also, this is incompatible with the Character Roster Expansion, so no Giga-Bowser, Warioman, or Alloys, etc.
DO NOT ADD CODES TO THE GCT IN THE "codes" FOLDER!
That gct is to allow the gct in the "pf" folder to have over 8000 lines of code. I used the double GCT method when I uploaded this, which was before I found out about the gameconfig.txt method. If you use that, then be sure to move the GCT in the "pf" folder over to the "codes" folder.
This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. To my knowledge, the hacks included are up to date.
Here is what has changed:
-Melee's and Brawl's Battlefields are switched, so STGBATTLEFIELD=STGCUSTOM0B, and vice versa.
-Multi-Man Brawl is now Multi-Man Melee, and the Alloys have been replaced with Wireframes.
-Certain Music code edits to accomodate Multi-Man Melee.
-Battlefield (Brawl) only plays Brawl Battlefield music.
-Pack includes original Melee Battlefield brstm, but Brawl's will still play sometimes. It is listed as "Battlefield (Brawl)"
-Added secret in another Stadium Mode, but music doesn't fit as well...
If you have any stage hacks for Battlefield, they go over STGCUSTOM0B. You'll also have to replace the rel. Other than that, only STGCUSTOM slots and Battlefield have been replaced. For other stages, you can just place them over an existing stage. Most of the music that plays in Brawl stages is still unchanged, so you can replace it as you please, but don't try to mess with My Music, unless you want your Wii to freeze. You can use any character hacks you may have already with this, but adding CSP's to the common5.pac may result in a WiiFreeze.
The codes DO work! I test the stuff I release before I release it, without using any other hacks, so stop telling me it doesn't work when it does! If it isn't working for you on Gecko, then download the older version. All V2 does is add Multi-Man Melee, and unless you really need it, then get V1. But I know this thing works, because My Wii is turned on right now with the hacks turned on and it works perfectly, Multi-Man Melee and all.
btw, that secret I mentioned earlier, try going to Boss Battles and fight Master Hand.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.
This doesn't work with Dolphin, because this uses the Stage Expansion code, which doesn't work on the emulator. Also, this is incompatible with the Character Roster Expansion, so no Giga-Bowser, Warioman, or Alloys, etc.
DO NOT ADD CODES TO THE GCT IN THE "codes" FOLDER!
That gct is to allow the gct in the "pf" folder to have over 8000 lines of code. I used the double GCT method when I uploaded this, which was before I found out about the gameconfig.txt method. If you use that, then be sure to move the GCT in the "pf" folder over to the "codes" folder.
This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. To my knowledge, the hacks included are up to date.
Here is what has changed:
-Melee's and Brawl's Battlefields are switched, so STGBATTLEFIELD=STGCUSTOM0B, and vice versa.
-Multi-Man Brawl is now Multi-Man Melee, and the Alloys have been replaced with Wireframes.
-Certain Music code edits to accomodate Multi-Man Melee.
-Battlefield (Brawl) only plays Brawl Battlefield music.
-Pack includes original Melee Battlefield brstm, but Brawl's will still play sometimes. It is listed as "Battlefield (Brawl)"
-Added secret in another Stadium Mode, but music doesn't fit as well...
If you have any stage hacks for Battlefield, they go over STGCUSTOM0B. You'll also have to replace the rel. Other than that, only STGCUSTOM slots and Battlefield have been replaced. For other stages, you can just place them over an existing stage. Most of the music that plays in Brawl stages is still unchanged, so you can replace it as you please, but don't try to mess with My Music, unless you want your Wii to freeze. You can use any character hacks you may have already with this, but adding CSP's to the common5.pac may result in a WiiFreeze.
The codes DO work! I test the stuff I release before I release it, without using any other hacks, so stop telling me it doesn't work when it does! If it isn't working for you on Gecko, then download the older version. All V2 does is add Multi-Man Melee, and unless you really need it, then get V1. But I know this thing works, because My Wii is turned on right now with the hacks turned on and it works perfectly, Multi-Man Melee and all.
btw, that secret I mentioned earlier, try going to Boss Battles and fight Master Hand.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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