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Here it is, a redo of the very first hack I submitted to the Vault! Not only did I re-rig it (it looks much more refined), but I learned some vital ways I could rig any future projects I'll work on. Notable, how influences operate and how vertices affect neighboring vertices. This is something I wanted to do for quite a while, to make a better rig, mostly to prove to myself that I have indeed made progress ever since doing model rigging.
Only this time, I did it with recolored textures, a field I'm still quite new at, so they may look a little funky, so please keep that in mind! Tested to work perfectly with Dolphin, and the files have XX as they can go with any of Peach's costume slots.
Only this time, I did it with recolored textures, a field I'm still quite new at, so they may look a little funky, so please keep that in mind! Tested to work perfectly with Dolphin, and the files have XX as they can go with any of Peach's costume slots.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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