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Author Topic: (FilePatch3.5.3)Update  (Read 128932 times)
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SonicBrawler
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    « Reply #135 on: May 10, 2013, 04:20:27 AM »


    Why is all the cool stuff happening while I'm gone?
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    « Reply #136 on: May 10, 2013, 07:18:25 AM »


    Shocked

    Is that a working clone engine?!
    the stuff on the left side is from one folder
    the stuff on the right side is from the second folder
    wow can we use sfx in gecko now with this new code?
    ill be testing that out this weekend
    see how it goes

    Why is all the cool stuff happening while I'm gone?
    idk
    « Last Edit: May 10, 2013, 07:19:27 AM by Mr.MW » Logged


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    « Reply #137 on: May 10, 2013, 08:19:47 AM »


    the stuff on the left side is from one folder
    the stuff on the right side is from the second folder
    ill be testing that out this weekend
    see how it goes
    First off, that is very clever.

    Secondly, I am highly interested in sound getting through for File Patch Code. Good luck
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    « Reply #138 on: May 10, 2013, 08:43:48 AM »


    is it possible to fight a folder1 character vs a folder2 character?
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    Kaaoeyi
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    « Reply #139 on: May 10, 2013, 09:21:50 AM »


    Yeah, but if trying to have say Mewtwo vs. Lucario, if both folders have a seperate PSA/Moveset, the code will only load the PSA in the folder that was first loaded.

    Mr.MW, I've been using this code for a while now to determine that this code doesn't seem to work with Pokemon Trainer or the individual Pokemon. Such as selecting Squirtle, going to the SSS, pressing 1+c, returning to the CSS and selecting Wartortle, it will load the costume in the other folder instead. Would this work without the individual pokemon code?
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    « Reply #140 on: May 10, 2013, 09:33:53 AM »


    Yeah, but if trying to have say Mewtwo vs. Lucario, if both folders have a seperate PSA/Moveset, the code will only load the PSA in the folder that was first loaded.

    Mr.MW, I've been using this code for a while now to determine that this code doesn't seem to work with Pokemon Trainer or the individual Pokemon. Such as selecting Squirtle, going to the SSS, pressing 1+c, returning to the CSS and selecting Wartortle, it will load the costume in the other folder instead. Would this work without the individual pokemon code?
    try pressing 1+c again before selecting the pokemon
    havent had any issues myself with pokemon though
    and yes this works with any custom CSS and independent pokemon
    as you can tell on my layout i got Zero Suit Samus

    Yeah, but if trying to have say Mewtwo vs. Lucario, if both folders have a seperate PSA/Moveset, the code will only load the PSA in the folder that was first loaded.
    a perfect workaround would be to use a ported mewtwo, and even if the port is on lets say captain falcon, you would still have another free captain falcon folder so you wouldnt be really replacing hm
    « Last Edit: May 10, 2013, 09:39:43 AM by Mr.MW » Logged


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    « Reply #141 on: May 10, 2013, 09:39:45 AM »


    so say i rel port mewtwo to idk, the second folder rob, i would still be able to have lucario vs mewtwo?

    and with this css, there is no need for special input stuff?
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    « Reply #142 on: May 10, 2013, 09:44:38 AM »


    is it possible to fight a folder1 character vs a folder2 character?
    Yes
    so say i rel port mewtwo to idk, the second folder rob, i would still be able to have lucario vs mewtwo?

    and with this css, there is no need for special input stuff?
    if you are doing like that they dont have to be in different folders since they are not both over the same character slot. You can have them as is and they will work.
    also
    if you rel port you would have a rob folder with mewtwo and a rob folder with rob
    this css does require my custom css code
    im not releasing it out yet til its working out the way i need it to
    « Last Edit: May 10, 2013, 09:48:38 AM by Mr.MW » Logged


    Choppasmith
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    « Reply #143 on: May 10, 2013, 09:49:33 PM »


    i think i had the fourth folder also working at some point


    anyways working on some new stuff for the code







     :0 HOT DAMN! That's looking pretty awesome.

    It's like a dream come true! Happy Face

    Best of luck getting it working!
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    « Reply #144 on: May 11, 2013, 11:19:44 AM »


    If I wanted to try this in Project M, would I just add this code to the .gct, or would I have to do something different?
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    « Reply #145 on: May 11, 2013, 12:06:42 PM »


    if the profect m code already contains the file patch code
    than no
    ull have to either delete the file patch code from the project m code, or just add the missing lines of codes that fle patch 3.5.3 carries
    basically this code is the same code as 3.5.1 but with 26 more lines
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    « Reply #146 on: May 11, 2013, 12:09:38 PM »


    Okay, that's easy enough.
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    « Reply #147 on: May 11, 2013, 01:13:22 PM »


    Alright, what about this hypothetical?

    Mewtwo over Rob vs Lucario (Already Lucario) would work, if I read the comments right, but in the same setup, would having Mewtwo over Rob versus Rob have any issues?  I would assume so, because Mewtwo had taken over one folder of Rob, while there is still another.  Both folders would likely fight over the graphics and effects, right?  Or at least the first selected folder would dominate in that struggle...
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    « Reply #148 on: May 11, 2013, 01:50:04 PM »


    with your case you would get rob vs rob or mewtwo vs mewtwo
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    « Reply #149 on: May 11, 2013, 04:14:03 PM »


    Alright, what about this hypothetical?

    Mewtwo over Rob vs Lucario (Already Lucario) would work, if I read the comments right, but in the same setup, would having Mewtwo over Rob versus Rob have any issues?  I would assume so, because Mewtwo had taken over one folder of Rob, while there is still another.  Both folders would likely fight over the graphics and effects, right?  Or at least the first selected folder would dominate in that struggle...
    like jokekid said is true
    what u can do is have mewtwo over diddy versus rob
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