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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2343979 times)
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    « Reply #2880 on: August 03, 2011, 02:29:12 AM »


    Do NOT do another DBZ moveset...
    The baby mario bros would be really interesting and creative...
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    Triforce Zelda (Deceased)
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    « Reply #2881 on: August 03, 2011, 04:52:07 AM »


    Hey Person, does that new modset have compression issues like 0.64? if not them I'ma get it for my animations and stages.
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    « Reply #2882 on: August 03, 2011, 07:17:13 AM »


    i has been using it to animate, until now i hadnt had(?) issues.

    for some strange reason, i still have v0.64, because if i double-click a pac/pcs file, it will open with brawlbox v0.64
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    « Reply #2883 on: August 03, 2011, 07:23:07 AM »


    Okay I guess I'll take the 0.63d modest then - what are the changes?
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    « Reply #2884 on: August 03, 2011, 07:32:10 AM »


    v63d modset 4.2..........

    -you can click bones to rotate them with a strange ball that will appear
    -you can port animations a lot easier because now there is this button that pastes only the translations
    -....................

    those are the most notable changes, there are more but meh
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    « Reply #2885 on: August 03, 2011, 07:59:56 AM »


    Well what are the others? Any changes do help out a lot when applied correctly! Awesome Face

    Do NOT do another DBZ moveset...
    The baby mario bros would be really interesting and creative...

    DBZ hater - Let the man do what he wants!
    « Last Edit: August 03, 2011, 08:02:13 AM by Triforce Zelda » Logged


    DoctorFlux(Mariodk)
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    « Reply #2886 on: August 03, 2011, 08:26:37 AM »


    Do NOT do another DBZ moveset... The baby mario bros would be really interesting and creative...
    it will i have planed all moves
    but waiting for Vertex of baby mario bros. like i waiting for vertex of V2 geno to start with him Cheesy'
    some "A" attack will be punchs/kicks and non hammer attacks but others will still be hammers attacks
    and N-B i will still use that Article but not same hit effect/model since that will be a Shell (green one) they kick on N-B (if not i move it to side-B)

    but Gotenks is my fav. char. so he got to be in brawl like Sdo0m made his V. joe
    and Goku is a started Project i wanted to be done with
    vegeta i will only make "B" attacks for then someone else can make rest
    (and that i am almost done with anyway)
    and the Kid goku DB and  Kid goku GT(it will be like a ToonLink for link but a almost goku clone psa thats why over Lucas since i self dont want to use him since i got gotenks over him) i will self be using kid goku (DB) over ness
    and beside i am anyway the only one who making these DBZ moveset so be glad someone doing them for the fanboys and so beyond´s DBZ vertex dont go to waste (
    also since Kid Buu "B" attacks (not side-B) will be easy to make i will make kid buu "B" attacks too (not Side-B)

    v63d modset 4.2.......... -you can click bones to rotate them with a strange ball that will appear -you can port animations a lot easier because now there is this button that pastes only the translations -.................... those are the most notable changes, there are more but meh
    use 64 moodset 4.2: (blackjax98´s brawlbox) not use the outdated brawlbox
    « Last Edit: August 03, 2011, 08:35:03 AM by MarioDK » Logged

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    « Reply #2887 on: August 03, 2011, 08:43:54 AM »


    im using the one that works best for me


    Well what are the others? Any changes do help out a lot when applied correctly! Awesome Face

    DBZ hater - Let the man do what he wants!

    also, clean button works again

    i´ll post more later cuz im about to leave

    « Last Edit: August 03, 2011, 08:45:56 AM by Person » Logged

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    « Reply #2888 on: August 03, 2011, 08:48:43 AM »


    i think i will remove Knuckles/rock lee since Kid goku (DB) will be my biggest project ever

    i will be using the import since the vertex yeah you know how they look  Oh shi~ and i easy miss motivetion for make movesets for bad vertexs

    so the import over Ness
    « Last Edit: August 03, 2011, 08:55:20 AM by MarioDK » Logged

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    « Reply #2889 on: August 03, 2011, 08:49:11 AM »


    Ah damn, I never knew what clean was supposed to do! I just ignored it xD
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    « Reply #2890 on: August 03, 2011, 08:57:13 AM »


    but if the lucas kid goku will be vertexed i think it can be a really good Kid goku (GT) without Tail
    he got no tails at start of GT

    for Kid goku (DB) import over Ness it will be the best import ever and i wont giveup on that like many others on they´s import models from other games
    but i needing help for fix the import model like grap/running on place if over ness/texture fix/etc.
    i will start Project: Kid goku (DB) over ness after Geno /other hacks is at Final version( not buu or Vegeta they dont needing to make to final version from me) (maybe is this hack my last too Kid Goku DB )
    « Last Edit: August 03, 2011, 08:59:14 AM by MarioDK » Logged

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    « Reply #2891 on: August 03, 2011, 09:56:30 AM »


    but if the lucas kid goku will be vertexed i think it can be a really good Kid goku (GT) without Tail he got no tails at start of GT for Kid goku (DB) import over Ness it will be the best import ever and i wont giveup on that like many others on they´s import models from other games but i needing help for fix the import model like grap/running on place if over ness/texture fix/etc. i will start Project: Kid goku (DB) over ness after Geno /other hacks is at Final version( not buu or Vegeta they dont needing to make to final version from me) (maybe is this hack my last too Kid Goku DB )
    Shouldn't Kid Goku import go over Marth because of staff mathcing with the sword and Marth has great filesize and .rels.
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    « Reply #2892 on: August 03, 2011, 10:00:23 AM »


    Shouldn't Kid Goku import go over Marth because of staff mathcing with the sword and Marth has great filesize and .rels.

    It should but at the same time it shouldn't
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    DoctorFlux(Mariodk)
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    « Reply #2893 on: August 03, 2011, 10:02:44 AM »


    Shouldn't Kid Goku import go over Marth because of staff mathcing with the sword and Marth has great filesize and .rels.
    Ness got more filesize and alot better at using import from other games + ppl will let Kid goku stay over Ness

    but if over Marth if Kid goku over him and ppl use .rel ppl will just PM me about GFX bugs if Marth Clone vs. Marth Clone and ppl i think use mainly marth for his XXX elemental PSA or that FF char. one winged thing (forgot his name) and then ppl will ask for SFX pack for kid goku for each .rel for marth over XXXX there is

    but if kid goku over Ness we can maybe use his Side-B thing for kamehameha (a real projectile for kamehameha maybe) and ppl will let him stay over Ness so we can make him a SFX pack + same team icon as Gotenks Cheesy (just the four star dragonball)

    beside i needing Marth for  the Emo ninja from naruto or Monkey D. luffy(mostly him) PSA
    « Last Edit: August 03, 2011, 10:05:00 AM by MarioDK » Logged

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    « Reply #2894 on: August 03, 2011, 10:06:20 AM »


    Meh, I like Neji way better - Byakugan beets Sharingan anyday Cheesy
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