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« Reply #3795 on: March 09, 2014, 10:51:50 AM » |
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u mean the specific sawnd file? or the whole smashbros brsar? are u using IE's sound code?
How do you guys make that code work flawlessly? I can't. Whenever I include a sawnd file, many other SFX get messed up and sound either horrible, like a fart, or do not sound at all but freeze the game.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #3796 on: March 09, 2014, 11:01:54 AM » |
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How do you guys make that code work flawlessly? I can't. Whenever I include a sawnd file, many other SFX get messed up and sound either horrible, like a fart, or do not sound at all but freeze the game.
It's over filesize limit. Remember that most character-sounds have a sample rate of either 22050 of 32000. That makes a big difference in filesize.
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« Reply #3797 on: March 09, 2014, 11:06:04 AM » |
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It's over filesize limit. Remember that most character-sounds have a sample rate of either 22050 of 32000. That makes a big difference in filesize.
I'm talking about OTHER SFX in the game (not yet hacked). The hacked ones work perfectly. But others are messed up. Ex: I want to have Shadow or Master Chief SFX. When I include the sawnd file, the Announcer SFX become messed up. And I haven't hacked the Announcer SFX yet.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #3798 on: March 09, 2014, 11:10:28 AM » |
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I'm talking about OTHER SFX in the game (not yet hacked). The hacked ones work perfectly. But others are messed up.
Ex: I want to have Shadow or Master Chief SFX. When I include the sawnd file, the Announcer SFX become messed up. And I haven't hacked the Announcer SFX yet.
It shouldn't modify other parts of the BRSAR unless the .sawnd is suppoded to modify that part. Are you naming them correctly? [ By Group ID, i.e. Mario's is 8 and Fox's is 17 ]
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« Reply #3799 on: March 09, 2014, 11:12:20 AM » |
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CSS Organizer gave me a negative index error when i tried opening my sc_selcharacter, if that's of any use. I can confirm this. Now to figure out how to position it through the CHR0 animation...
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ㅤlㅤ
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« Reply #3800 on: March 09, 2014, 11:18:40 AM » |
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Hey, I'm following the video tutorial link and it told me to go into BrawlEx -> ExModules and not all the characters show up. Only Ike, Kirby copy, Link, Lucario, Lucas, Mario, Marth, Peach, Pikachu, Pikmin, Pit, Snake, Sonic, and Wolf. I tried re-downloading the file and the same few characters popped up.
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« Reply #3801 on: March 09, 2014, 11:20:24 AM » |
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It shouldn't modify other parts of the BRSAR unless the .sawnd is suppoded to modify that part. Are you naming them correctly? [ By Group ID, i.e. Mario's is 8 and Fox's is 17 ]
Yes.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #3802 on: March 09, 2014, 11:33:55 AM » |
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Hey, I'm following the video tutorial link and it told me to go into BrawlEx -> ExModules and not all the characters show up. Only Ike, Kirby copy, Link, Lucario, Lucas, Mario, Marth, Peach, Pikachu, Pikmin, Pit, Snake, Sonic, and Wolf. I tried re-downloading the file and the same few characters popped up.
Only some characters have ExModules they are still being worked on.
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« Reply #3803 on: March 09, 2014, 11:37:11 AM » |
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Only some characters have ExModules they are still being worked on.
So can I still clone other characters, or just these?
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« Reply #3804 on: March 09, 2014, 11:39:11 AM » |
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So can I still clone other characters, or just these?
Just the ones in the download. There's also a Captain Falcon module in the thread somewhere, and some Ness PSAs will work with a Lucas ExModule (In particular, Mega Man and Avatar Ness are known to work.)
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« Reply #3805 on: March 09, 2014, 11:49:30 AM » |
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Just the ones in the download. There's also a Captain Falcon module in the thread somewhere, and some Ness PSAs will work with a Lucas ExModule (In particular, Mega Man and Avatar Ness are known to work.)
Alright, thanks
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« Reply #3806 on: March 09, 2014, 12:28:25 PM » |
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Were do I put my smashbros_sound? It doesn't seem to load in pf/sound
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« Reply #3807 on: March 09, 2014, 12:32:28 PM » |
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... You need the Replacement Soundbank Engine code. You extract the .sawnd files from the BRSAR and place it in pf\sfx.
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« Reply #3808 on: March 09, 2014, 12:38:37 PM » |
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Oh... Thanks.
Post Merge: March 09, 2014, 12:44:33 PM How do you get a .sawnd from Brawlbox?
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« Last Edit: March 09, 2014, 12:44:33 PM by Xero874 »
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« Reply #3809 on: March 09, 2014, 12:46:20 PM » |
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