Home Gallery Resources The Team Rules chat Login Register
Poll
Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

Pages:  1 ... 333 334 335 [336] 337 338 339 ... 515
Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1792975 times)
0 Members and 2 Guests are viewing this topic.
SiLeNtDo0m
Suffering from Chronic Backstabbing Disorder
Overlord Kitten
******
Offline Offline

Posts: 6180


WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #5025 on: September 24, 2011, 10:20:29 AM »


    Hmm, kinda bad news but not too bad:

    The OHC system Lucario has cannot be directly applied to other PSAs.  The reason being is because interestingly enough, it isn't done wholly by PSA and hexing.  That's all I'll say about it.  It's easiest just to accept the fact that I can't do it that way.

    HOWEVER

    I have conceptualised a different way to make this system work.  My own way that only requires PSA (but will use more file space but that shouldn't be too much of a problem).  However, the cancels won't work in the same way.  Jabs won't be able to cancel into smashes.  They will only be able to cancel into tilts and specials.  Apart from that though it's the same.  So just to re-iterate:

    - Jabs and Dash Attack cancel into tilts and specials
    - Tilts cancel into smashes and specials
    - Smashes and Aerials cancel into specials
    - D Smash can additionally be jump cancelled

    I've started PSA work now.  I thought it would be a good time to start.  I've only made one of the four taunts though (the U Taunt where he beats his chest or should I say slaps his chest XD).
    Logged


    Dot
    Holy Kitten
    *
    Offline Offline

    Posts: 1681


    ...

  • Awards Infinite Smash Team Fiery Topic King for a Day Star Hacker

  • View Profile Awards
    « Reply #5026 on: September 24, 2011, 10:26:56 AM »


    too bad, but it will be almost the same thing, rite?

    also, do you already have team colors(recolors)?


    i read that only the ones with white pants would look good
    Logged

    ...
    3DS Friend Code: 5284-2093-8448
    PM if you add?

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #5027 on: September 24, 2011, 10:29:21 AM »


    Hmm, kinda bad news but not too bad: The OHC system Lucario has cannot be directly applied to other PSAs.  The reason being is because interestingly enough, it isn't done wholly by PSA and hexing.  That's all I'll say about it.  It's easiest just to accept the fact that I can't do it that way. HOWEVER I have conceptualised a different way to make this system work.  My own way that only requires PSA (but will use more file space but that shouldn't be too much of a problem).  However, the cancels won't work in the same way.  Jabs won't be able to cancel into smashes.  They will only be able to cancel into tilts and specials.  Apart from that though it's the same.  So just to re-iterate: - Jabs and Dash Attack cancel into tilts and specials - Tilts cancel into smashes and specials - Smashes and Aerials cancel into specials - D Smash can additionally be jump cancelled I've started PSA work now.  I thought it would be a good time to start.  I've only made one of the four taunts though (the U Taunt where he beats his chest or should I say slaps his chest XD).
    that can maybe also be used for Goku too Cheesy  it too bad we can´t get the real OHC system yet
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #5028 on: September 24, 2011, 10:29:36 AM »


    I made a green one if you want it "Wherever Vyse goes, cool follows."
    Logged

    : SW-2632-7270-6724


    SiLeNtDo0m
    Suffering from Chronic Backstabbing Disorder
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6180


    WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #5029 on: September 24, 2011, 10:30:16 AM »


    too bad, but it will be almost the same thing, rite?

    also, do you already have team colors(recolors)?


    i read that only the ones with white pants would look good

    Jabs won't be able to cancel into smashes.  They will only be able to cancel into tilts and specials.  Apart from that though it's the same.  So just to re-iterate:

    - Jabs and Dash Attack cancel into tilts and specials
    - Tilts cancel into smashes and specials
    - Smashes and Aerials cancel into specials
    - D Smash can additionally be jump cancelled[/b]


    And no I don't have team colours yet.  They'll need to be skin retextures rather than pant retextures
    Logged


    Dot
    Holy Kitten
    *
    Offline Offline

    Posts: 1681


    ...

  • Awards Infinite Smash Team Fiery Topic King for a Day Star Hacker

  • View Profile Awards
    « Reply #5030 on: September 24, 2011, 10:35:38 AM »


    i made red, blue, green and a black ones, if you are interested


    i should focus more on what i read
    Logged

    ...
    3DS Friend Code: 5284-2093-8448
    PM if you add?

    SiLeNtDo0m
    Suffering from Chronic Backstabbing Disorder
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6180


    WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #5031 on: September 24, 2011, 10:38:24 AM »


    Well, I won't need them just yet...

