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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2342232 times)
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SonicBrawler
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    « Reply #3945 on: October 01, 2011, 06:07:11 PM »


    try thius:
    If:
    (then the kaiken stuff goes here)
    change subaction


    then make a new sub action and have the animation be the name opf the kaiken wait and then in that have teh kaiken stuff.

    try that
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    « Reply #3946 on: October 01, 2011, 06:08:34 PM »


    try thius: If: (then the kaiken stuff goes here) change subaction then make a new sub action and have the animation be the name opf the kaiken wait and then in that have teh kaiken stuff. try that
    i tried that
    it working after used Down-taunt and go to waitKaioken but then you run or do something and go back to Wait Animation it crashes
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    « Reply #3947 on: October 01, 2011, 06:25:43 PM »


    For the Sid taunt you really need to get him to say something. It seems odd how silent it is. Just adding him laugh would make it feel better. And I like how the throwing animation for spirit bomb looks so far.
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    « Reply #3948 on: October 01, 2011, 06:29:21 PM »


    send me the stuff so i could try to figure it out myself
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    « Reply #3949 on: October 01, 2011, 06:30:20 PM »


    Revamp was amazing.
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    « Reply #3950 on: October 01, 2011, 10:27:47 PM »


    sry for 2x posts but easy to see who wins

    btw i also want testers of Goku V1.5 like as Sdo0m with his Kid buu and i want good feedback
    i know who will be testers now:
    Smashclash
    (maybe if he want) SilverBrawler
    Starwaffe
    (maybe if he want) Sdo0m
    ItalianStallion
    Objecton! Now that I have ur attenotion lol Smiley can I test to?
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    « Reply #3951 on: October 01, 2011, 10:47:40 PM »


    ooo i wanna test too promise ill give good feedback  Angel
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    « Reply #3952 on: October 02, 2011, 12:50:34 AM »


    For the Sid taunt you really need to get him to say something. It seems odd how silent it is. Just adding him laugh would make it feel better. And I like how the throwing animation for spirit bomb looks so far.
    i think all SFX IDs is used now so that taunt will maybe be mute Sad i will send Goku V1.5 then i got the last things done
    and thanks to kingjiggypuff i think i know 100% how on-hit-cancal system works how Sdo0m PSAed it  AWESOME 2.0!
    KJP thing it was something like ths:
     Set Loop XX times
    IF hitbox connects
       allow Specific interrupt (for "B" attacks)
    End If
    Timer set to 1
    execute. loop

    anyway if DO coming back and send me that Fitlucas.pac or alot better vertex of Gotenks coming i put vegeta on hold since now i really want to start on gotenks for real he have put on hold for long now
    « Last Edit: October 02, 2011, 01:36:00 AM by Mariodk » Logged

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    « Reply #3953 on: October 02, 2011, 10:43:18 AM »


    Guess what Cheesy

    Goku V1.5 is almost done just Side-B left now but i am not uploading it yet still needs on-hit-cancal system but will
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    « Reply #3954 on: October 02, 2011, 10:45:48 AM »


    Guess what Cheesy

    Goku V1.5 is almost done just Side-B left now but i am not uploading it yet still needs on-hit-cancal system but will
    good news i cant wait to use that aimable kameha seem so epic xD also after goku will you focus on vegeta psa? since i guess KCMM has some vegeta fever going around so we might get some vegeta vertexs being released some time soon Tongue
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    « Reply #3955 on: October 02, 2011, 10:47:56 AM »


    good news i cant wait to use that aimable kameha seem so epic xD also after goku will you focus on vegeta psa? since i guess KCMM has some vegeta fever going around so we might get some vegeta vertexs being released some time soon Tongue
    yeah
    also the only not done attack in Animation is Side-B (air) since i needing to thing of something else then CF´s (can´t be Ki blasts) and i dont think a combo move like Side-B (ground) will work very good in air too
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    « Reply #3956 on: October 02, 2011, 10:53:07 AM »


    You can make it do captain falcons side B air and if hitbox connects he teleports down and does some sort of move.
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    « Reply #3957 on: October 02, 2011, 10:54:35 AM »


    You can make it do captain falcons side B air and if hitbox connects he teleports down and does some sort of move.
    dont think that will be good
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    « Reply #3958 on: October 02, 2011, 11:02:26 AM »


    What about a rush attack. He charges at the opponent and hit them forward at full force.
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    « Reply #3959 on: October 02, 2011, 11:04:51 AM »


    What about a rush attack. He charges at the opponent and hit them forward at full force.
    is that almost like CF´s Side-B (air) anyway?
    ok i just make CF´s Side-B (air) faster in moving/the attack and i think it will be fine maybe Animation edits to so it looks like he Flying
    « Last Edit: October 02, 2011, 11:08:12 AM by Mariodk » Logged

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