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263 July 11th, 2011

06 Pico and the Wild Goose by Weyard
[Character - Texture, Vertex - Captain Falcon]



He isn't a just a trophy any longer.
F-zero racer 06 Pico and his vehicle, the Wild Goose join the fray.

Please read the included Readme.txt for further information.

*Mouth bones have been disabled, so wifi will probably desync.

Known glitches:
None involving the .pac and .pcs.
However there are some minor visual errors during entry animation and final smash due to the editing of the vehicle.
In the entry animation, the Wild Goose has wings for some reason. They aren't there when you use the final smash though.
During final phase of final smash, the vehicle is invisible and you see Pico racing down the track instead. It has no effects on gameplay, it's just invisible during this part of the move.

Please direct all comments and suggestions to my thread: http://forums.kc-mm.com/index.php?topic=17530.msg569610#new

Part of the Koo.pac http://koopacteam.wordpress.com/ and NEWgen http://newgen-team.blogspot.com/2011/07/wild-goose-is-heading-for-1st-place.html ( hacking teams.

2457 January 15th, 2011

Aggron by Weyard
[Character - Texture, Vertex - Bowser]



RECOLOR PACK IS ON IT'S WAY

Includes Normal Aggron texture as well as his Shiny version.

Please give feedback in my thread: http://forums.kc-mm.com/index.php?topic=17530.0

-

Part of the Koo.pac team: http://koopacteam.wordpress.com/

114 November 12th, 2010

Alex by Weyard with credit to Aafyre
[Character - Texture, Vertex - Marth]



Alex, the behind-the-scenes Antagonist of the Golden Sun series.

* I apologize for the poor quality of the images. The only way I have of recording them is via my DSi and as you might know, it's camera's are terrible.

I'l be updating this occasionally. Removing the sword mainly.

I'm working on a psa moveset. Once I make a thread for it, the link will be here:.

A special thanks to Aafyre for the Sephiroth model that I used as a base.

84 December 20th, 2010

Arcanus/Ace Golden Sun Dark Dawn by Weyard with credit to Aafyre
[Character - Texture, Vertex - Marth]



Arcanus/Ace from Golden Sun Dark Dawn.

UPDATED: Mask has been made more accurate.

His legs go through the bottom of his robe during most animations, so I made the top portion of his legs white as well so it isn't noticeable during game play now. Pictures have been updated.

This is basically replacing my Alex texture model, because if you aren't aware, this is Alex as well, he just uses a different name in Dark Dawn. I will be making a psa for this version instead of the old one, as this one is more accurate.

Alex doesn't seem like the type to use weapons, so I will be removing the sword if possible in a later update.

Thanks to Aafyre for Sephiroth's hair, although I have vertexed it a bit. I asked permission back when I did the first Alex texture, so I hope I still retained the permission to use it again.

222 December 20th, 2010

Ark (Terranigma) by Weyard
[Character - Texture, Vertex - Marth]



Ark from Terranigma, a little known SNES actionrpg.

Updated: A few minor changes have been made.

I'm also working on an update for the old psa. I should have it finished within a week or so.

72 December 13th, 2010

Baggy Clothing Marth by Weyard
[Character - Vertex - Marth]



In-game pictures will be added tomorrow.

This model could be used as a base for tons of character's who have baggy clothing. It would potentially save you a few minutes/hours of work.

It might look a little awkward with Marth's default texture, but once you apply your own texture to the pants they will look fine.

If you use it for a project, just let me know what you plan to use it for and I'll allow it.

273 August 7th, 2010

Chozo Warrior GreyVoice by Weyard
[Character - Texture, Vertex - Falco]



Now with Pictures :D

The Chozo, GreyVoice, wearing full chozo warrior armor like he supposedly wore during his battle with Ridley in the Metroid manga. I'm working on a psa moveset to go along with this.

I'l be doing minor changes to the texture later and I'l update it in. If you like the texture/model be sure to check back occasionally for an update.

52 June 21st, 2011

Custom Weyard ZSS by Weyard
[Character - Texture, Vertex - Zero Suit Samus]



*I'm releasing all of my unfinished old projects so I can start anew. You can see my statements on my current situation in my thread: http://forums.kc-mm.com/index.php?topic=17530.285

If you want to vertex the head/hair for me, please go ahead. Just let me know first.

Was meant to be a Richter model, but I ran into several problems early in development. Rather than throw it away, I made a quick texture and thought I'd just release it.

For now, it is just a MALE ZSS model, with Samus's head....so it's awkward.

