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« Reply #2565 on: February 15, 2014, 06:59:38 AM » |
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so its true, each time I travel somewhere, someone does a major big thing in hacking!
will definity use this now!
and as soon I got my hacks working 100% wih dolpic, I will do more BrawlEx modules! (cant get pass gecko screen, I lose controll of my controll and cant select a thing D: )
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Stupid Tinypic :C
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« Reply #2566 on: February 15, 2014, 07:17:50 AM » |
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I just came to read the thread again, to surprise again.
100 character roster?!!
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #2567 on: February 15, 2014, 08:13:36 AM » |
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*EXPLODES* Yeash, i missed out on 6 pages. now we have this... beautiful =3
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« Reply #2568 on: February 15, 2014, 08:21:20 AM » |
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You can take the sc_selcharacter included in the pack, and import miscdata[30], miscdata[70], and all your CSPs from your old one. It works fine.
Ignore this. You can import your CSPs and MiscData[70] OK, but you have to remake/reimport the animations and textures in MiscData[30]. You can't simply import MiscData[30] in order to have 100 icons.
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« Reply #2569 on: February 15, 2014, 08:55:19 AM » |
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Question: I installed the CSSRoster.dat, added my slots, and updated the sc_selcharacter.pac with the model and animation and common3.pac with the one included in the file. Also threw in the updated bx_fighter. I see the slots I've added, but whenever I attempt to hover over a CSS icon, the game freezes. Any idea how that
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« Reply #2570 on: February 15, 2014, 10:01:01 AM » |
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NICE!
So, this method isn´t compatible with Mewtwo2000´s CSS Tool?
I don´t get this so far, how exactly i have to use this? Which steps do i have to do?
I changed the core Files now and I added the files from Brawl CSS Expansion to my SD Card.
Sorry for grammar and thanks in advance.
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« Reply #2571 on: February 15, 2014, 11:17:03 AM » |
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NICE!
So, this method isn´t compatible with Mewtwo2000´s CSS Tool?
I don´t get this so far, how exactly i have to use this? Which steps do i have to do?
I changed the core Files now and I added the files from Brawl CSS Expansion to my SD Card.
Sorry for grammar and thanks in advance.
I believe Mewtwo2000's tool modifies Spunit's Custom CSS code. With the new stuff you just modify CSSRoster.dat with the new version of the BrawlEx Config Utility.
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I'm the Dark Hero! Hoping to achieve Axel as a character for SSBB!
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« Reply #2572 on: February 15, 2014, 11:19:28 AM » |
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^^all the ids are now stored in the CSS roster config, sobasically all the ids in the previous css code, still exist, but in a config format.
Also if you guys want true independent pokemon, use this codes havent tested them my self but should work:
Charizard loads Ind. Charizard [ASF1nk] 04455618 1E1E1B1C
Squirtle loads Ind. Squirtle [ASF1nk] 04455628 20201B1D
Ivysaur loads Ind. Ivysaur [ASF1nk] 04455638 22221B1E
i dont really care abbout them being independent or whatnot, as long as they first appear in game when u choose em from the CSS like its always been im ok but i figure i contributed this codes for those who want to test and stuff sorryforbadgrammarjustwokeup
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« Last Edit: February 15, 2014, 11:24:57 AM by Don Jon BravoEX »
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« Reply #2573 on: February 15, 2014, 11:29:49 AM » |
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i should make a new video tutorial. using my tool as well EDIT: oh, also, remember how he said the BrawlEx files will only be read from private? i figured out how to change that..just in case anyone is interested in it.
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« Last Edit: February 15, 2014, 11:34:41 AM by sammi-huskyEX »
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« Reply #2574 on: February 15, 2014, 11:37:56 AM » |
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^^all the ids are now stored in the CSS roster config, sobasically all the ids in the previous css code, still exist, but in a config format.
Also if you guys want true independent pokemon, use this codes havent tested them my self but should work:
Charizard loads Ind. Charizard [ASF1nk] 04455618 1E1E1B1C
Squirtle loads Ind. Squirtle [ASF1nk] 04455628 20201B1D
Ivysaur loads Ind. Ivysaur [ASF1nk] 04455638 22221B1E
Cool didn't know about those codes,thanks for that.
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« Reply #2575 on: February 15, 2014, 11:46:26 AM » |
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i should make a new video tutorial. using my tool as well EDIT: oh, also, remember how he said the BrawlEx files will only be read from private? i figured out how to change that..just in case anyone is interested in it. i think he meant only the cssrosterconfig would be inside the brawlex folder, as oppose to the other configs which go inside their respective folder
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« Last Edit: February 15, 2014, 11:48:37 AM by Don Jon BravoEX »
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« Reply #2576 on: February 15, 2014, 11:58:41 AM » |
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i should make a new video tutorial. using my tool as well EDIT: oh, also, remember how he said the BrawlEx files will only be read from private? i figured out how to change that..just in case anyone is interested in it. You mean you could change it so it reads from a folder called CloneEn or something, like how the codes for Project M read from the projectm folder? I'd be interested in that.
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« Reply #2577 on: February 15, 2014, 12:18:27 PM » |
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I mean I can make it read from minusery/pf/brawlex or projectm/ pf/ brawlex
rather then private/wi/app/rsbe/pf/brawlex
I mean, I can make it read the files from anwhere eeally. I can make the cosmetic configs load from the menu2 folder if I wanted, while the slot configs can be in the fighters folder..lol though there's no reason I would ever do that
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« Reply #2578 on: February 15, 2014, 12:22:16 PM » |
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I mean I can make it read from minusery/pf/brawlex or projectm/ pf/ brawlex
rather then private/wi/app/rsbe/pf/brawlex
I mean, I can make it read the files from anwhere eeally. I can make the cosmetic configs load from the menu2 folder if I wanted, while the slot configs can be in the fighters folder..lol though there's no reason I would ever do that
lol I would just be interested in loading them from a folder called CloneEn or maybe BXClone.
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« Reply #2579 on: February 15, 2014, 12:22:24 PM » |
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This is aimed more toward PW than anyone else, but I've extracted the Alloy cosmetics from my sc_selcharacter.pac file. If you want to add them yourself, follow Sammi-husky's tutorial, and with luck, PW will add these to his official downloads. Alloy CosmeticsIncluded are just the images (but also the misc_data[X] files for the char_bust_tex_lz77 archive), but all of them the Alloys will need (I've even made and included stock icons, so you probably want to put those in a STGRESULT.pac and sc_selmap.pac). Also bear in mind this is made for an unmodded sc_selcharacter.pac, meaning all the fonts used are direct matches to Nintendo's. If you remember my animation looping issues, the screenshot I used there shows Red's CSP as well as the icons for the others, meaning it makes for a good preview:
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« Last Edit: February 15, 2014, 12:23:33 PM by Tiberious »
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