EDIT: BIG PROBLEM!!! PROP HACKS WON'T WORK ON THE NEW BRAWL+ UPDATE!!! NEED HELP!
K you have an awesome Ganon PSA and I've read through this thread, I've downloaded the newest version you've put up and I'll give you some feedback
-In brawl matches Ganon DOES spawn with his sword showing(won''t in training cause there's no spawn animation, NO BEAM SWORDS
-The supposed AAA combo, well, it might be that the timing is too specific, I've tried many times and on occasion it seems like a second A attack started but canceled out, the timing is way too specific it's completely unusable, and the string simply won't work possibly due to that
-SideA smash is overpowered, a fully charged hit does 36% while his warlock only does 32%, tone it down to like 28% fully charged(it'll still be stronger than his fully charged DownA which is 26% on both hits)
-Another thing I noticed, if you hit on the tip of the SideA Smashes range, it does 39%, the range is ok, but the damge needs to be toned down, and hitting at the tip of the swrods range on the sideA smash has very little knockback, even at 300% I couldn't kill anyone by hitting them with the tip of the range
-Sparta kick is in and works but Ganon doesn't grunt when he does it, I think he does in his normal form but I'm not sure
-UpTilt does no damage whatsoever, simply it does not work, the animation is there but his sword goes right through the opponent
-His Up Throw is WAAAY Overpowered, it does 140%!!! and has no knockback at all, the enemy just sticks to the ground that needs to be majorly fixed
-DownB special, now I know you said it doesn't work yet, and I can't wait until it does cause It'll really up Ganon's playstayle, but when you do it in the air there's a cool graphics effects where wave dust cloud things circle around him but on the ground they're not there, it'd be better to have it on the ground only, it makes more sense and it'd be great to get the Down B Working
-DownAir and UpAir both have a weird glitch, when the attack animation ends for DownAir Ganon respawns or teleports up a little then falls, and with UpAir it's the same thing but he respawns/teleports down right after the attack animation ends
-Another thing about his DownAir, when I hit and enemy standing on the ground, they just stick to the ground, even hitting them at 300% they will not move, there's no knockback like his original DownAir
-Just a suggestion, how about making FAir spike down? since with your Ganon he no longer has any other spikes
-Another suggestion, the DownAir is cool and would be great if the glitch is fixed, but I feel the UpAir is just too similar to his UpB attack, how about reverting it back to the original or making some kind of upwards half moon sword slash like Link's UpTilt
-His running A is kinda weak, it's only a kill shot once the opponent gets past the 400% mark, the knockback is good at low damage for a follow up attack sometimes but it seems too weak IMO
Hope this helps, BTW I'm home during the day tomorrow, i only gots classes on Tuesdays and Thursdays this semester cause financial aid screwed me over and I can only take 1 class(even though it's my last pre-req I like to be a full-time student) so I can help most of the day, I'll check back to make sure you read my post