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« Reply #795 on: January 08, 2014, 01:37:58 PM » |
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If you go dark, I can fill that role for you. I'm pretty comfortable with all this stuff now.
Has anyone found a way to add new sounds yet, or are we still stuck with editing existing files and hexing them to the character?
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« Reply #796 on: January 08, 2014, 01:40:24 PM » |
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for some reasons mine keeps freezing after the match ends. im thinking it has something to do with my sc_selcharacter file but not sure what.
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« Reply #797 on: January 08, 2014, 01:43:49 PM » |
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you're most likely missing the result data for your character. pf/menu/common/char_bust_tex/MenSelchrFaceBxx0.brres
if you don't have one, just take someone elses and edit it to match up with your character.
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« Last Edit: January 08, 2014, 01:45:20 PM by Hosernaut »
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« Reply #798 on: January 08, 2014, 01:54:53 PM » |
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theres already a brres file that has 110 at the end do i just save my new one as MenSelchrFaceB1101.brres
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« Reply #799 on: January 08, 2014, 01:58:04 PM » |
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it's the same number as the misc data number, but with a 0 on the end. So if he's over MiscData[110] then it would be MenSelchrFaceB1100.brres
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« Last Edit: January 08, 2014, 01:59:51 PM by Hosernaut »
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« Reply #800 on: January 08, 2014, 02:07:50 PM » |
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k thanks it works though if only i could figure out why the clones freeze on ps1 ps2 and lylat.
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« Reply #801 on: January 08, 2014, 03:13:52 PM » |
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If you go dark, I can fill that role for you. I'm pretty comfortable with all this stuff now.
Has anyone found a way to add new sounds yet, or are we still stuck with editing existing files and hexing them to the character?
What I know of so far we can create sfx packs over other things and have the cosmetic go to that sound bank. One thing will be actually getting the sfx and importing them. Lastly you will have to go into the PSA and switch all the sfx clips to match that of the file index sfx.
I'm hoping for 2 new things.
1. Adding sfx to the game without replacing any vbrawl sfx. 2. Someone figures out how to get Gecko to run over 2gb or Riivo works with the clone engine.
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« Reply #802 on: January 08, 2014, 03:30:16 PM » |
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1. Adding sfx to the game without replacing any vbrawl sfx.
that was actually on the list of things blackjax planned on adding to Brawlbox, alas, it never got done. Likely, the only way we are going to get the ability to add new sounds to the game is if someone picks up development of Bbox and adds the ability to add data to the sound file.
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« Reply #803 on: January 08, 2014, 03:31:01 PM » |
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That's what I was afraid of. I have neglected to learn the inner workings of sound editing, and was hoping someone had discovered a way to add new sfx files without replacing any before I taught myself how to mess with them.
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« Reply #804 on: January 08, 2014, 03:38:28 PM » |
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i wish i were good at programming. i would take up Bbox, but im not even fluent with c++ yet, let alone up for learning c#. darnit lol
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« Reply #805 on: January 08, 2014, 03:42:58 PM » |
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That's what I was afraid of. I have neglected to learn the inner workings of sound editing, and was hoping someone had discovered a way to add new sfx files without replacing any before I taught myself how to mess with them.
Its not as bad as you think I actually had lots of fun editing and adding sounds.
that was actually on the list of things blackjax planned on adding to Brawlbox, alas, it never got done.
Likely, the only way we are going to get the ability to add new sounds to the game is if someone picks up development of Bbox and adds the ability to add data to the sound file.
Dang that sucks. I don't even know how to code a program let alone make one.
Is there some way to get more than 2gb of brawl hacks with Gecko?
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« Reply #806 on: January 08, 2014, 03:46:22 PM » |
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Is there some way to get more than 2gb of brawl hacks with Gecko?
Not currently, but it seems the P:M dudes have found a way and are experimenting with it.
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« Reply #807 on: January 08, 2014, 03:51:59 PM » |
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that was actually on the list of things blackjax planned on adding to Brawlbox, alas, it never got done.
Likely, the only way we are going to get the ability to add new sounds to the game is if someone picks up development of Bbox and adds the ability to add data to the sound file.
Didn't I mention some pages ago that v0.67b is able to do that? >.>
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« Reply #808 on: January 08, 2014, 03:58:57 PM » |
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Didn't I mention some pages ago that v0.67b is able to do that? >.>
it's not, i tried, the forms for adding are there, but they were removed in all later versions because they had no function.
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« Reply #809 on: January 08, 2014, 04:10:19 PM » |
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it's not, i tried, the forms for adding are there, but they were removed in all later versions because they had no function.
Dang, well it was worth a try :/
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