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76  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's tools - cBliss Tool updated [21/04/2014] on: April 21, 2014, 12:00:11 PM
I don't know if it does cause I've never used BrawlEx myself.  Undecided
Oh.. a lot of people have said that it isn't compatible with BrawlEx. If so, then that's why mine wasn't working..
77  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's tools - cBliss Tool updated [21/04/2014] on: April 21, 2014, 11:06:04 AM
Okay, quick question. Does ASL work with BrawlEx Clone Engine?
78  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's tools - CSS Tool [13/02/2014] on: April 13, 2014, 03:52:34 PM
Thanks so much. Here: https://www.dropbox.com/s/0ubfi7vvahkz34u/RSBE01.gct
79  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's tools - CSS Tool [13/02/2014] on: April 13, 2014, 02:45:40 PM
I set it so that A wouldn't get loaded no matter what in the code, and instead E would (E isn't in my folder). It still loaded _A even though there was no button input or random to select A. I deleted A in my folder, but now it only loads the original, no matter what. :/

Here's what I'm thinking:
-Does it matter WHERE I place the codes? (EX. Should it be before the patch code?)
-My Melee folder is titled "MELEE"
-Should the ASL and the ASL data code be separate? Or should it be one whole code?
-How's my files look? Is there any problem there:


Again, sorry to be bothering you for the second time :/
80  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's tools - CSS Tool [13/02/2014] on: April 13, 2014, 05:21:25 AM
Still doesn't work. :/ I even tried your GCT along with your battlefields and it only loaded one (_A), maybe it's not compatible with the SDHC code?
81  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's tools - CSS Tool [13/02/2014] on: April 12, 2014, 02:09:20 PM
ASL + 41(ish) stages = A LOT of Stages! This is a great work you've done with the tool. I'm really glad something like this is possible! It really is remarkable.
...I really dislike bothering people, though..
..as for me, I have NOT been able to figure this out quite yet. And it is indeed weird. When I select a stage, it ALWAYS loads the _A.pac file. NO MATTER what lol. I don't know why. For instance, I have two Battlefield textures in my PF Folder titled "BATTLEFIELD_A and BATTLEFIELD_B" and I have the button combination L for _A.pac and R for _B.pac. I hold L, _A loads. I hold R, _A.pac still loads. I don't hold anything.. _A.pac STILL LOADS xD So weird!

Check it out
Code:
Alternate Stage Loader v1.1
C23FA360 00000024
91620000 90E20004
91820008 90620010
91220014 7D800026
3C602F70 60637269
80E10020 7C033800
408200D4 3C602F53
60635447 80E10044
7C033800 408200C0
80E10048 3D60DFDF
616BDFDF 7CE75838
3D60805A 616B7D00
816B0000 806B0000
892B0004 880B0005
2C030DED 41820090
7C033800 41820014
396B0008 1D290008
7D6B4814 4BFFFFD8
2C090000 41820030
396B0008 A0EB0000
3C60815E 60638420
A0630002 7C071800
4182000C 3929FFFF
4BFFFFD8 886B0003
48000024 2C000000
4182003C 3C60815E
606325D0 80630000
7D2303D6 7D2049D6
7C691810 38E05F41
7CE71A14 B0E6FFFC
3C602E50 60634143
9066FFFE 38A5FFFE
38C60002 7D8FF120
81620000 80E20004
81820008 80620010
81220014 38000000
60000000 00000000

ASL Data <-------------[Mine]
46000010 00000000
44000000 005A7D00
66200011 00000000
42415454 02000000
00400000 00000000
00200001 00000000
44585348 01000000
00400000 00000000
4F4C4449 01000000
00400000 00000000
43555354 02000000
00400000 00000000
00200001 00000000
54454E47 01000000
00400000 00000000
454D424C 01010000
00400000 00000000
56494C4C 01000000
00400000 00000000
00000DED FADEDEAD
E0000000 80008000