28 November 10th, 2010

Dark Dawn Dedede by Weyard
[Character - Texture - King Dedede]



My custom Dedede texture. It has the Golden Sun Dark Dawn logo on his hammer as well as the back of his coat.

825 January 22nd, 2011

Darmanitan/Hihidaruma by Weyard
[Character - Texture, Vertex - Donkey Kong]



Hihidaruma/Darmanitan enters the fray.

Many bones have been disabled so this should desync wifi.

For more information and feedback, visit my thread: http://forums.kc-mm.com/index.php?topic=17530.240

806 June 23rd, 2011

DeathDede by Weyard
[Character - Texture, Vertex - King Dedede]



Based loosely on the Circle Of The Moon version of Death. This project is 5-6 months old and just got boring and frustrating. I have returned to hacking now and don't feel like wasting anymore time on it.

I still have a model laying around of this with a full hood instead of a hat, making it look more like the Sotn version of Death. I might release it later, not sure though.

It's been so long that I can't really remember if I used any other hacks in the making of this. If you discover a piece of one of your hacks somewhere in this, let me know and I'll credit you.

149 November 29th, 2010

DonPaoloV5 by Weyard with credit to Adfroman
[Character - Texture, Vertex, Import - Ganondorf]



Don Paolo, first antagonist of the Professor Layton series.

*V5. Due to Adfroman's awesomeness, the only remaining glitch, is that he stretches underground slightly during certain moves.

I'll be adding updated pictures later.

The next version will include:
-Fixed Hair
-Updated Texture

A huge, massive, gigantic thanks to Adfroman. He has been involved with this since the very beginning and I cannot hope to ever thank him enough.

This is obviously, a Wario model imported onto Ganondorf. Due to this, he has a few problems right now. He has a non-existent sheild, holds items at the wrong spot, when grabbing/throwing opponents- they are shown beneath his feet rather than in his hands (this also applies to his forwardB), and his feet go underground in some animations. Download will be updated as soon as any of these changes are made.

I am definetly going to be doing some psa work for him, so expect many updates to come.

Part of the Koo.Pac Team: http://koopacteam.wordpress.com/2010/11/26/master-of-disguise/

lol @ picture #3, Paolo fleeing as usual XD.

340 August 19th, 2010

Ephraim by Weyard
[Character - Texture, Vertex - Marth]



Report edit: I'm a little baffled at why someone would use Brawl hacks...yet not have BrawlBox downloaded. It is an extremely stupid reason to report something.

Due to this pointless report, I have now updated the download so it contains the .pcs, rather than the 00.pac which could have been easily opened in BB and saved to make the .pcs on your own.

To my knowledge, this is the first good Ephraim (Fire Emblem) texture. He has a correct shirt and boots are fairly correct. He also has a spear.

818 October 2nd, 2010

Golbez (Theodor Harvey) Final Fantasy 4 by Weyard with credit to Yami LenSho and Dingoberriz
[Character - Texture, Vertex - Ganondorf]



-Thanks to Yami LenSho for providing me with the name creator of the model which I used as a base. I was unable to find it again to get the names.

Please ask permission first if you plan to edit this.

There was a problem with the original download. If you already downloaded, please do so again, it is fixed now.

Golbez (Theodor Harvey) of Final Fantasy 4.

The color scheme is more accurate on the actual file. The screenshots made him look weird for some reason.

I'm no longer working on any brawl related things. So the psa has been abandoned.

166 June 23rd, 2011

Gold Wolf by Weyard
[Character - Texture - Wolf]



Just my newest custom Wolf texture. Most of it has been drawn new with SAI paint tool.

37 December 9th, 2010

Gold&Brown ShotGunKnight by Weyard
[Character - Texture, Vertex - Captain Falcon]



A new texture for my old custom Cap Falcon vertex. I made a few more vertex changes as well. He now has a shotgun in his holster for one.

130 July 30th, 2011

Gravity hyrbid by Szasz, Weyard with credit to akari_un
[Character - Texture, Vertex - Samus]



Took the default texture of Samus' torso and helmet, and merged it with the wonderful leg and arm plating from Akari's battle suit, and finally placed it on Weyard's Prime model.

31 November 10th, 2010

Grey and Gold by Weyard
[Character - Texture - Fox]



My custom Fox texture.

362 December 13th, 2010

IronMan Suit Samus by Weyard with credit to Wii and LookitsLink
[Character - Texture, Vertex - Samus]



The model from my War Machine hack, without the large shoulder cannon. This could probably be used for all sorts of other projects for those of you needing a less feminine Samus model as a base.

