Hey dudes, so I just thought I'll post an update. School's been really difficult so I really haven't done much over the past weeks. At most, just a single animation a day.
But in regards to my new movesets, they'll be like normal brawl characters. No extravagant moves or additional moves except they're necessary.
- I've started work on Riku V2, he'll be different from the other Riku and will have a handful of new animations, taunts, jumps, wins, custom throws and all that.
Zack, Zidane, Ichigo, Vanitas all have their normal attacks animated. Not done specials yet though. I figured I'll bring them up all to that position before I do the specials.
I also played around with Naruto, as you can see from the bb pics below. I guess I might do a moveset of him.
All clone models can move independently from the original model. I used the Ultimate Ninja Generation models, and 2 models from the wii game.
-He can change into sage mode, and his final smash will be either 4 or 6 tails. The tails are all animated. It'll just be a large beam like he does.
He'll be over Ike and have, Rasengan and Rasenshiruken on his model so he can be ported. The fox texture isn't final, that was just how it came out. I'll get a new one.
And he works fine in game, I've tested it.
- Ichigo will be able to shoot cero's when he has the hollow mask on.
-Neku will have attacks with Shiki. I rigged her over Neku also.
-Dante and Vergil each have devil triggers. I ripped models from UMVC3 so I got everything. All rigged and about to start animating them too.
-Nero is on the backburner for now.
-Zack will have his beachwear and umbrella, including a custom attire for him.
I'll relelase all the final fantasy guys at the same time.
Zack, Squall, Zidane, Tidus, Tifa, Sephiroth
Then BBS guys whenever they're done. I'll include Vanitas with them.
Roxas and Lightning will be getting their final versions which will include damage faces and all that.
I might not be able to finish everything though, as i'm getting a little bored of hacking. But I will release at least 5 new movesets before I quit.