I'm fixing him
So now he's not a time paradox, he's now the same link just from a different dimension/world/universe/artstyle
Basically, I'm just making Toon Link as he should've been; Wind Waker Link
Here's what I'm changin'
- New tilt moves
- New smashes
- New B moves
Here's what I've got in mind, but I want you're guys' opinions before I make a final decision.
- Bd: Skull Hammer - Wind Waker Link takes out his hammer and holds it high above his head for a few moments and then crashes it back to the ground, creating a small shockwave on the ground around him. It can kill opponents at high damage %'s and if an enemy is hanging on a ledge when the player does this, the hanging foe will plummet to the ground as if hit by a meteor smash.
- Different damage levels
- A new Final Smash (Only if I can understand it DX)
- Physics will not be changed as they're already perfect
9/22/09 edit:
Here's the current set I'm planning on doing;
Specials
Bu: Deku Leaf (I still have no idea how I'm gonna do this, but its still a good idea)
Bs: Boomerang ~ Not gonna change this because its already different and unique in comp. to Regular Link's Boomerang
Bn: Fire/Ice/Light Arrows ~ 50% Normal 25% Fire, 20% Ice, and 5%. Regular arrows will be regular arrows, Fire will have low growth but high base knockback, deals 3% more damage than regular arrows and has fire flags (Duh), it'll launch you at a 40 degree angle. Same with Ice arrows, but they'll launch you at a 300 degree angle and deal 5% percent more damage than regular arrows and have Ice flags. Light has slightly more growth than normal arrows and has a lot more base knockback, deals 42% damage and stuns the opponent for a short time. i also need some help deciding what GFX I'll use for the tip of the arrow
Bd: WWL's specialty bombs ~ The same Bombs, but with a twist, they now have more knockback and deal 7% damage. There's also now a 10% chance that you'll pull an even special-er bomb, AKA: Nuke. Its the same special bomb, but with a larger GFX and hitbox (About the size of half of Final Destination) that deals 25% damage and has low knockback but extremly high growth, so 0% characters won't die by it. It looks exactly the same as a normal bomb, so you'll never know if you pulled the big one
Smashes
Up Smash: Hurricane Tornado ~ Same setup as the old Bu, but now, if charged up all the way, he can not only move around as he spins, but it deals more damage and all hitboxes have knockback now, not just the last attack. The fully charged Spin also has a special GFX and he makes a different noise (I hope I can get something)
Side Smash: Jumping Strike ~ Wind Waker Link charges himself for a moment, and then jumps in the air towards the enemy with a deadly slash that deals 20% damage when fully charged
New attack: Roll attack
During a roll you can press the main attack button near the end of the animation to execute the roll attack! What he does is he jumps in the air and slashes both sides of him immediately after rolling in any direction.
Discuss the new changes