MT2000 Battlefield <---------[Mewtwo2000's 4xBattlefield ASL data]
C23FA360 00000024
91620000 90E20004
91820008 90620010
91220014 7D800026
3C602F70 60637269
80E10020 7C033800
408200D4 3C602F53
60635447 80E10044
7C033800 408200C0
80E10048 3D60DFDF
616BDFDF 7CE75838
3D60805A 616B7D00
816B0000 806B0000
892B0004 880B0005
2C030DED 41820090
7C033800 41820014
396B0008 1D290008
7D6B4814 4BFFFFD8
2C090000 41820030
396B0008 A0EB0000
3C60815E 60638420
A0630002 7C071800
4182000C 3929FFFF
4BFFFFD8 886B0003
48000024 2C000000
4182003C 3C60815E
606325D0 80630000
7D2303D6 7D2049D6
7C691810 38E05F41
7CE71A14 B0E6FFFC
3C602E50 60634143
9066FFFE 38A5FFFE
38C60002 7D8FF120
81620000 80E20004
81820008 80620010
81220014 38000000
60000000 00000000
46000010 00000000
44000000 005A7D00
66200006 00000000
42415454 04050000
01000000 00000000
01200001 00000000
01400002 00000000
01600003 00000000
00000DED FADEDEAD
E0000000 80008000

Now I've tried Mewtwo2000's 4xBattlefield code and his files too. When I select Battlefield, it only loads the afternoon(or was it sunset.... sunrise?) version. No matter what combination I pull, always one of the stages load. Any help?

My stages are in PF/Stage/MELEE/ as BATTLEFIELD_A.pac BATTLEFIELD_B.pac
Thanks!

EDIT: Also, if it helps in any way, I'm using the SDHC Extension code 1.1 by Bero, which makes stage loading a bit lengthier.
82  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (08/04/14) on: April 11, 2014, 06:46:31 AM
Mewtwo2000, do you know what the limit of the number of stages that can be on the SSS is? In the SC_Selmap.pac, I see 41 pos bones, so I assume at least 40. But the game freezes getting to the SSS when I have more than 26 in the SSS code? Is 26 the actual limit? Thanks!
83  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 02, 2014, 05:59:39 AM
I'll fix that next update.
Sorry to also be a bearer of bad news as well, but when playing as Knuckles, I'm not entirely sure how, but after executing his gliding animation, he continues to walk forward and no button input will stop him. I don't if you knew about this.
84  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 01, 2014, 08:22:16 AM
It's another holiday... Last update was Valentine's day... Let's see if there's pattern here...
Hey, Nebulon, I have a question! Tongue

First, your pack is pretty awesome. I noticed Ridley and immediately put him in my PF! Cheesy
However, I opened up Ridley's pac just to see who it was over and it was C.Falcon. So, did you port Ridley over C.Falcon, and his Module file?

If so, how? I want to port my Yoshi Baddally over someone else since there isn't a Yoshi Rel yet, haha. Cheesy
85  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 30, 2014, 04:25:43 PM
And it crashes? Hmm.. how about the Common3.pac file? Did you place that in your system folder? Also, do you have a CSSRoster.dat file in your Brawlex folder?
86  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 30, 2014, 03:32:03 PM
css expansion method
Okay. Did you download Phantom Wing's CSS Expansion zip and extracted the SC_Selcharacter.pac into your Menu2 folder of your PF Folder in your SD card?
87  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 30, 2014, 03:21:21 PM
It freezes right before I get to css
Ah. So the Main Menu shows up perfectly, but the CSS freezes. Then it's something to do with your SC_Character.pac file. Did you use the one in Phantom Wing's download? Also, are you using the CSS Expansion method, or with codes?
88  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 30, 2014, 12:23:29 PM
Does anyone get how to change csp, CSS, BP , and other icons for clones I watched the tutorials many times and can never get t to work
Does it freeze, or does it not show up at all?
89  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 30, 2014, 11:56:20 AM
Guys, what am I doing wrong here?
I just downloaded Nebulons pack, put it all on the SD card. Used the 4GB codeset he provided, but the only thing that loads is;
Infinite Camera
Stage Expansion (But... it's all the default stages, but they're all randomized everywere)
and that's all. nothing else :\
Are you using an SDHC Card?
90  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 28, 2014, 06:07:17 AM
Anyone know if any other Rels would be brave enough to take the place of a Yoshi rel so I could clone him? Until his comes out, can he be cloned using another rel like with Ness and Lucas?
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