    Progress report:

    Animations: 85% overall.  Suitable for beta release.  Only the throws, Final Smash, taunts and victory animations need doing (lol repeating myself)

    PSA and Hexing: 30% overall.  I've remade all his attributes, done the coding for his AAA combo, dash attack, tilts and smashes and removed the aura from his hands.  Now what's left is the PSA stuff for the aerials, PSA and hexing stuff regarding the specials, disabling his aura mechanic and of course the PSA stuff I need to do for the animations that haven't been made

    Interface Mods: 0% overall.  Done nothing on them lol XD
    « Last Edit: September 24, 2011, 03:09:31 PM by SiLeNtDo0m » Logged


    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #5032 on: September 24, 2011, 03:16:04 PM »


    Well, I won't need them just yet... Progress report: Animations: 85% overall.  Suitable for beta release.  Only the throws, Final Smash, taunts and victory animations need doing (lol repeating myself) PSA and Hexing: 30% overall.  I've remade all his attributes, done the coding for his AAA combo, dash attack, tilts and smashes and removed the aura from his hands.  Now what's left is the PSA stuff for the aerials, PSA and hexing stuff regarding the specials, disabling his aura mechanic and of course the PSA stuff I need to do for the animations that haven't been made Interface Mods: 0% overall.  Done nothing on them lol XD
    damn you is fast Cheesy
    btw i found SFX pack for Kid buu (if you needing it) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19503
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    Dot
    Holy Kitten
    *
    Offline Offline

    Posts: 1681


    ...

  • Awards Infinite Smash Team Fiery Topic King for a Day Star Hacker

  • View Profile Awards
    « Reply #5033 on: September 24, 2011, 03:53:18 PM »


    will the first beta include interface hacks?
    Logged

    ...
    3DS Friend Code: 5284-2093-8448
    PM if you add?

    SiLeNtDo0m
    Suffering from Chronic Backstabbing Disorder
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6180


    WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #5034 on: September 24, 2011, 05:40:04 PM »


    damn you is fast Cheesy
    btw i found SFX pack for Kid buu (if you needing it) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19503


    Thanks Smiley I'll include the link to this when I release him.

    will the first beta include interface hacks?


    Probably not.  I rarely include interface hacks until I reach a later version.
    Logged


    SiLeNtDo0m
    Suffering from Chronic Backstabbing Disorder
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6180


    WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #5035 on: September 25, 2011, 11:52:26 AM »


    Apologies for double posting, just want to say a couple of things:

    1) As far as the sound pack above goes, I checked out the sounds and some of them preview all high pitched and squeaky.  Anyone think they can redo that sound pack at some stage with the most recent version of Swandz?  It's not necessary by any means, just a nice addition to a later release

    2) I've been working on Kid Buu super quickly as of late.  The aerials are now done and I'm working on the specials.  The Neutral B should be done and the Side B is half done.  However, I fear that because I'm introducing a load of new things, as well as doing stuff that I'm not 100% sure on there will most likely be problems.  Once I fix any major problems or glitches it may have, I will then need some testers before public release.

    Basically, you have from now up until I finish making the specials and finish fixing the problems etc to apply for being a playtester.  However, there are some things you need to take into account upon being a playtester:

    1) Unless it's some kind of glitch that I happened to miss, I AM NOT looking for presentational criticisms.  Since I'm quite a perfectionist, I probably would've realised if something looks kinda meh before you have.  Only say if you feel it looks totally out of place in relation to everything else.

    2) I need GOOD BALANCE CRITICISM mainly.  You see, the system for Kid Buu is rather intricate.  It's not something you can just use for a bit and say it's overpowered or something (again, unless it's really GLARINGLY overpowered).  I've given Kid Buu a lot of weaknesses to contrast with his major combo strength.  The strongest characters are the ones not with the most strengths, but with the fewest weaknesses.  This is part of the reason why my Shadow is still rather OP.  He has very few weaknesses. 

    3) Following on from point 2, the best way you can give good balance criticism is to do plenty of playtesting before you give critique.  It would be preferable if you were able to do it against a human player, but it's not completely necessary.  If you play a lot of high level CPUs, as well as observing what the CPU does too, then that's okay I guess.

    Remember, this is NOT for those who are just going to play as it and go "this is awesome" or some generic comment like that.  I need this to be well balanced, and I need useful feedback.

    Apart from that GET HYPE
    Logged


    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #5036 on: September 25, 2011, 11:57:25 AM »


    i am Hyped Cheesy
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    dpgthirteen
    Holy Kitten
    *
    Offline Offline

    Posts: 1769


    Good bye everyone.

  • Awards KCMM Veteran Heart Container Constructive

  • View Profile Awards
    « Reply #5037 on: September 25, 2011, 12:00:00 PM »


    I will be willing to test him out. You want criticism for the animations the PSA, or both. Your animating is usually perfect so I dont think that will be a issue.
    Logged

    [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]

    Sig by: nomnomblood

    SiLeNtDo0m
    Suffering from Chronic Backstabbing Disorder
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6180


    WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #5038 on: September 25, 2011, 12:06:29 PM »


    Mainly the PSA.  Unless in your opinion something looks radically out of place as far as animations go.
    Logged


    Kaye Cruiser
    Waveshocker Sigma
    Holy Kitten
    *
    Offline Offline

    Posts: 1660


  • Awards KCMM Old Timer Super Saiyan Topic Star Hacker >9000

  • View Profile Awards
    « Reply #5039 on: September 25, 2011, 12:16:05 PM »


    Playtest and give you walls of text of feedback? I'm up for that. :3
    Logged



    Pages:  1 ... 333 334 335 [336] 337 338 339 ... 515
    Print
    Jump to: