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« Reply #5025 on: September 24, 2011, 10:20:29 AM » |
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Hmm, kinda bad news but not too bad:
The OHC system Lucario has cannot be directly applied to other PSAs. The reason being is because interestingly enough, it isn't done wholly by PSA and hexing. That's all I'll say about it. It's easiest just to accept the fact that I can't do it that way.
HOWEVER
I have conceptualised a different way to make this system work. My own way that only requires PSA (but will use more file space but that shouldn't be too much of a problem). However, the cancels won't work in the same way. Jabs won't be able to cancel into smashes. They will only be able to cancel into tilts and specials. Apart from that though it's the same. So just to re-iterate:
- Jabs and Dash Attack cancel into tilts and specials - Tilts cancel into smashes and specials - Smashes and Aerials cancel into specials - D Smash can additionally be jump cancelled
I've started PSA work now. I thought it would be a good time to start. I've only made one of the four taunts though (the U Taunt where he beats his chest or should I say slaps his chest XD).
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« Reply #5026 on: September 24, 2011, 10:26:56 AM » |
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too bad, but it will be almost the same thing, rite?
also, do you already have team colors(recolors)?
i read that only the ones with white pants would look good
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #5027 on: September 24, 2011, 10:29:21 AM » |
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Hmm, kinda bad news but not too bad: The OHC system Lucario has cannot be directly applied to other PSAs. The reason being is because interestingly enough, it isn't done wholly by PSA and hexing. That's all I'll say about it. It's easiest just to accept the fact that I can't do it that way. HOWEVER I have conceptualised a different way to make this system work. My own way that only requires PSA (but will use more file space but that shouldn't be too much of a problem). However, the cancels won't work in the same way. Jabs won't be able to cancel into smashes. They will only be able to cancel into tilts and specials. Apart from that though it's the same. So just to re-iterate: - Jabs and Dash Attack cancel into tilts and specials - Tilts cancel into smashes and specials - Smashes and Aerials cancel into specials - D Smash can additionally be jump cancelled I've started PSA work now. I thought it would be a good time to start. I've only made one of the four taunts though (the U Taunt where he beats his chest or should I say slaps his chest XD). that can maybe also be used for Goku too it too bad we can´t get the real OHC system yet
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #5028 on: September 24, 2011, 10:29:36 AM » |
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I made a green one if you want it
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« Reply #5029 on: September 24, 2011, 10:30:16 AM » |
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too bad, but it will be almost the same thing, rite?
also, do you already have team colors(recolors)?
i read that only the ones with white pants would look good
Jabs won't be able to cancel into smashes. They will only be able to cancel into tilts and specials. Apart from that though it's the same. So just to re-iterate:
- Jabs and Dash Attack cancel into tilts and specials - Tilts cancel into smashes and specials - Smashes and Aerials cancel into specials - D Smash can additionally be jump cancelled[/b]
And no I don't have team colours yet. They'll need to be skin retextures rather than pant retextures
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« Reply #5030 on: September 24, 2011, 10:35:38 AM » |
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i made red, blue, green and a black ones, if you are interested i should focus more on what i read
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #5031 on: September 24, 2011, 10:38:24 AM » |
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Well, I won't need them just yet...
Progress report:
Animations: 85% overall. Suitable for beta release. Only the throws, Final Smash, taunts and victory animations need doing (lol repeating myself)
PSA and Hexing: 30% overall. I've remade all his attributes, done the coding for his AAA combo, dash attack, tilts and smashes and removed the aura from his hands. Now what's left is the PSA stuff for the aerials, PSA and hexing stuff regarding the specials, disabling his aura mechanic and of course the PSA stuff I need to do for the animations that haven't been made
Interface Mods: 0% overall. Done nothing on them lol XD
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« Last Edit: September 24, 2011, 03:09:31 PM by SiLeNtDo0m »
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« Reply #5032 on: September 24, 2011, 03:16:04 PM » |
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Well, I won't need them just yet... Progress report: Animations: 85% overall. Suitable for beta release. Only the throws, Final Smash, taunts and victory animations need doing (lol repeating myself) PSA and Hexing: 30% overall. I've remade all his attributes, done the coding for his AAA combo, dash attack, tilts and smashes and removed the aura from his hands. Now what's left is the PSA stuff for the aerials, PSA and hexing stuff regarding the specials, disabling his aura mechanic and of course the PSA stuff I need to do for the animations that haven't been made Interface Mods: 0% overall. Done nothing on them lol XD damn you is fast btw i found SFX pack for Kid buu (if you needing it) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19503
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #5033 on: September 24, 2011, 03:53:18 PM » |
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will the first beta include interface hacks?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #5034 on: September 24, 2011, 05:40:04 PM » |
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Thanks I'll include the link to this when I release him.
will the first beta include interface hacks?
Probably not. I rarely include interface hacks until I reach a later version.
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« Reply #5035 on: September 25, 2011, 11:52:26 AM » |
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Apologies for double posting, just want to say a couple of things:
1) As far as the sound pack above goes, I checked out the sounds and some of them preview all high pitched and squeaky. Anyone think they can redo that sound pack at some stage with the most recent version of Swandz? It's not necessary by any means, just a nice addition to a later release
2) I've been working on Kid Buu super quickly as of late. The aerials are now done and I'm working on the specials. The Neutral B should be done and the Side B is half done. However, I fear that because I'm introducing a load of new things, as well as doing stuff that I'm not 100% sure on there will most likely be problems. Once I fix any major problems or glitches it may have, I will then need some testers before public release.
Basically, you have from now up until I finish making the specials and finish fixing the problems etc to apply for being a playtester. However, there are some things you need to take into account upon being a playtester:
1) Unless it's some kind of glitch that I happened to miss, I AM NOT looking for presentational criticisms. Since I'm quite a perfectionist, I probably would've realised if something looks kinda meh before you have. Only say if you feel it looks totally out of place in relation to everything else.
2) I need GOOD BALANCE CRITICISM mainly. You see, the system for Kid Buu is rather intricate. It's not something you can just use for a bit and say it's overpowered or something (again, unless it's really GLARINGLY overpowered). I've given Kid Buu a lot of weaknesses to contrast with his major combo strength. The strongest characters are the ones not with the most strengths, but with the fewest weaknesses. This is part of the reason why my Shadow is still rather OP. He has very few weaknesses.
3) Following on from point 2, the best way you can give good balance criticism is to do plenty of playtesting before you give critique. It would be preferable if you were able to do it against a human player, but it's not completely necessary. If you play a lot of high level CPUs, as well as observing what the CPU does too, then that's okay I guess.
Remember, this is NOT for those who are just going to play as it and go "this is awesome" or some generic comment like that. I need this to be well balanced, and I need useful feedback.
Apart from that GET HYPE
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« Reply #5037 on: September 25, 2011, 12:00:00 PM » |
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I will be willing to test him out. You want criticism for the animations the PSA, or both. Your animating is usually perfect so I dont think that will be a issue.
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« Reply #5038 on: September 25, 2011, 12:06:29 PM » |
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Mainly the PSA. Unless in your opinion something looks radically out of place as far as animations go.
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« Reply #5039 on: September 25, 2011, 12:16:05 PM » |
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Playtest and give you walls of text of feedback? I'm up for that. :3
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