82 
August 11th, 2019
Mario Article Wizardry Code Template -- Using Fludd Water by
catscatscats99
[Character - Moveset (PSA) - Custom Character]As requested by many, this is a code template for using Mario's Fludd Water article as custom projectiles. Unlike Mario's Fireball, the Fludd Water takes a bit more set up but once you get there it's just as streamlined as using the Fireball article. And good news -- you can have 12 Water articles spawned at once, essentially giving Mario 17 article instances including the 5 allowed from the Fireballs. Woo!
The download contains a demo move where I used the Fludd Water articles to throw a hammer with different properties based on how long the move is charged up for. Please feel free to copy the code from this download, that is what this is for! The values for things like article wizardry/on the fly floating point changing is yours for the taking! :)
There is a \"HowThisWorks.txt\" file that explains what is going on and how everything is put together to make using the Water articles as easy as possible, please read it!
Feel free to reach out on Discord if you have any questions!
1155 
February 4th, 2019
Waluigi's New Specials by
King Bob Gaming,
catscatscats99,
Ubergruvin with credit to MKHT for making the original Mod
[Character - Moveset (PSA) - Custom Character]***UPDATED*** Uberguvin helped fix a few issues with final smash eyes, and we've uploaded a placeholder final smash! I also fixed the tennis ball shader.
Credit goes to MKHT for creating the original mod! He's done a fantastic job capturing what Waluigi would play is in Super Smash Brothers!
These new specials aren't meant to take away from his original mod, they are simply what I like! That's kinda the beauty of modding is if you want to change things, you can!
246 
January 27th, 2019
Unstoppable Articles (Articles Will Not Terminate On Hit) by
catscatscats99
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]The game is by default hardcoded to terminate articles after a hitbox connects. This allows for articles to only be terminated on command, which opens possiblities for things such as multihit projectiles and doing certain actions upon a hitbox connecting.
After putting the codes (in the How_To_Use.txt) in your GCT, simply set RA-Basic[4] in the article action where you want it to be unstoppable as 0x1ABE11ED. That's it. All other articles will be unaffected.
The How_To_Use.txt gives more detail on how to use, answers questions, etc.
The download also includes demo movesets for every character's article affected by this code so you can see how to do it to your own PSA (it's very simple, it's just that variable set, but look at these if you need help!).
GIF 1: Just showing that the unstoppable articles work
GIF 2: Multihit fireball can now be made since the article does not terminate after hitbox connects
GIF 3: Reflectors still work properly!
If there are any glitches or oddities please let me know so I can try fixing them! I tested this out A LOT though and everything checks out. Feel free to contact me on Discord if you have any questions!
https://discordapp.com/channels/277917214043144192/357272146457657348/530944531512688640