192 
August 22nd, 2012
100% Nana VFX (No BRSAR Required!) by
SomeKindOfMetroid
[SFX - Ice Climbers]To go along with my Dual Nanas model change (link below), I edited the ICs' "moveset" to swap Popo's voice SFX for Nana's. This was more work than you'd expect...
This won't desynch Wi-f.
Dual Nanas: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27576
(Source: Super Smash Bros. Brawl)
167 
August 22nd, 2012
100% Popo VFX (No BRSAR Required!) by
SomeKindOfMetroid
[SFX - Ice Climbers]To go along with my Dual Popos model change (link below), I edited the ICs' "moveset" to swap Nana's voice SFX for Popo's. This was more work than you'd expect...
This won't desynch Wi-f.
Dual Popos: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27577
(Source: Super Smash Bros. Brawl)
284 
August 23rd, 2012
Unused Victory Speech (No BRSAR Required!) by
SomeKindOfMetroid
[SFX - Meta Knight]Now, my power is without rival!
This "moveset" change causes Meta Knight to say the above line HALF OF THE TIME instead of "You've much yet to learn" or "Victory is my destiny." So, for example, if he gets his Win3 animation, he has a 50% chance of saying "Victory..." and a 50% chance of saying "Now..."
(Source: Super Smash Bros. Brawl)
17 
July 9th, 2012
Battle Pressure by
SomeKindOfMetroid
[Audio - Stage/Menu]Random upload.
(Source: Megaman Battle Network 4)
743 
July 6th, 2012
Shadow Moses Recolors by
SomeKindOfMetroid
[Stage - Texture - Shadow Moses Island]Gray/white, red, and black. If you think they look too saturated or intense in-game, swap in a flatter light set.
21 
July 14th, 2012
Pharaoh's Throne by
SomeKindOfMetroid
[Audio - Stage/Menu]LittleKuriboh's parody of Telephone by Lady Gaga.
Preview video chosen over the CardGamesFTW original because it's the song by itself. The MP3 I used doesn't have any talking, and it loops.
(Source: Yu-Gi-Oh! The Abridged Series)
298 
March 13th, 2014
Tekkaman Blade Pack by
SomeKindOfMetroid,
xZedkiel with credit to Beyond and Raphael
[Character - Texture, Vertex, Import - Pit]Want to help complete this pack? Visit:
http://forums.kc-mm.com/index.php?topic=44614.0
First and foremost, this has a full set of Tekkaman Blade models and recolors.
But more than that, this pack has (very nearly almost) everything you need to completely replace Pit with Tekkaman Blade! Portraits, names, icons, you name it. Read the included _Contents.txt for a full list.
Beyond created the original model and texture import, and xZedkiel created the red/black, blue, and green recolors. The stock heads are by Raphael. Everything else was created by me, and permission was granted by all three of those users to reupload their work.
In addition to the result mark (see the above link), it's missing metal textures (which I might do myself...or you could help out and do them for me!) and sound effects (which I'll do once BrawlBox supports them).
115 
May 10th, 2012
Figure Display 2-2 by
SomeKindOfMetroid
[Stage - Texture, Vertex, Import - Final Destination]Updated 5/10/12 to final version. Collisions updated again, ridiculously far death boundaries brought closer, and the included SSS images will work now.
My first stage hack. Final Destination is the base.
It's just collisions (and everything else) added to the model from FigureDisp2_bg2_en.brres. Final Smashes, items, PokeTrainer, and all that stuff all work. I guess I'll do the other ones soon, because it's good practice.
251 
May 4th, 2012
Dr. Mario Bros (Actually) Fixed by
SomeKindOfMetroid with credit to ?
[Stage - Texture - Mario Bros.]I don't know why rihuganon uploaded that version, because it has the same flaws as the original (which was made by...who?).
I've been meaning to do this for a year. Dr. Mario Bros, fixed and completed. The enemies no longer revert into Koopas or crabs on some frames, they now change colors just like the originals, and there are no frames where they disappear.
388 
May 1st, 2012
Pictoheaven (English) by
SomeKindOfMetroid,
rihuganon with credit to platinum and flamegoop
[Stage - Texture, Vertex, Import - PictoChat]I really don't deserve any credit for this.
The only difference between the NTSC-U and -J versions of PictoChat is MiscData[300].msbin and Pict_001_sanka.png, so I went ahead and made English versions of PictoHeaven by rihuganon and the blue edit by platinum. This includes English versions of the SSS icons platinum made for his edit.
372 
May 1st, 2012
Jungle Result (English) by
SomeKindOfMetroid,
rihuganon
[Misc - Texture, Vertex - Results Screen]English version of rihuganon's jungle results screen. I deserve no credit here.
Yeah, you can't tell it's in English (or even the result screen) from the images.
531 
July 17th, 2012
GCN Controller Loader by
SomeKindOfMetroid,
hotdogturtle
[Misc - Texture, Vertex - Strap Screen]The only true strap loader screen. Comes with purple GCN controller and black GCN controller versions.
This happens to use hotdogturtle's barrel roll loader as a base. If you just want the two strap screens and not the Arwing, extract ModelData[0].brres from this and replace it within an original StrapEn.pac.
472 
May 1st, 2012
Target Smash!! 2-5 Replacements by
SomeKindOfMetroid
[Stage - Texture - Target Smash]Recolors for the backgrounds, targets, and a few level pieces. Nothing special. No Level 1 replacement because I use Sapphire's version myself (with a target recolor).
Level 5 has an extra bonus.
115 
May 1st, 2012
Emu Coin Launcher by
SomeKindOfMetroid with credit to picano
[Misc - Texture - Coin Shooter]An emu background for the Coin Launcher, with black/blue/green-themed recolors elsewhere.
Now with an actual download link. Thanks to picano for the in-game images
85 
August 17th, 2010
Unused Blue Texture by
SomeKindOfMetroid
[Character - Texture - Luigi]An alternate blue costume for Luigi that's on the disc but cannot be loaded normally since the actual files freeze the game. It's ever so slightly lighter than his normal blue--the images can be used for comparison (this texture is on the left).
PAC included but not required.