-The Plan B for the UpAir sounds good, I'd try to make it look more like a darkness blast rather than some random stuff being thrown upwards and then an explosion lol
-I'm sure if you request some help, you'll get some for that counter, because honestly a counter sounds awesome, try asking for help, sorry but I know nothing of this stuff, but your other plan sounds just about as good so no worries
-Ya, fix that AAAAA combo lol cause it seems like an awesome idea
-No No, keep his upthrow the way it is now, it's perfect IMO, the damage is good for a throw(8%) and the enemy gets stunned a little before flying up which gives enough time for a follow up move for an awesome combo, my advice, keep upthrow the way it is
-Warlock Punch is already pretty powerful, adding more would probably be overpowering it, but if you do, I'd only raise it by 2% or 3%
-Actually, the damage on his sidesmash is fine now, it's 26% fully charged, it's just hitting with the tip of the hitbox, it's still 36% damage fully charged and has no knockback, that's the only thing that really needs to be fixed
-KEEP THE UPTHROW TEH WAY IT IS LOL, no seriously it's perfect the way it is now, actually, 1 thing that does need to be changed is the kockback, it stays constantly the same amount of knockback regardless of how much damage the opponent has, you can't kill with it because of this, you should make it so the knockback has some growth
-Yeah, the DownAir has a little glitch, it's a great idea, maybe if you just switch it with the animation with damage instead of the DownB command as a whole
-No offense on you idea for the sword, but that's very bad for combo potential, if you make the sword weak with great knockback, that means you won't be able to follow up with any other attacks, and your game plan will be reduce to slowly building up damage with weak sword attacks until the great knockback kills the opponent or just pulling off 1 stong melee attack and then let the knockback of the sword kill the opponent for an easy 2-hit kill, sorry but that would kill this Ganon and make him very boring if you did that
-Why are you using ISOs? Have you tried just using the homebrew wii channel with Gecko 1.9.2? That works great for me, and I use the cheat manager to choose which codes I want on and make a gct file right from the wii homebrew channel cheat manager application, it goes right to the codes folder on your SD card, try that, it's much easier than burning discs with ISOs
-Go to the support thread and ask for help with your wii, it is hacking related after all, I got help with my brawl+ problems there
-Yeah the AAAAA combo has no knockback, and the damage should be reduced, 25% is nuts for a simple A combo
Hope you don't mind but I have some suggestions/Ideas:
-Just a small idea for his BackAir, I mean the original is cool but Fair already has a great punch with a spike, how about making the BackAir a sword slash kinda like his sidesmash?
-I have 2 ideas for DownB, here's the first, remember Ganondorf's attacks from the boss fight in OOT? One of them was a punch to the ground which let out a huge shockwave that torn down some block platforms in the room, why not try and idea like that? Make it like a GTFO move and have it knockback opponents to the side, and doing it in the air would make him charge downwards and do the attack
Here's a video @1:35 and again @3:11 to see the range of the attack
-Second idea for DownB, well it's more of an alternate of the first, doing DownB in the air, an alternate for the idea I said above could be making Ganondorf float in air and charge up and shoot 4 energy balls downwards like he did in the OOT Boss battle, yes there was a point when he shot 4 at once, so his DownB on the ground would be his shockwave punch and in the air it would be the energy blasts
Here's a video @4:30
I think they home in on Link, you could do that for 1 on 1 fights for the DownB in the air
-His UpB in the air is good for recovery and a combo follow up in the air, but no one really just uses his UpB straight from the ground on an opponent who is also on the ground, it makes more sense to just do a regular grab, so I have an idea for making his UpB on the ground different, how about a Spinning Sword slash? He did it in the boss fight in Twilight Princess, it had like 3 spins and you couldn't block it because the first hit would knock away your shield and the second would hit you, don't make it a charge move though, cause then it'd be too much like Link's, just give it a little startup lag
Here's a video @ 0:26
-I like his SideB in the air, it's a great ending kill move when you and your opponent have 1 life left, and it's useful on the ground too because it lets you get another hit in right after you do it, but if you want to make it different, you could make Ganon shoot 1 energy ball like he did in OOT just sideways, Ganon with projectiles, now that's sacry
-Also his Running A, could you make it like his dashing sword strike from Twilight Princess? That'd be awesome
Here's a video @ 1:51
Just let me know what you think of my ideas, I'm not expecting you to actually incorporate them but I'd like a little feedback on them, just trying to help make this Ganon more awesome
EDIT: I FOUND THE HITBOX ON THE UPTILT!! It does damage and knockback but the hitbox is insanely small, it's behind Ganon at his feet
No really it's there, like the exact opposite spot you want the hitbox at, and it's very small