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Question: :|
|: - 1 (8.3%)
c: - 7 (58.3%)
:[ - 2 (16.7%)
>:U - 2 (16.7%)
:T - 0 (0%)
Total Voters: 12

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Author Topic: Ridley's Lair: Hats  (Read 311215 times)
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Gamma Ridley
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    « Reply #270 on: November 06, 2011, 01:40:11 PM »


    Thanks.

    I'm gonna try a few things first before I cave in completely. /:
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    « Reply #271 on: November 06, 2011, 01:47:37 PM »


    ppl with shader problems and lagg problems should just ask beyond how he fixed zero since he fixed it preety well and it had shader problems texture problems and even lag
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    Gamma Ridley
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    « Reply #272 on: November 06, 2011, 01:52:57 PM »


    But here's the thing: the model was working perfectly fine.

    Just look at the video in the poll. It worked great.

    Then all of a sudden it stopped working completely. And I made absolutely NO changes to it at all.
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    « Reply #273 on: November 06, 2011, 01:54:48 PM »


    But here's the thing: the model was working perfectly fine.

    Just look at the video in the poll. It worked great.

    Then all of a sudden it stopped working completely. And I made absolutely NO changes to it at all.
    i know from what i saw in the video he looked preety well rigged maybe a brawlbox glitch? you should always have a backup previous working file so you can go back without loosing everything
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    Gamma Ridley
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    « Reply #274 on: November 06, 2011, 03:41:11 PM »


    Ok, so I got it to work again.

    I did so by.... well, changing the codeset I was using.

    .... which doesn't make any sense.

    Also, it now lags when he gets hit for some unknown reason.

    This makes no sense to me. >_>
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    « Reply #275 on: November 06, 2011, 05:35:45 PM »


    Ok, so I got it to work again.

    I did so by.... well, changing the codeset I was using.

    .... which doesn't make any sense.

    Also, it now lags when he gets hit for some unknown reason.

    This makes no sense to me. >_>
    well the lag when he gets hit its nothing new it happened to almost all importers but they can fix it how i dont know ask them xD
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    Gamma Ridley
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    « Reply #276 on: November 06, 2011, 05:37:42 PM »


    It seems to screw up every time I try to change the texture.

    It's weird. Im srs here
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    « Reply #277 on: November 06, 2011, 05:41:08 PM »


    It seems to screw up every time I try to change the texture.

    It's weird. Im srs here
    from what i gathered around all the lag glitches and so are due to textures on the polygons no errors are from the bones  but from textures and materials on some polygons but the fix exist and has been done by many importers until now so dont trow your model in the back just ask or pm them to get some help
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    Gamma Ridley
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    « Reply #278 on: November 06, 2011, 08:32:57 PM »



    Thanks to EternalYoshi for the tutorial.

    Obviously not metallic in any way, but it'll do for now. I'm more interested in finding out why the game lags up whenever I try to use a recolor. /:

    For added lulz:

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    Nuke
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    « Reply #279 on: November 07, 2011, 03:51:54 PM »


    lol.... xD

    So did you fix the glitching when hit?
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    Gamma Ridley
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    « Reply #280 on: November 07, 2011, 03:53:09 PM »


    Nope! =D

    I honestly have no idea why it's doing that. Things only seem to screw up when I try using the red recolor SJ made.

    For now, I'm just using the normal color because it works just fine with the codeset I'm using. If I change the codeset, it doesn't work.

    It's so confusing it's stupid. @_@
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    « Reply #281 on: November 07, 2011, 03:59:20 PM »


    Nope! =D

    I honestly have no idea why it's doing that. Things only seem to screw up when I try using the red recolor SJ made.

    For now, I'm just using the normal color because it works just fine with the codeset I'm using. If I change the codeset, it doesn't work.

    It's so confusing it's stupid. @_@
    How the hell does a codeset makes a pcs(suppose thats a pcs) file work and not working? any codeset you have regarding snake's recolours or something? well you should just send that model to someone else to see if it happens on their wii with their codeset just a precation imagine you releasing it on the vault and most ppl got a Beep of death.
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    Gamma Ridley
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    « Reply #282 on: November 07, 2011, 04:01:52 PM »


    I sent it to SJ, dunno if he tested it or not. /:

    I'll look more into it later, I have a chem exam I need to go to.
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    « Reply #283 on: November 07, 2011, 10:54:03 PM »


    So no word yet? =/...

    BTW i got DS working over Ganon =D... Finally a working DS model... She has the hit glitch tho... >_<
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    Gamma Ridley
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    « Reply #284 on: November 08, 2011, 06:35:33 PM »


    I think Dark Samus over Ganon is a great idea.

    That way we can have Samus vs. Dark Samus
    vs. Rundas? Awesome Face

    Also, thanks to the recent Brawl Box fix...


    I was able to test out the recolor, and it works fine! No lag, no nothing.

    However... I'm worried that this won't work on someone else's codeset (for whatever reason) so I was wondering... would someone be willing to test it for me? That way I can know that it works for others for sure.
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