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256  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina on: August 04, 2012, 02:04:09 PM
And each one gets two thumbs up from this fellow here.
Same here. Are you going to release these?
257  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Ikaros [censored] on: August 03, 2012, 10:19:11 PM
Hate to do a combo-breaker and get back to the topic, but...
In her planned movelist, where it says that she'll flash when she's able to use her down B healing move again, do you mean flash once? Or flash continually? Because I think that if you're going to put so much work into the model, you don't want her to keep changing colors on you and making the detail hard to see/pay attention to.
258  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Mods: Hector in progress. Axe model preview, page 34 post #506 on: August 03, 2012, 10:28:25 AM
Thank you for putting Hitmonlee on hold and not Hector.
Just putting my thanks in here first in case someone complains.  Im srs here
259  Super Smash Bros. Brawl Hacking / Model Imports / Re: Flygon's Colorful Channel. Grovyle and update on: August 02, 2012, 09:48:13 PM
<.<
>.>
Might be the wrong place to ask about this, but...
Flygon, have you ever considered making a Kirlia import? Maybe over Lucas. How hard would that be relative to the other imports here?
260  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Lucario on: August 02, 2012, 08:36:06 PM
a idea for sonic, holding a ring. It disappeared and he turns into super
Um... I had a similar idea, but it's probably easier. Sonic already has a pose where he's holding a Chaos Emerald, and it's the Chaos Emeralds he uses to go into his super form, so...
I think he ought to be holding a Chaos Emerald. Again, it's just my opinion.
261  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Mods: Hector and Hitmonlee in progress. Axe model preview, post #506 on: August 02, 2012, 12:00:02 PM
 Yep, I am for sure doing him, it just might take some time. Actually, my wife and I have our first baby due in about a month so I have a feeling that progress will get sloooow at that point.

Wow, congratulations! Yes, I'm sure it will get really slow. Do you need to ask another team/group of people to help?
How's it (Hector's PSA) progressing so far?
262  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Lucario on: August 02, 2012, 11:55:10 AM
Yeah, the bird's eye view would be kinda hard to dodge. But for me, maybe that's a good thing. Lucario's final smash is so easy to escape, it's ridiculous. My sister and I play against each other, and neither of us ever gets hit with it anymore. You just need to time your jumps right and stay out of it's range long enough...
So I'll vote for the bird's eye view. Just my opinion.
263  Super Smash Bros. Brawl Hacking / Programming / Re: File Patch Code v3.5.5 on: August 01, 2012, 07:33:59 PM
So the code allows you to use NTSC, PAL, and NTSCJ hacks?
Does the code itself work with the NTSC disc?
264  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Lucario on: August 01, 2012, 02:49:25 PM
That's why I was saying I could do it for you. But I don't think Marth needs to have this effect if it's going to make things harder for you.
265  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Lucario on: August 01, 2012, 12:13:09 PM
I works like it normally would already... And the problem with that is if the person manages to dodge the attack, The animation would play like Marth did hit something. So adding those Camera effects can still happen even if he hit nothing.
Ohhhhh.... That makes sense.
But that can be fixed easily enough. I can fix it, if you want.
Then again, even doing this in the first place would involve changing the animations and that might be something you don't want to do. If that's the case, don't worry about it. Animation is very difficult to learn (which is the main reason I can't animate). Why should anyone expect you to animate if your talent is something else?
So if you're not used to animating, or you don't want to do all that work, don't worry about it. Marth's cinematic FS looks awesome enough already. Smiley
266  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Lucario on: August 01, 2012, 10:28:19 AM
Yes it is possible. But may I ask why?
Oops, I didn't make that clear. Embarrassed
I meant that wouldn't Kagemaru's idea for a 'flashback' effect be possible if Marth's first hitboxes (up until the final one) didn't have any knockback or knockback growth? You know, so that it still works like it normally would.
267  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: August 01, 2012, 10:23:09 AM
I have a question: what pokemon do you have that need movesets?
For that matter, what pokemon models do you have over what characters?
268  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Lucario on: August 01, 2012, 10:14:04 AM
Question! Wouldn't that be possible if the hitbox just didn't have any knockback or knockback growth?
Not to give you even more work.
It's just that these things are really some of the best-looking Final Smashes we've seen on the vault.
269  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Mods: Hector and Hitmonlee in progress. Axe model preview, post #506 on: July 31, 2012, 09:41:37 PM
Ya loonies, that was a hedgehog.  Mario Facepalm
You know, Flash's childood hero?
 Awesome Face

Back on topic, I can't believe you might do Hector from FE7! You do this and I want to know what time it will be uploaded. So I can have the first download.
It would be epic.
270  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Ike is DONE!!! Who's Next? on: July 31, 2012, 09:02:01 PM
The topic was already flooded with requests yesterday.
So my intuition is a bit late. That doesn't make it wrong, does it?  Roll Eyes

Yeah!! Sonic is tied with Zelda and Lucario's in the lead!
Happy.  Angel
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