5719 February 12th, 2013
Grand Stadium V3 With SSS Icons. (KC-MM Edition) by Robz with credit to Lensho and Micaiah91[Stage - Texture, Vertex - PictoChat]
You all remember my grand stadium right? Well it was my first hack. I tried tweaking it before to make it better but I was young back then :p My skills have improved so I decided to try it again. And these were the results.
Enjoy my friends For I have Also included 4 different Brstms for you to choose from and The download comes with 2 .rel files to replace Pictochat or Pokemon stadium1.
(SSS Icons and portraits come included with instructions on how to install them)
Enjoy my friends For I have Also included 4 different Brstms for you to choose from and The download comes with 2 .rel files to replace Pictochat or Pokemon stadium1.
(SSS Icons and portraits come included with instructions on how to install them)
4780 May 25th, 2014
Aquarium Park V2.0 (Sonic Colors) by CutterKirby64 with credit to Mewtwo2000[Stage - Texture, Vertex, Import, 2D - PictoChat]
Video Avaiable Thanks to LegacyWolf!
-----------------------------------------
http://www.youtube.com/watch?v=81wOwpI8_7g
So here it is, the secret revamp I've mentioned in my stage hacking thread: Aquarium Park V2.0
It's been a long time since I released the first version of this stage but I've been improving a lot and I realized that my work in V1 wasn't that great and that's why I've decided to revamp it! There are huge improvements, you guys can check pictures from V1 and check those, there are new animations for Sonic and Tails, fishes and a lot of new BG stuff. So the stage comes with an improved Music Pack, 3 rel files to use over Pictochat, Custom Stage Slot and Yoshi's Island (Brawl) and also includes all the SSS Stuff you guys will need.
The stage goes over Jungle Japes but if you want it over Pictochat you'll have to use the included rel file.
I gotta say that now I'm really happy with this new version.
Hope you all enjoy this stage as much as I do!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0
-----------------------------------------
http://www.youtube.com/watch?v=81wOwpI8_7g
So here it is, the secret revamp I've mentioned in my stage hacking thread: Aquarium Park V2.0
It's been a long time since I released the first version of this stage but I've been improving a lot and I realized that my work in V1 wasn't that great and that's why I've decided to revamp it! There are huge improvements, you guys can check pictures from V1 and check those, there are new animations for Sonic and Tails, fishes and a lot of new BG stuff. So the stage comes with an improved Music Pack, 3 rel files to use over Pictochat, Custom Stage Slot and Yoshi's Island (Brawl) and also includes all the SSS Stuff you guys will need.
The stage goes over Jungle Japes but if you want it over Pictochat you'll have to use the included rel file.
I gotta say that now I'm really happy with this new version.
Hope you all enjoy this stage as much as I do!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0
3707 April 26th, 2014
Subspace Emissary Final Version by Mr. AI | Sluigi123 with credit to Lakitwo and Mewtwo2000 for finding the Black Flickering problem.[Stage - Texture, Vertex, Import - PictoChat]
Final Version is out! This is for Project:M.
Resolved Problems:
4/26/14, 6am EST; Stage Name shouldn't glitch in BrawlBox now. If this repeats itself, you'll have to make your own name, and thus don't report this.
Changelog:
- Weird Version Added (v1.2.75)
- Background is slightly darker.
- Side Camera Boundaries and Side Blastlines are similar to the ones in Dracula's Castle; the top boundaries stayed the same.
Songs in Download:
1. Tabuu's Theme
2. Subspace Ver. 1 Theme
3. Crumbling Lab (SSF4 Series)
4. Final Destination (Tales of Symphonia)
5. Final Destination (Smash Bros. Crusade)
6. Final Round (Street Fighter Alpha 3)
7. Macho Grubba! (PM: Thousand Year Door)
8. Metal Battle (Melee)
9. Steel Beast (Metal Slug)
10. C. Viper Theme (Street Fighter 4 Series)
11. Final Boss (Street Fighter Alpha 3)
12. Gen Theme (Street Fighter Alpha 2)
13. Battlefield Theme (Smash Flash 2)
14. Night of Nights Theme Remix
Resolved Problems:
4/26/14, 6am EST; Stage Name shouldn't glitch in BrawlBox now. If this repeats itself, you'll have to make your own name, and thus don't report this.
Changelog:
- Weird Version Added (v1.2.75)
- Background is slightly darker.
- Side Camera Boundaries and Side Blastlines are similar to the ones in Dracula's Castle; the top boundaries stayed the same.
