1.Deleting the ef_arc thingy at the top of the file structure should fix it assuming the file you're using is designed originally for rumble falls
2.Alter their bone position in the stage collisions by editing were the characters spawn on a stage to match up with the "ground"
1. I forgot to mention that Im using a rel to port a stage over rumble falls and the waterfall effect happens so how do I remove now?
2. Is there a tutorial to do it I am not very good at doing that, a good example of a stage doing that to pokemon trainer is Mountain Shrine. v1 by (Robz) oh yeah in Mountain Shrine stage the first player will just appear and have no entry animation how do you fix that?