I think I'll replace Samus' normal textures onto it tomorrow so you will have something more basic to go on. More Pictures will be added at that point, so please don't report this for BrawlVault Pictures yet.

I just ask that you notify me if you plan to use it for something. Enjoy.

169 December 11th, 2010

Isaac Texture by Weyard with credit to GameWatching
[Character - Texture, Vertex, Moveset (PSA) - Link]



A simple Isaac texture. I was planning on making a psa, but I got bored with it and thought that rather than let my work go to waste, I'd upload it so someone else can take over it if they want.

I based this off of his In-game Sprite from Golden Sun, rather than official art/brawl design. At a distance it looks fine, but if you look closely there are a few things that are horribly wrong. Some portion of his hat has a different lighting effect than his hair, and it sticks through the sides of his head at points, making a weird discoloration.

A few of his attacks are changed and the pac is a variation of one of the "enhanced" Link pacs. I also used someone's hatless Link model for this. Can't remember who it was. I'll be updating this post and giving credit once I figure out whose model I used.

Just let me know if you decide to take over the project and I'll be glad to help out if I have time. It's far too nice of a texture to let go to waste.

Not sure who's hatless Link I used. I'll have to find out.

302 July 14th, 2011

Kadabra by Weyard with credit to Lucas_irineu
[Character - Texture, Vertex - Lucario]



*hey idiot who reported me, leaving an insult instead of reasoning. Looks like it did you a lot of good. I commend your efforts kid.

* Be warned, there might be unexpected freezing and unknown graphical glitches. Several users have reported severe graphical errors inplace of him simply Disappearing/reappearing. My guess is that certain games are handling this glitch differently from others. If you experience heavy graphical errors, just message me. Don't go and report it because I already know that it has the possibility to do things like that. I will not be removing this download, because for most everyone, it works perfectly fine except for the "disappearing" glitch, which in no way or fashion effects gameplay. The chance that it might cause more severe problems is not enough to force me to remove it.

Kadabra joins the brawl.

Please visit my thread for feedback: http://forums.kc-mm.com/index.php?topic=17530.0

Texture originally by Lucas_irineu with some minor changes by me.

Adfroman disabled most of his faces/heads and a few fingers/toes have been disabled, so this will likely desync wifi.

There are a few problems with the model, but none of them are really very serious so they probably won't be changed.

Part of the Koo.pac team: http://koopacteam.wordpress.com/

317 December 20th, 2010

MachopV2 by Weyard
[Character - Texture, Vertex - Squirtle]



Machop Pokemon #66

Pictures have been updated. I'm still very dissapointed with the eye textures and the model in general, but I'm tired of fighting with it. I give up.

-He has an artificial neck which moves out of his body during certain animations.
-Hands have been vertexed to look more like actual hands
-Feet have been flattened like Machop's
-Shell has been flattened and body has been changed overall to make Squirtle more humanoid
-Head has been shrunk as well


357 January 12th, 2011

Marth Shin Monsho No Nazo by Weyard
[Character - Texture, Vertex - Marth]



Marth in an appearance similar to his design from Fire Emblem: Shin Monsho No Nazo. The texture isn't exact, but it's close enough. If anyone wants to make a more accurate texture, go ahead, just let me know first if you plan to use this model.

2075 December 14th, 2010

Nidoran (Male and Female) Package v2 by Weyard with credit to KingJigglypuff or Balanced Brawl Team
[Character - Texture, Vertex, Moveset (PSA) - Ivysaur]



Part of the koo.pac team. http://koopacteam.wordpress.com/

V2: Now includes a normal version, and a version with disabled bones and a new altered moveset to better fit Nidoran. Also includes a few updated Graphic effects.

Next version will have more graphic effects, moveset tweaking and will be moved onto a fresh pac.

Package includes:
Nidoran male pcs - default costume
Nidoran male pac
Nidoran female pcs - red costume
Nidoran female pac
Fit motion (only needed with Edited bone version.)
Pac (only needed with Edited bone Version.)

The pac is based off of KingJigglyPuff's enhanced Ivysaur, or the Balanced Brawl version. I have no idea which it was. Psa wouldn't open a fresh pac, so I had to use the only one I had laying around. Due to this descrepancy, KingJigglyPuff will be credited just in case.

116 December 7th, 2011

Other (M)elee Samus by Puraidou, xZedkiel, Weyard, Gamma Ridley, Royal_Blade
[Character - Texture, Vertex - Samus]



Melee recolors by me, Model by Weyard. Royal_Blade, xZedkiel and Gamma added due to this being a project.

Topic: http://forums.kc-mm.com/index.php?topic=28730.0

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Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
Please enter your report here.

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