Songs in Download:
1. Tabuu's Theme
2. Subspace Ver. 1 Theme
3. Crumbling Lab (SSF4 Series)
4. Final Destination (Tales of Symphonia)
5. Final Destination (Smash Bros. Crusade)
6. Final Round (Street Fighter Alpha 3)
7. Macho Grubba! (PM: Thousand Year Door)
8. Metal Battle (Melee)
9. Steel Beast (Metal Slug)
10. C. Viper Theme (Street Fighter 4 Series)
11. Final Boss (Street Fighter Alpha 3)
12. Gen Theme (Street Fighter Alpha 2)
13. Battlefield Theme (Smash Flash 2)
14. Night of Nights Theme Remix
2252 September 2nd, 2012
Song's Private Isle by Robz with credit to Vishkugeta[Stage - Texture, Vertex - PictoChat]
1805 July 24th, 2013
Fire Spring (Earthbound) by Good Guy Giygas[Stage - Texture, Vertex, Import - PictoChat]
Hey guys, here's another Earthbound stage for you, this one is the Fire Spring! I kinda made this out of boredom, but here it is. It goes over FD, and I also included .rels to go over Pictochat and a custom slot. It's a pretty intense looking stage, so I hope you enjoy it! :D
Download includes:
- Stage
- .rels to put over Pictochat and Custom Stage slot
- SSS stuff
- Brstm
Download includes:
- Stage
- .rels to put over Pictochat and Custom Stage slot
- SSS stuff
- Brstm
1339 July 16th, 2012
Festival of Fear Pictochat by flamegoop with credit to Dragonrage[Stage - Texture, Vertex - PictoChat]
1179 November 29th, 2013
World 1-1 (from Super Mario World 2) by soulcambio with credit to kwrk85[Stage - Texture, Vertex, Import, 2D - PictoChat]
Basis of this stage was from kwrk85's stage
[http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4673]
I change some collisions, erase grabable edges and import colorful elements.
With this download you got:
- Stage pac. [goes over Final] and rel. file [for PictoChat]
- Music (new super mario bros. u overworld theme as brstm and mp3 file)
- Selmap Icon
- Selmap Prevbase
- Selmap Mark
- Selchr Mark
- Selmap Frontstname
[http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4673]
I change some collisions, erase grabable edges and import colorful elements.
With this download you got:
- Stage pac. [goes over Final] and rel. file [for PictoChat]
- Music (new super mario bros. u overworld theme as brstm and mp3 file)
- Selmap Icon
- Selmap Prevbase
- Selmap Mark
- Selchr Mark
- Selmap Frontstname
1136 June 5th, 2010
Strobe Chat by IceCatraz[Stage - Texture - PictoChat]
Original Texture
-Created by 8thalga
(Note: ACTUAL TEXTURE IS MUCH DARKER THAN SCREENSHOTS. BACKGROUND IS PRACTICALLY BLACK; WHEN YOU ARE HIT OR USE A MOVE THAT USES LIGHT, THE BACKGROUND AROUND YOU GLOWS)
So, what's this? It's Strobe Chat! We've taken Picto Chat and spiced it up. We've had a few unintended blessings in this one - we couldn't figure out how to change the background lines, and we initially thought that the background was too dark. However, when fighting with items (specifically anything that lights up), or with light moves, the background around the character or item brightens up, showing the detailed cross stitching in the background. We think it looks neat. We'll release another version with a lighter background (for those of you that don't play with items) and with a few other changes. Initially, we wanted all of the drawn items that generate to have this "rainbow strobe like" texture. Instead, they came out black. However, this makes for a whole lot of fun, as it's hard to see what's being drawn. Veterans will know sooner or later (especially when it's rockets :) ), but new comers will have a blast.
Enjoy!
-Created by 8thalga
(Note: ACTUAL TEXTURE IS MUCH DARKER THAN SCREENSHOTS. BACKGROUND IS PRACTICALLY BLACK; WHEN YOU ARE HIT OR USE A MOVE THAT USES LIGHT, THE BACKGROUND AROUND YOU GLOWS)
So, what's this? It's Strobe Chat! We've taken Picto Chat and spiced it up. We've had a few unintended blessings in this one - we couldn't figure out how to change the background lines, and we initially thought that the background was too dark. However, when fighting with items (specifically anything that lights up), or with light moves, the background around the character or item brightens up, showing the detailed cross stitching in the background. We think it looks neat. We'll release another version with a lighter background (for those of you that don't play with items) and with a few other changes. Initially, we wanted all of the drawn items that generate to have this "rainbow strobe like" texture. Instead, they came out black. However, this makes for a whole lot of fun, as it's hard to see what's being drawn. Veterans will know sooner or later (especially when it's rockets :) ), but new comers will have a blast.
Enjoy!
1099 July 21st, 2013
Bell Tower PictoChat by platinum with credit to LenSho[Stage - Texture, Vertex, Import - PictoChat]
1024 July 12th, 2011
Daisy Stadium Mega Redux by Triforce Zelda (Deceased) with credit to Robzdablades for banners[Stage - Texture, Vertex - PictoChat]
This one's for Daisy(PSA Here): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20482&Moderated=All
I wanted to improve on my previous attempt, so I exported all the textures and started from scratch on a basic FD stage and used parts from different stages, and this one came out very well done! I can't believe I was actually able to do something like this!
