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Question: 576861743f
53 - 34 (39.5%)
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Author Topic: ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution*  (Read 858400 times)
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skyver
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« Reply #1005 on: January 22, 2011, 01:02:28 PM »


Whenever I load the menu when using the custom purple css all of the characters are on top of one another. Can someone tell me what to download, where to save it and what to name it because I am stupid and need help!!!

You need the CSS codes to make it work. Go to the very bottom of the OP and you will find all the codes you need.

There is a download for the GCT in the OP as well. Just get that and put it in your codes folder.

ahh i downloaded it but dont work, i use neogamma and gecko my css appears but only with warioman,giga, and alloys but nothing of flaming blue css and textures
what can i do???
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(specter)
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    « Reply #1006 on: January 22, 2011, 01:33:13 PM »


    Whenever I load the menu when using the custom purple css all of the characters are on top of one another. Can someone tell me what to download, where to save it and what to name it because I am stupid and need help!!!

    You need the CSS codes to make it work. Go to the very bottom of the OP and you will find all the codes you need.

    There is a download for the GCT in the OP as well. Just get that and put it in your codes folder.

    ahh i downloaded it but dont work, i use neogamma and gecko my css appears but only with warioman,giga, and alloys but nothing of flaming blue css and textures
    what can i do???

    Download the CSS texture from the OP then.
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    ASF1nk
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    « Reply #1007 on: January 23, 2011, 03:59:08 PM »


    if the CSS doesn't show up and you see the extra characters, then you probably misplaced the sc_selcharacter.pac or misspelled the file name.

    File name: "sc_selcharacter.pac"
    Place: "SDCard:\private\wii\app\RSBE\pf\menu2"


    **NOT "SDCard:\private\wii\app\RSBE\pfmenu2"  **!!!
    (see the difference)
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    skyver
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    « Reply #1008 on: January 23, 2011, 04:22:21 PM »


    if the CSS doesn't show up and you see the extra characters, then you probably misplaced the sc_selcharacter.pac or misspelled the file name.

    File name: "sc_selcharacter.pac"
    Place: "SDCard:\private\wii\app\RSBE\pf\menu2"


    **NOT "SDCard:\private\wii\app\RSBE\pfmenu2"  **!!!
    (see the difference)
    }

    I said... it works before and i have all the same things we need to texture hacks. but nowi have a 4gb SD and doesnt work but before with my 256mb sd worked.
    i didnt missplaced or misspelled the file. can you share me yor flaming blue css and sss wiht the gct? please
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    ASF1nk
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    « Reply #1009 on: January 23, 2011, 04:50:48 PM »


    You can't use SDHC cards with brawl, that's why it doesn't work. You can only use 2GB or lower iirc.
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    (specter)
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    « Reply #1010 on: January 23, 2011, 05:13:01 PM »


    You can't use SDHC cards with brawl, that's why it doesn't work. You can only use 2GB or lower iirc.

    You can use SDHC cards with Brawl; Riivolution can use them 4GB and up. But Smash Stack/Gecko method can't use those. I use Riivolution and it can read my 4GB SDHC card.
    « Last Edit: January 23, 2011, 05:14:53 PM by (specter) » Logged


    ASF1nk
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    « Reply #1011 on: January 23, 2011, 05:29:12 PM »


    True I forgot about Riivo thanks for the clarification specter.
    Yea Riivolution has no limit, but if you use Gecko 2GB or lower is the way to go kids Grin
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    « Reply #1012 on: January 28, 2011, 08:20:36 PM »


    CSP REQUEST(char_bus_texlz77)! Baby Mario and Baby Luigi! Also, the Mario Bros(Both in one portrait)!
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    « Reply #1013 on: January 28, 2011, 09:08:31 PM »


    CSP REQUEST(char_bus_texlz77)! Baby Mario and Baby Luigi! Also, the Mario Bros(Both in one portrait)!


    This is not the place to request CSPs. Go to this thread to request.
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    Mario Bros 101
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    « Reply #1014 on: January 29, 2011, 04:11:19 PM »


    If I wanted to replace a background in a different sc_selcharacter.pac with the one in yours, which file in the .pac would I have to replace? Please reply!
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    ASF1nk
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    « Reply #1015 on: January 29, 2011, 09:52:17 PM »


    It depends...
    If the CSS you're trying to replace it in already has an image as its background, then:
    -Open the sc_selcharacter.pac (or common5.pac) in Brawl Box.
    -Then go to MiscData[30]
    -Under Textures find the the image of the background you see in the CSS it is usually called
    'MenSelchrFaceB.001' which is the case for my CSS.
    -Once you locate the background on my CSS right click the name and export it.
    -Then find the background image for the CSS your trying to use and right click the name and choose 'Replace'
    -Save and you're done.
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    Mario Bros 101
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    « Reply #1016 on: February 02, 2011, 09:04:31 PM »


    The one to replace in the other CSS is all black. So I'm not sure this is the right file in the CSS I'm using.
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    ICEing
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    « Reply #1017 on: February 11, 2011, 10:25:21 AM »


    I still dont get why these codes:


    Alternate File Loader [Almas]
    C23FA350 00000020
    90C20000 90E20004
    91620008 90A2000C
    90620010 91220014
    91420018 9182001C
    3D800004 618C86C0
    3D60805A 3CA0452F
    60A57066 90AB7C14
    816B7C22 3C608057
    60639FF0 84A30010
    2C050000 4182008C
    7C055800 4082FFF0
    3CC04545 60C62F53
    7C062800 4082001C
    3D60804D 616BE4B0
    A16B0000 A1430008
    7C0A5800 41820050
    88A30004 A1430008
    39200000 A0C30006
    64C68152 7CC66214
    3CE0804D 60E7E4A8
    39290001 7CCC3050
    38E70008 2C090005
    4182FF94 89660000
    7C0B2800 4082FFE4
    A1670000 7C0B5000
    4082FFD8 A143000A
    3D60805A B14B7C16
    80C20000 80E20004
    81620008 80A2000C
    80620010 81220014
    81420018 8182001C
    8C040001 00000000

    Alternate File Data (Gamecube Controller)
    0657A000 00000050
    45452F53 0000E27B
    09804159 00000000
    (Gamecube: Hold A+Y while loading ANY stage to load the alternate Texture)





    ... Dont work with your flaming blue css. As soon as I turn those 2 codes on the CSS becomes messed up and out of order, which is a shame because I like loading alternate stage textures but I cant have both. It's either your CSS or the alternate stage texture codes. :/ Any solution?
    « Last Edit: February 11, 2011, 10:27:05 AM by ICEing » Logged

    Rock Lobster
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    « Reply #1018 on: February 13, 2011, 12:26:58 PM »


    Is there any known way to use the Custom CSS in conjunction with the Stage Roster Expansion code?  Because they won't fit in one GCT, and placing 2 GCTs in doesn't work.
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    (specter)
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    « Reply #1019 on: February 13, 2011, 12:39:14 PM »


    Is there any known way to use the Custom CSS in conjunction with the Stage Roster Expansion code?  Because they won't fit in one GCT, and placing 2 GCTs in doesn't work.

    Why won't they fit into one GCT? I have both codes in mine.
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