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« Reply #135 on: April 09, 2011, 04:09:17 PM » |
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And for win animation?
taunts/win animations/misc. animation is last things i will do first i will get any attack to work as good as possible i have just fixed up-B/down-B now you can do it "A" attacks/dodges/side-B/N-B after up-B/Down-B but up-B for teleporting under stage not fixed
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« Reply #136 on: April 09, 2011, 04:11:20 PM » |
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:/
So, for Kaikoken, you know how to do this?
He charge, he red, take some damage and he better strong.
That right?
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« Reply #137 on: April 09, 2011, 04:13:11 PM » |
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:/
So, for Kaikoken, you know how to do this?
He charge, he red, take some damage and he better strong.
That right?
yes i will maybe do it so kaioken is only for 30 sec. or until you get 100 dmg from it but you can still turn it off by using Down-Taunt again
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« Reply #138 on: April 09, 2011, 04:37:26 PM » |
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Cool, can't wait. :p
I've see a glitch with you're Up+B... He can cross the wall where you want to go (exemple he can go on the center of the stage). And he can really really go up :/
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« Reply #139 on: April 09, 2011, 08:20:44 PM » |
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Cool, can't wait. :p
I've see a glitch with you're Up+B... He can cross the wall where you want to go (exemple he can go on the center of the stage). And he can really really go up :/
Thats kinda cool but at the same time kinda over-powered but still epic
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« Reply #140 on: April 09, 2011, 11:19:28 PM » |
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*waits*
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« Reply #141 on: April 10, 2011, 12:06:09 AM » |
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i know how to fix up-B with that teleport but then you can get hited while you teleporting if i fix it
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« Reply #142 on: April 10, 2011, 12:33:48 AM » |
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Well just leave it that way and fix the DL plzzzzz
cuz im doin a utube video of DBZ and i need this goku to complete it
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« Reply #143 on: April 10, 2011, 01:10:39 AM » |
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i just need to know how to get that flash effect GFX on any subaction at onces if kaioken is turned on by just using one subaction or something like that so the file size will not be too big so goku is red all time then Kaioken is on
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« Reply #144 on: April 10, 2011, 01:44:01 AM » |
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almost done just need to fix filesize needed to add goto: (offset) on any subaction or it dont worked while i waiting for someone can fix this i will start abit to work on Vegeta moveset over Wolf with the vertex ported from Cp. falcon to wolf i will also update Vegeta moveset idea soon offtopic: Funny no one have made a SSJ vegeta yet
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« Last Edit: April 10, 2011, 04:24:50 AM by The Danish Mario »
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« Reply #145 on: April 10, 2011, 07:12:04 AM » |
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Oh My God.
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« Reply #146 on: April 10, 2011, 07:14:06 AM » |
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i have also almost fixed hitboxes in kamehameha CP. falcon got afew bones like ThrowN bone but i dont think kaioken come in this Version i upload later today maybe next time with FS ToothCloseM and ToothOpenM can be used like ThrowN Bone too and two more Bones if on Goku Vertex (not the normal CP. falcon) his Shoulderplate thing Bone: PadM/PadN
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« Last Edit: April 10, 2011, 07:25:52 AM by The Danish Mario »
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« Reply #147 on: April 10, 2011, 07:27:26 AM » |
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i have also almost fixed hitboxes in kamehameha CP. falcon got afew bones like ThrowN bone but i dont think kaioken come in this Version i upload later today maybe next time with FS ToothCloseM and ToothOpenM can be used like ThrowN Bone too and two more Bones if on Goku Vertex (not the normal CP. falcon) his Shoulderplate thing Bone: PadM/PadN On you're latest PSA update, the Kamehameha effect is electric, why?
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« Reply #148 on: April 10, 2011, 07:28:26 AM » |
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On you're latest PSA update, the Kamehameha effect is electric, why?
it was it since the first version but i will change it to something else maybe Lucario effect on that too
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« Reply #149 on: April 10, 2011, 07:52:16 AM » |
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Do the fire effect, the Kamehameha it's a fire, the "Ki".
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