Much improvements have been made:
-Audience animations have been fixed
-lighting has been redone
-Textures have been HD-ized
-There are now 6 patforms rather than the traditional 2-3. (In pairs, there's a top set, bottom set, and a mid-on-level set.)
-Since there was an issues with recovery being less demanding because of the bottom platforms, but I made them fall-through, and made it so that they're ingrabbable, so no autosweetspotting down there - either land safely or die, and some of the craziest battles happen on the lower platforms too.
-Reasonable stage size - not too big or small, but still kinda large anyway.
-Easter Eggs!
-Has brstms!
-Has SSS stuff!!
As someone who's played this stage, I was shocked by the mechanics of the 6 platform stadium. It doesn't seem that much outstanding at first, but it's really the location, paired with the appearance of the stage and it's elements, that defines the qualities.
And the best Part, it's a FD-based stage, meaning it can be ported to any other stage using any FD-based .rel! One has been provided to go over Pictochat![pf/module] for those people who don't know a thing about models.
Don't report for anything freezing. This has not freezed one single time, but if there are issues, PM me for any questions!
I wanted to improve on my previous attempt, so I exported all the textures and started from scratch on a basic FD stage and used parts from different stages, and this one came out very well done! I can't believe I was actually able to do something like this!
Much improvements have been made:
-Audience animations have been fixed
-lighting has been redone
-Textures have been HD-ized
-There are now 6 patforms rather than the traditional 2-3. (In pairs, there's a top set, bottom set, and a mid-on-level set.)
-Since there was an issues with recovery being less demanding because of the bottom platforms, but I made them fall-through, and made it so that they're ingrabbable, so no autosweetspotting down there - either land safely or die, and some of the craziest battles happen on the lower platforms too.
-Reasonable stage size - not too big or small, but still kinda large anyway.
-Easter Eggs!
-Has brstms!
-Has SSS stuff!!
As someone who's played this stage, I was shocked by the mechanics of the 6 platform stadium. It doesn't seem that much outstanding at first, but it's really the location, paired with the appearance of the stage and it's elements, that defines the qualities.
And the best Part, it's a FD-based stage, meaning it can be ported to any other stage using any FD-based .rel! One has been provided to go over Pictochat![pf/module] for those people who don't know a thing about models.
Don't report for anything freezing. This has not freezed one single time, but if there are issues, PM me for any questions!
881 October 22nd, 2010
Pictoheaven by rihuganon with credit to flamegoop[Stage - Vertex, Import - PictoChat]
728 July 24th, 2013
SSE Color Pack V1.0 by Mr. AI | Sluigi123[Stage - Texture, Vertex, Import - PictoChat]
647 July 14th, 2010
(Revamp) Fixed Pictochat by Keeby with credit to tjmsrubegoldberg, MLX, and IceCatraz [Stage - Texture - PictoChat]
586 February 13th, 2014
PictoChat Stream by shonnh1 with credit to SQueen, Smash King-93, rihuganon and Axloid[Stage - Texture, Vertex, Import - PictoChat]
433 April 18th, 2020
[PM 3.6] DelfinoChat (PictoChat's Secret) by Puzzled with credit to WorseDoughnut, soopercool101 and the PMDT[Stage - Vertex, Import - PictoChat]
PictoChat's Secret is a 1-for-1 reskin of Delfino's Secret from PM 3.6. Has the same camera/blast zones/etc. Includes extra background elements based off of Mario Sunshine's secret levels and the general vibe of Brawl's Pictochat stage.
Credits:
- WorseDoughnut for flattening the base platform
- soopercool101 for porting the swinging girder transformation
- Theytah for the original Delfino's Secret stage
Credits:
- WorseDoughnut for flattening the base platform
- soopercool101 for porting the swinging girder transformation
- Theytah for the original Delfino's Secret stage
405 January 3rd, 2012
Windows Space by Officer94 with credit to rihuganon , flamegoop[Stage - Texture, Vertex, Import - PictoChat]
391 June 13th, 2011
Delight City Keys by Triforce Zelda (Deceased) with credit to Alses[Stage - Texture, Vertex, Import - PictoChat]
387 May 1st, 2012
Pictoheaven (English) by SomeKindOfMetroid, rihuganon with credit to platinum and flamegoop[Stage - Texture, Vertex, Import - PictoChat]
I really don't deserve any credit for this.
The only difference between the NTSC-U and -J versions of PictoChat is MiscData[300].msbin and Pict_001_sanka.png, so I went ahead and made English versions of PictoHeaven by rihuganon and the blue edit by platinum. This includes English versions of the SSS icons platinum made for his edit.
The only difference between the NTSC-U and -J versions of PictoChat is MiscData[300].msbin and Pict_001_sanka.png, so I went ahead and made English versions of PictoHeaven by rihuganon and the blue edit by platinum. This includes English versions of the SSS icons platinum made for his edit.
386 December 5th, 2011
Pictospace by Officer94 with credit to rihuganon , flamegoop[Stage - Vertex, Import - PictoChat]
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010