I have three minor complaints...
- Her hair texture seems a bit dull for being so simple. It could use some remapping and more detail.
- Why isn't her hair rigged to Peach's hair?
- The vertice weighting doesn't look so great in more extreme animations, like her right shoulder and neck at the first jump backwards.
I know the joints are difficult to rig, however, you can find a way to test the rig inside 3DSMax if you're following Beyond's tutorial.
Regardless of these, I still gotta say you did a pretty good job with this rig. These minor touch ups will just help improving it for a better quality in general.
Crap, I knew I somehow missed something. I don't know where his tutorial is located, to be honest, could you link it? Thanks XD The extreme animations yeah, what do I tell those that already downloaded it already? Two, the textures, yeah.... I have no texture editing skills at all, that's not for me to be asked of and would require outside assistance of more skilled modders to assist me with. Another thing, the hair, well, I didn't rig it to her hair bones because I've never rigged anything to that before, so, I don't know how it's supposed to be rigged. I need a lot of help if I'm to improve this hack of mine. But man, I knew I effed it up, again.
back to adventures falco? *innocent puppy eyes*
Yes, I can do that, but now, I....seemed to have encountered an emergency with my recent hack.