|
|
« Reply #15 on: April 12, 2012, 06:54:57 PM » |
|
ok 1) it would be tomorrow 2) what character uw ant it over 3) link the model
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #16 on: April 12, 2012, 08:21:46 PM » |
|
The thing is the new crash bandicoot games have ruined any respect I had for the old ones.
The new ones (which I agree are terrible compared to the originals) are made by totally different people. Having the original company make a game then another company make a worse game of the same franchise does not lower the quality of the older game in any way.
|
|
|
Logged
|
|
|
|
|
|
|
|
« Reply #18 on: April 16, 2012, 07:28:42 AM » |
|
Alright I need to know if I can create the animations and when said port is done load the Chr0 files. Or would there be some differences moving it from one to another?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19 on: April 16, 2012, 07:56:14 AM » |
|
you can use the model to maek teh animations. when i por tit, the animations can easily be ported
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #20 on: April 16, 2012, 08:05:31 AM » |
|
you can use the model to maek teh animations. when i por tit, the animations can easily be ported
Sweet- Now I assume I would use fitlugi.pac and fitluigimotion.pac, etc. Or would Lucarios junk be ported its self? Like all that rel crap I don't feel like dealing with. I don't have much experience with ports.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #21 on: April 16, 2012, 08:14:01 AM » |
|
you can use lucario's fitmotion, but dont PSA any of the moves untill i port it
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #22 on: April 16, 2012, 08:24:52 AM » |
|
ok sweet ill start making some animations when i have time
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #23 on: April 16, 2012, 08:32:24 AM » |
|
ok sweet ill start making some animations when i have time
Ditto Gonna start with the Forward smash, and grab.
Probably isn't gonna work, but you know sonic battle - I'll see if I can't mesh him all together and see if I can't recreate that moving puddle for the run.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #24 on: April 16, 2012, 09:10:33 AM » |
|
yeah that would be awesome but a funny run lol
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #25 on: April 17, 2012, 02:43:05 PM » |
|
hmm, hows the animations coming guys? Cause as soon as the animations are done, I can do the PSA work.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #26 on: April 17, 2012, 02:56:16 PM » |
|
well i haven had time yet so been busy when i have ill do the wait 1 animation but idk from what the wait from sonic dx or sonic battle
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #27 on: April 18, 2012, 05:47:01 AM » |
|
well i haven had time yet so been busy when i have ill do the wait 1 animation but idk from what the wait from sonic dx or sonic battle
I did the ForwardSmash last night, probably gonna redo it though, looks just a bit off.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #28 on: April 18, 2012, 09:41:41 AM » |
|
we need more animators on this project
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #29 on: April 18, 2012, 09:50:42 AM » |
|
we need more animators on this project
That's a given. It just doesn't seem as if anybody's interested. Probably because of the overload of sonic characters already in the vault. And the fact that Knuckles, Tails, and Silvers Psa all suck, no matter what anybody says about them; they all still need some serious revamping.
|
|
|
Logged
|
|
|
|
|
|